T.Johnson

Does anyone have the Cfg Buildings loot postions for lingor

2 posts in this topic

if anyone has it please tell me im having a problem i put in some buildings and no loot is spawning in those defined buildings 

 

    //Lingor
    
    ///////////////////////////////////////////////////////////////////////////
    // Buildings
    ///////////////////////////////////////////////////////////////////////////
    class Land_Hangar_2
    {
        table = "Military"
        positions[] = {{-9.43359,-9.93799,-2.56809},{-12.0405,-1.09424,-2.56809},{-9.19873,8.89258,-2.56809},{10.0747,9.74854,-2.56809},{12.1587,0.0688477,-2.56809},{9.32471,-8.72559,-2.56809},{-0.0820313,9.40723,-2.56809},{0.122559,-1.15869,-2.56809}};
    };

    class Land_A_Office01_EP1
    {
        table = "Military"
        positions[] = {{-14.4595,5.64307,-1.82635},{-9.94629,-3.55615,-1.82693},{-0.203613,-5.9502,-4.15381},{-13.6958,0.418945,-4.15381},{11.3037,0.206543,-4.15381},{8.78564,0.122559,-1.65501},{1.3042,0.456543,-1.65501},{-4.94629,4.04395,-4.15381}};
    };
    
    class Land_Army_hut_int
    {   
        table = "Military"
        positions[] = {{0.752441,1.80408,-1.13196},{0.732422,-0.265747,-1.13196},{0.771973,-2.23706,-1.13196},{0.772461,3.59851,-1.13196},{2.13232,-5.45593,-1.2506},{-0.387695,-5.85791,-1.18296}};
    };
    
    class Land_House_C_9_EP1
    {
        table = "Military"
        positions[] = {{-0.91333,-4.22974,-3.71003},{1.32959,5.46777,-3.71003},{-1.04419,-5.87061,-0.136925},{-5.39404,-0.939331,-0.136925},{-4.45874,4.64697,-0.136925},{2.93384,5.70496,-0.136925},{-1.52246,-5.4552,2.62488},{-5.0957,-2.04639,2.62488},{-0.405273,2.38208,2.62489},{5.69751,0.975098,2.62488}};
    };
    
    class Land_ibr_terminal
    {
        table = "Military"
        positions[] = {{20.0557,-12.6411,-4.01866},{11.5029,-15.437,-4.01866},{5.50684,-13.4502,-4.01866},{-8.76855,-15.7148,-4.01866},{-23.3179,-9.16406,-5.45118},{-18.499,-1.90039,-4.01866},{-7.43701,-2.37939,-4.01866},{-7.55762,14.479,-4.01866},{-28.1436,16.9814,-4.01866},{-29.1353,0.836426,-4.01866},{-0.633301,15.3916,-4.01866},{9.22803,15.3862,-4.01866},{16.4321,17.6499,-4.0186},{-0.192383,9.49658,-4.01866},{18.8335,4.65137,-4.01866},{22.9214,1.04639,-4.01866},{27.9141,-6.22607,-4.01866},{24.6118,-9.94775,-4.01866},{-1.12842,-12.813,-4.01866},{-2.2666,-6.58545,-4.01866},{-2.23584,-1.94727,-4.01866},{2.63232,-1.69629,-4.01866},{9.20508,-4.36475,-4.01866},{10.3989,2.61768,-4.01866},{15.062,-0.800781,-4.01866},{15.7954,-8.36426,-4.01866},{-21.8975,-19.7427,-5.45118},{-26.3203,-0.0209961,-0.133492},{-2.62402,-12.6265,-0.893171},{19.0542,-12.4121,-0.893171},{27.0288,-6.4668,-0.893171},{29.4272,22.874,-0.893171},{22.3599,22.4858,-0.893171},{-5.15332,17.0508,-0.893171}};
    };
    
    class Land_House_C_1_v2_EP1
    {
        table = "Military"
        positions[] = {{5.90015,-1.54224,-1.27021},{7.9292,1.61084,-1.27021},{-5.29968,-2.25757,-1.32824},{-4.80383,2.10962,-1.32824}};
    };
    
    class Land_Farm_Cowshed_a
    {
        table = "Military"
        positions[] = {{2.92261,-5.12366,-2.83606},{6.00391,-6.74109,-2.83606},{10.4556,-5.51086,-2.83606},{-1.28394,-6.74585,-2.83606},{-1.30566,0.0950928,-2.82561},{4.80444,-1.07593,-2.83606},{3.55518,0.829834,-2.83606},{9.70801,3.38037,-2.83606},{-10.4084,0.265259,-2.83606},{6.24536,6.86646,-2.83606}};
    };
};

Edited by T.Johnson

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