Lenzh | 11thAMB

Guards Killing Zombies?

13 posts in this topic

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Like I said in the ExileZ Mod thread, use the Static AI function of Occupation.

But ExileZ Mod should not have issues with Zombies in safezones, as they are cleared every 'MaxTime' (and during testing it worked so well I didn't actually get to see too many Zombies in the safezones as the cleanup got to them quicker than I could.

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4 hours ago, kuplion said:

Like I said in the ExileZ Mod thread, use the Static AI function of Occupation.

But ExileZ Mod should not have issues with Zombies in safezones, as they are cleared every 'MaxTime' (and during testing it worked so well I didn't actually get to see too many Zombies in the safezones as the cleanup got to them quicker than I could.

Hi,

The safezone clean up works beautiful but i thought that there maybe was a way to make guard shoot the zombies aswell

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50 minutes ago, Lenzh | 11thAMB said:

Hi,

The safezone clean up works beautiful but i thought that there maybe was a way to make guard shoot the zombies aswell

Not the guards, no. But use the Static AI part of Occupation and you can do that.

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1 hour ago, Tricks_ said:

Anything happen with this?

 

On 5/9/2017 at 0:30 PM, kuplion said:

Not the guards, no. But use the Static AI part of Occupation and you can do that.

^^^

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