C][G GhostTown™ 190 Report post Posted December 12, 2016 Hey all, I do apologize if this has been answered all ready but I can't find anything. I have custom trader's and I have Exile_Sign_TraderCity in locations throughout, but I have created my own texture that I would like to replace the signs, Is there a way to do that? Was hoping there may be a quick script that I could implement that would auto replace any of the Exile_Sign_TraderCity with my own texture. Share this post Link to post Share on other sites
kuplion 1785 Report post Posted December 12, 2016 I use this for my custom billboards: // Billboards private _billboards = [ ["Exile_Sign_TraderCity", [11465.8, 7498.07, 228.429], [-0.299485, -0.954101, 0], [0, 0, 1], false, [0, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"]] ]; { private _billboard = (_x select 0) createVehicle (_x select 1); _billboard allowDamage false; _billboard setPosWorld (_x select 1); _billboard setVectorDirAndUp [_x select 2, _x select 3]; _billboard enableSimulationGlobal (_x select 4); _billboard setObjectTextureGlobal (_x select 5); } forEach _billboards; That should point you in the right direction. 5 Share this post Link to post Share on other sites
C][G GhostTown™ 190 Report post Posted December 12, 2016 (edited) 2 hours ago, kuplion said: I use this for my custom billboards: // Billboards private _billboards = [ ["Exile_Sign_TraderCity", [11465.8, 7498.07, 228.429], [-0.299485, -0.954101, 0], [0, 0, 1], false, [0, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"]] ]; { private _billboard = (_x select 0) createVehicle (_x select 1); _billboard allowDamage false; _billboard setPosWorld (_x select 1); _billboard setVectorDirAndUp [_x select 2, _x select 3]; _billboard enableSimulationGlobal (_x select 4); _billboard setObjectTextureGlobal (_x select 5); } forEach _billboards; That should point you in the right direction. Thank you! How are you calling this in your mission file? in the init or desc? Or can I run this serverside through the a3custom like I do the rest of my stuff? Edited December 12, 2016 by C][G GhostTown™ Share this post Link to post Share on other sites
kuplion 1785 Report post Posted December 12, 2016 I use it in initServer. Share this post Link to post Share on other sites
C][G GhostTown™ 190 Report post Posted December 12, 2016 (edited) 4 minutes ago, kuplion said: I use it in initServer. I edited my reply as soon as you replied lol Yea I figured that after I read it again, I wonder if I through this in serverside with a3custom if I can run it like I normally would. If I run it serverside, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa" That would mean there would be a prefix before custom correct? It's been so long since I have done editing I am trying to refresh my mind lol Since the image would in my mission file Edited December 12, 2016 by C][G GhostTown™ Share this post Link to post Share on other sites
kuplion 1785 Report post Posted December 12, 2016 3 minutes ago, C][G GhostTown™ said: I edited my reply as soon as you replied lol Yea I figured that after I read it again, I wonder if I through this in serverside with a3custom if I can run it like I normally would. If I run it serverside, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa" That would mean there would be a prefix before custom correct? It's been so long since I have done editing I am trying to refresh my mind lol Since the image would in my mission file I believe you can leave it as is as the server will look for the image in the mission file without a prefix. 2 Share this post Link to post Share on other sites
C][G GhostTown™ 190 Report post Posted December 12, 2016 Got them working! Thank you again @kuplion your a big help <3 2 Share this post Link to post Share on other sites
M6mal 40 Report post Posted January 3, 2017 .paa OK how does one make the .paa, as photoshop does not seem to have them and also what are the dimensions ? Share this post Link to post Share on other sites
kuplion 1785 Report post Posted January 3, 2017 Get Arma Tools on steam. Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted January 3, 2017 http://www.armaholic.com/page.php?id=1563 this is TexView2 that transform to .paa Share this post Link to post Share on other sites