BaroN 256 Report post Posted January 16, 2017 (edited) ** All credit to the exile mod team for the code, this is just a simple edit and override ** This override addresses the common issue of players burying their flags deep into the ground, rocks, existing map structures or, other terrain by very simply increasing the height on the flag pole from which you can successfully steal it. In your mission file's config.cpp add the following line to your class CfgExileCustomCode section: //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; So it looks like this: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; }; Then create a file called ExileClient_action_stealFlag_condition.sqf and copy the text below inside it: /** * ExileClient_action_stealFlag_condition * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /* Steal flag height adjustment to 4m from default 1.5m to prevent burying exploit by BaroN of GoG's World http://www.gogsworld.com/home */ private["_flagObject","_result","_buildRights"]; _flagObject = _this; _result = ""; try { if (isNull _flagObject) then { throw "Invalid flag object"; }; if ((_flagObject getvariable ["ExileFlagStolen", 0]) isEqualTo 1) then { throw "Cannot steal a flag twice!"; }; if ((_flagObject distance2D player) > 2) then { throw "You are too far away!"; }; if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then { throw "You cannot steal flags at the top of the pole!"; }; _buildRights = _flagObject getVariable ["ExileTerritoryBuildRights",[]]; if ((getPlayerUID player) in _buildRights) then { throw "You cannot steal your own flag!"; }; } catch { _result = _exception; }; _result Place this file inside your overrides folder in your mission folder. If you don't have one, simply create one. You can put the file in any other folder you have like; fixes, custom etc. but, remember to change the address in your config.cpp custom code section. The steal height I have changed to in the above file is 4m. You can change that to whatever you want. The exile default is 1.5m. To change it to a different height edit the number 4 from the new file above on this line: if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then ** Please note that at 4m players will need a 2 story base to cover their flag. A single story base will allow raiders to steal the flag from the roof of the base if the flag is at ground level and the first storey is also at ground level. So, please test what height works for you ** Edited January 16, 2017 by BaroN 12 1 Share this post Link to post Share on other sites
kuplion 1785 Report post Posted January 16, 2017 Thank you for posting this. 1 Share this post Link to post Share on other sites
yesyesjo 78 Report post Posted January 16, 2017 nice, man!! thx a lot! we will try it. a lot of discussions about this subject on our servers... Share this post Link to post Share on other sites
kuplion 1785 Report post Posted January 20, 2017 Just implemented this on my servers. I wonder how many people are going to bitch now.. 3 Share this post Link to post Share on other sites
BaroN 256 Report post Posted January 23, 2017 (edited) On 1/20/2017 at 9:58 AM, kuplion said: Just implemented this on my servers. I wonder how many people are going to bitch now.. To be honest, we haven't had that much bitching and at 4m and it's pretty much solved the burying problem. Personally, I think if you place a flag and then build around it, you've gotta be nuts if you don't then try and steal it yourself. If you are the owner and you get the message: "You cannot steal your own flag!" then that means it's exposed and can be stolen by other players. If it's your own flag and you get this message thrown when you try to steal it on your roof: "You cannot steal flags at the top of the pole!" Then all will be fine in your world... Edited January 23, 2017 by BaroN 1 Share this post Link to post Share on other sites
WURSTKETTE 212 Report post Posted January 23, 2017 4 hours ago, BaroN said: If you are the owner and you get the message: "You cannot steal your own flag!" then that means it's exposed and can be stolen by other players. "You cannot steal flags at the top of the pole!" Then all will be fine in your world... More or less, yeh - i got one object on this: There are cases, where the flag is "burried" a bit into objects (rocks, buildings and so on) where you actually can start stealing the flag, but once you reach the 100% players get the message: "You are too far away!" Doesn't happen that often but it happen. Share this post Link to post Share on other sites
BaroN 256 Report post Posted January 23, 2017 Sounds like the animation of stealing the flag where you are up against the rock must be moving you further than 2 away from it then. I can't say I've noticed this but, don't disbelieve you. If you wanted to you could up the distance slightly in this line: if ((_flagObject distance2D player) > 2) then Change the 2 to 2.5 or whatever... 1 Share this post Link to post Share on other sites
M6mal 40 Report post Posted February 17, 2017 is there a way to disable flag stealing Share this post Link to post Share on other sites
BaroN 256 Report post Posted February 17, 2017 Yes, search for 'steal flag' in the config.cpp in the mission folder and comment out that whole action. Sorry, am on phone so can't see what class it's under but, more than likely called flag or territory.. Share this post Link to post Share on other sites
James Ryan 0 Report post Posted May 18 is there a possibility to change the parameters for the height, so it counts not from the bottom of the pole which is maybe under the surface (for example 2m) and you cant reach the 1.5m mark? for example to count the position from surface? fpr example the pole is 2m under ground but you can always reach the 1.5m above surface? so the value becomes "dynamic"? Share this post Link to post Share on other sites