.Lynx. 0 Report post Posted March 27, 2017 (edited) How would i go about adding safezone coordinates to exileZ too keep zombies from spawning in & near safezones? Edited March 27, 2017 by .Lynx. Share this post Link to post Share on other sites
0 kuplion 1785 Report post Posted March 28, 2017 Use this one, it doesn't need the coordinates. https://github.com/kuplion/ExileZ-2 1 Share this post Link to post Share on other sites
0 tinboye 219 Report post Posted March 27, 2017 (edited) depbo exilez.pbo go into init folder, edit fn_init.sqf SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[3754.84,10113.7],500] ]; Edited March 27, 2017 by tinboye Share this post Link to post Share on other sites
0 .Lynx. 0 Report post Posted March 27, 2017 40 minutes ago, tinboye said: depbo exilez.pbo go into init folder, edit fn_init.sqf SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[3754.84,10113.7],500] ]; can you by any chance give the coordinates for chernarus? Share this post Link to post Share on other sites
How would i go about adding safezone coordinates to exileZ too keep zombies from spawning in & near safezones?
Edited by .Lynx.Share this post
Link to post
Share on other sites