DavieReid88 40 Report post Posted March 22, 2017 Hello guys, couple of questions.. Should i upgrade the server to 64bit?? Been leaning towards yes but just not 100% sure as there doesn't seem to be anything official released yet (if there will ever be) Has anyone got there server running at this? and is it worth the upgrade? thanks 1 Share this post Link to post Share on other sites
wilderness 91 Report post Posted March 22, 2017 @Flosstradamus What's your reasoning to that answer if you don't mind me asking, I only ask because it's something we are considering but still very much undecided, so the more info we can get either way is good. 1 Share this post Link to post Share on other sites
Guest Report post Posted March 22, 2017 @MGTDB can explain it better then I can Share this post Link to post Share on other sites
kuplion 1785 Report post Posted March 23, 2017 Tried and tested. Little to no difference for servers. But you'll have lots of overrides to do and maintain. 2 Share this post Link to post Share on other sites
Hakimos 78 Report post Posted March 23, 2017 43 minutes ago, kuplion said: Tried and tested. Little to no difference for servers. But you'll have lots of overrides to do and maintain. oh yea alot of overrride for my server im going to stay with my 32 bits version atm till arma3 fix update soon and the next exile update HOPE soon too but its ur decision 2 Share this post Link to post Share on other sites
joew00 16 Report post Posted March 23, 2017 (edited) Its a hard choice, but i will recommend NOT UPDATE to 64 bits. 64 bits arma is much better, at least for me. I don't knew the reason, but i can run nicely only 64 bits arma client. With the old 32 bit client, my fps is really bad, lower than 30 =( With 64 bits its 60 at most time. But for server, EXILE, its a lot of pain. A lot of things will bug, that i can say: Bases, customs builds, sledge hammer stops to break containners. Those are what i find out =( You can fix the doors don't openning using a temporary fix, but it will lag much more your server =( You can fix the doors, at least for players bases buildings, removing the doors and put them again, but it will work only with players builds =( I don't find a fix for Sledge Hammer getting metals from breaking containners =( So, im wishing that releases soon a new exile version compatible with new arma 3 update. I restored my old server backup, and im using the 32 bits version by now. Edited March 23, 2017 by joew00 Share this post Link to post Share on other sites
wilderness 91 Report post Posted March 23, 2017 Quote oh yea alot of overrride yes I soor that when I was playing around on the test server yesterday lol there are lots and its constantly changing at the moment. Quote I don't find a fix for Sledge Hammer getting metals from breaking containners =( did you see this: I haven't tried it on the test server yet (busy real life week this week) but would be interested to know if it works. I'm kind of inclined to stay with 32bit server and let the clients connect with 64bit, but I was looking at all options as the door fix is known to drop fps on 32bit servers but don't know what its doing on 64bit servers, problem is I have to do something because that last Extended base mod has forced our hand, up until now we haven't updated the live server but now we either have to update or drop EBM. Share this post Link to post Share on other sites
MGTDB 956 Report post Posted March 23, 2017 For the work involved and the gains made, it really isn't worth it, 64 bit server for Exile is not a magic pill. You'e better off spending your time converting Exile simulation to the new dynamic simulation and optimising your code for gains. 3 1 Share this post Link to post Share on other sites
Torndeco 233 Report post Posted March 23, 2017 Just to point out Clouds 64bit changes are basically done. The recent changes are because he also included changes for Dynamic Simulation aswell Personally i would recommend you test it out on a testserver. Most of the work is done for you already, its really just some ExileServer Overrides. Some tips i recommend arehttp://meldmerge.org/ to compare vanilla Exile files with overrides etc, or to compare your own custom changes etc Adding code like this into your exile_server bootstrap preInit.sqf This way it will complain in RPT if you mess up an override (i.e missing file / wrong path) { _code = ''; _function = _x select 0; _file = _x select 1; if (isText (missionConfigFile >> 'CfgExileCustomCode' >> _function)) then { _file = getText (missionConfigFile >> 'CfgExileCustomCode' >> _function); }; _code = (preprocessFileLineNumbers _file); if (_code == ("")) then {diag_log format["ERROR: Exile File Missing or Empty: %1", _file];}; _code = compileFinal _code; missionNamespace setVariable [_function, _code]; } Anyway goodluck whatever you decide todo 5 Share this post Link to post Share on other sites