• 0
MonnSTAR

DMS Missions grouped up on Tanoa

Question

Hey guys, 

I am having an issue with my DMS Missions always grouping in tight clusters on Tanoa and not spreading themselves out on the map, I have tried adjusting the surface normals and stand off distances from other missions/traderzones/etc, but it's not seeming to do anything.  Any pointers?

147aca2853b4e41d1539faba7efc7145.png

20170120135813_1.jpg

Share this post


Link to post
Share on other sites

3 answers to this question

  • 1

try changing these

DMS_AttemptsUntilThrottle			= 15;						// How many attempts until the parameters are throttled.
	DMS_ThrottleCoefficient				= 0.9;						// How much the parameters are throttled. The parameters are multiplied by the coefficient, so 0.9 means 90% of whatever the parameter was.
	DMS_MinThrottledDistance			= 500;						// The minimum distance to which it will throttle. If the throttled value is less than this value, then this value is used instead.
	DMS_PlayerNearBlacklist				= 200;						// Missions won't spawn in a position this many meters close to a player
	DMS_SpawnZoneNearBlacklist			= 200;						// Missions won't spawn in a position this many meters close to a spawn zone
	DMS_TraderZoneNearBlacklist			= 750;						// Missions won't spawn in a position this many meters close to a trader zone
	DMS_MissionNearBlacklist			= 250;						// Missions won't spawn in a position this many meters close to another mission
	DMS_WaterNearBlacklist				= 100;						// Missions won't spawn in a position this many meters close to water
	DMS_TerritoryNearBlacklist			= 100;						// Missions won't spawn in a position this many meters close to a territory flag. This is a resource intensive check, don't set this value too high!
	DMS_MixerNearBlacklist				= 100;						// Missions won't spawn in a position this many meters close to a concrete mixer
	DMS_ContaminatedZoneNearBlacklist	= 1000;						// Missions won't spawn in a position this many meters close to a contaminated zone
	DMS_MinSurfaceNormal				= 0.7;						// Missions won't spawn in a position where its surfaceNormal is less than this amount. The lower the value, the steeper the location. Greater values means flatter locations. Values can range from 0-1, with 0 being sideways, and 1 being perfectly flat. For reference: SurfaceNormal of about 0.7 is when you are forced to walk up a surface. If you want to convert surfaceNormal to degrees, use the arc-cosine of the surfaceNormal. 0.9 is about 25 degrees. Google "(arccos 0.9) in degrees"
	DMS_MinDistFromWestBorder			= 250;						// Missions won't spawn in a position this many meters close to the western map border.
	DMS_MinDistFromEastBorder			= 250;						// Missions won't spawn in a position this many meters close to the easter map border.
	DMS_MinDistFromSouthBorder			= 250;						// Missions won't spawn in a position this many meters close to the southern map border.
	DMS_MinDistFromNorthBorder			= 250;						// Missions won't spawn in a position this many meters close to the northern map border.

 

  • Like 1

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.