Shakaah 0 Report post Posted October 8, 2016 Hi, first i'm sorry about my poor english, i'm french and i try to not use google trad ^^. I come here because i've a technical problem i think. my server is on exil with DMS and zombies mod. When an AI mission spawn, with 10-20 IA for exemple, they kill himselfs and 1-5 only survivor stay alive. It's not always but it's often. Anyone as an idea to solve this? Thanks for your time Shakaah Share this post Link to post Share on other sites
kuplion 1785 Report post Posted October 8, 2016 Do you have the latest DMS? Share this post Link to post Share on other sites
GGWOLF 41 Report post Posted October 8, 2016 We had the same issue, updating to both the latest DMS & Occupation solved this for us. Share this post Link to post Share on other sites
Shakaah 0 Report post Posted October 8, 2016 Thanks I chek this Share this post Link to post Share on other sites
DIamond 81 Report post Posted October 9, 2016 Just make sure they use all the same factions uniforms..Like all independent ,BlueFOR etc. Fixed our ai from blasting each other. Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted July 4, 2017 can anyone tell me how to stop the AI moving from their locations on the salt flats static mission? I have made a custom one but they all run to the middle of it Share this post Link to post Share on other sites
xDaVIRUS 49 Report post Posted July 17, 2017 On 7/4/2017 at 4:42 PM, Liqu1dShadow said: can anyone tell me how to stop the AI moving from their locations on the salt flats static mission? I have made a custom one but they all run to the middle of it @Liqu1dShadowYou need to make several groups instead of just the one. With Static Missions I always make 4-6 Groups depending on size and 2 groups for bandit missions so they dont all group up like that. 1 Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted July 18, 2017 17 hours ago, xDaVIRUS said: @Liqu1dShadowYou need to make several groups instead of just the one. With Static Missions I always make 4-6 Groups depending on size and 2 groups for bandit missions so they dont all group up like that. Thank you, that makes more sense now! should it look like this? _AISoldierSpawnLocations = [ _pos, _pos, _pos, [23673.5, 17904.1, 3.58044], [24323.7, 18574.4, 3.57838], [24042.5, 17706.6, 4.03963] ]; _AISoldierSpawnLocations = [ _pos, _pos, _pos, [34255.5, 17904.1, 3.58044], [24323.7, 18574.4, 3.57838], [24042.5, 17706.6, 4.03963] ]; _AISoldierSpawnLocations = [ _pos, _pos, _pos, [23673.5, 17904.1, 3.58044], [24323.7, 18574.4, 3.57838], [24042.5, 17706.6, 4.03963] ]; or is there another way of doing it? Thanks for the help Share this post Link to post Share on other sites
Liqu1dShadow 32 Report post Posted July 18, 2017 or should this: Spoiler _AISoldierSpawnLocations = [ _pos, _pos, _pos, [23117.5, 18270.1, 3.58044], [23112.4, 18280.6, 3.58044], [24123.4, 19009.8, 3.58044], [24129, 19042.3, 3.58044], [23979, 18241.2, 3.58044], [24028.6, 18166.3, 3.58044], [23825, 17596.4, 3.58044], [23756.7, 17641.8, 3.58044], [23492.3, 17698.8, 3.58044], [23403, 17674.1, 3.58044], [23334.2, 17862.6, 3.58044], [23577.3, 18340.7, 3.58044], [23587.6, 18319.7, 3.58044], [23283.2, 18598.4, 3.58044], [23324.3, 18513.7, 3.58044], [23329.4, 18829, 3.58044], [23283.2, 18832.5, 3.58044], [23207.1, 18882.8, 3.58044], [23274.2, 18977, 3.58044], [23539.3, 18686.6, 3.58044], [23533.6, 18702.8, 3.58044], [23844.1, 18725.3, 3.58044], [23904.9, 18736.1, 3.58044], [23888.9, 18666.1, 3.58044], [23747.5, 18319.6, 3.58044], [23782.4, 18338.7, 3.58044], [23990.1, 17949.7, 3.58044], [23673.5, 17904.1, 3.58044], [24323.7, 18574.4, 3.57838], [24042.5, 17706.6, 4.03963] ]; // Create AI _AICount = 30 + (round (random 5)); _group = [ _AISoldierSpawnLocations, _AICount, _difficulty, "random", _side ] call DMS_fnc_SpawnAIGroup_MultiPos; look like this instead: Spoiler _AISoldierSpawnLocations = [ _pos, _pos, _pos, [23117.5, 18270.1, 3.58044], [23112.4, 18280.6, 3.58044], [24123.4, 19009.8, 3.58044], [24129, 19042.3, 3.58044], [23979, 18241.2, 3.58044], [24028.6, 18166.3, 3.58044], [23825, 17596.4, 3.58044], [23756.7, 17641.8, 3.58044], [23492.3, 17698.8, 3.58044], [23403, 17674.1, 3.58044], [23334.2, 17862.6, 3.58044], [23577.3, 18340.7, 3.58044], [23587.6, 18319.7, 3.58044], [23283.2, 18598.4, 3.58044], [23324.3, 18513.7, 3.58044], [23329.4, 18829, 3.58044], [23283.2, 18832.5, 3.58044], [23207.1, 18882.8, 3.58044], [23274.2, 18977, 3.58044], [23539.3, 18686.6, 3.58044], [23533.6, 18702.8, 3.58044], [23844.1, 18725.3, 3.58044], [23904.9, 18736.1, 3.58044], [23888.9, 18666.1, 3.58044], [23747.5, 18319.6, 3.58044], [23782.4, 18338.7, 3.58044], [23990.1, 17949.7, 3.58044], [23673.5, 17904.1, 3.58044], [24323.7, 18574.4, 3.57838], [24042.5, 17706.6, 4.03963] ]; // Create AI Group 1 _AICount = 10 + (round (random 5)); _group = [ _AISoldierSpawnLocations, _AICount, _difficulty, "random", _side ] call DMS_fnc_SpawnAIGroup_MultiPos; // Create AI Group 2 _AICount = 10 + (round (random 5)); _group = [ _AISoldierSpawnLocations, _AICount, _difficulty, "random", _side ] call DMS_fnc_SpawnAIGroup_MultiPos; // Create AI Group 3 _AICount = 10 + (round (random 5)); _group = [ _AISoldierSpawnLocations, _AICount, _difficulty, "random", _side ] call DMS_fnc_SpawnAIGroup_MultiPos; Share this post Link to post Share on other sites
xDaVIRUS 49 Report post Posted July 18, 2017 That's the right idea. However you will need to change the name of _AISoldierSpawnLocations to _AISoldierSpawnLocations1 .... _AISoldierSpawnLocations2 Etc. Then change the group. _group1. _group2. Etc. Then at the bottom. You will need to change few the "kill", _group to. "kill", [_group, _group2, _group3]. Etc.. 2 Share this post Link to post Share on other sites