OlderRetro 3 Report post Posted August 8, 2016 Where in the mission.sqm do I add the 3den exile plugin script. I save the script generated in the editor. But where in the mission.sqm does it go? Do I just place it at the very top of the sqm? Do I have to place it in the items? Share this post Link to post Share on other sites
Mezo 1264 Report post Posted August 8, 2016 (edited) Can you show the output? I can't remember what it gives you... Edited August 8, 2016 by Taylor Swift Share this post Link to post Share on other sites
Emton 29 Report post Posted August 8, 2016 I'm pretty dang noob but it depends on what you're exporting, if it's traders they're gonna go in initPlayerLocal.sqf "_npcs" If it's objects it's gonna be initServer.sqf "_vehicles" (for objects with simulation) or "_simpleObjects" (no simulation) Or marker stuff which goes in mission.sqm Uh hope this is correct info sorry if I made a typo I appreciate any likes because my like ratio is AWWWFUL Share this post Link to post Share on other sites
Steelius 48 Report post Posted August 8, 2016 Traders or guards (basically NPCs of any kind) go inside initplayerlocal, anything else goes inside initserver. Markers go inside mission.sqm. Share this post Link to post Share on other sites
OlderRetro 3 Report post Posted August 9, 2016 (edited) 15 hours ago, Steelius said: Traders or guards (basically NPCs of any kind) go inside initplayerlocal, anything else goes inside initserver. Markers go inside mission.sqm. Thanks for that, but that wasn't the question, WHERE inside of the mission.sqm does the code go. The exile 3den plugin generates the marker/spawn script. But I have tried to copy it a few different places yet it doesn't work, so I was hoping someone else could tell me how to place it in the mission.sqm If I am doing something wrong, or perhaps I am just not understanding how the script goes into the mission.sqm, I would appreciate getting the correction on how to place this. Edited August 9, 2016 by OlderRetro Share this post Link to post Share on other sites
OlderRetro 3 Report post Posted August 9, 2016 16 hours ago, Taylor Swift said: Can you show the output? I can't remember what it gives you... Here is the script generated from the exile 3den plug. class Entities { class Item1 { dataType = "Marker"; position[] = {16737.8, 0, 13603.7}; name = "ExileMarker1"; text = ""; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlack"; fillName = "Border"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item2 { dataType = "Marker"; position[] = {16737.8, 0, 13603.7}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; items = 2; Share this post Link to post Share on other sites
Steelius 48 Report post Posted August 9, 2016 1 hour ago, OlderRetro said: Here is the script generated from the exile 3den plug. And here is the changed output that can be placed in class markers class Item998 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker1"; text = ""; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlack"; fillName = "Border"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item999 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; }; Place it at the bottom of markers and make sure you remove the last }; at the bottom of the markers class and paste this at the bottom. Find items=60 (60 = example) on class markers and change it to how many markers you actually have in total, if you had lets say 10 before, change the 'class item 998' to 11 and so on for the next one, then adjust items=10 to items=12 1 Share this post Link to post Share on other sites
OlderRetro 3 Report post Posted August 9, 2016 54 minutes ago, Steelius said: And here is the changed output that can be placed in class markers class Item998 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker1"; text = ""; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlack"; fillName = "Border"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item999 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; }; Place it at the bottom of markers and make sure you remove the last }; at the bottom of the markers class and paste this at the bottom. Find items=60 (60 = example) on class markers and change it to how many markers you actually have in total, if you had lets say 10 before, change the 'class item 998' to 11 and so on for the next one, then adjust items=10 to items=12 Thanks for the info. I will be trying this shortly. Do I need to alter the code each time I export it from the editor, or are you just recommending this as a more stable way to make the safezones? Reason I ask, I would like to next delve into zombie spawns, which I assume I would have to repeat this process, prior to adding the coords to the triggers.sqf/sqm(can't remember) in the exilez file. Share this post Link to post Share on other sites
OlderRetro 3 Report post Posted August 9, 2016 (edited) 4 hours ago, Steelius said: And here is the changed output that can be placed in class markers class Item998 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker1"; text = ""; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlack"; fillName = "Border"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item999 { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; }; Place it at the bottom of markers and make sure you remove the last }; at the bottom of the markers class and paste this at the bottom. Find items=60 (60 = example) on class markers and change it to how many markers you actually have in total, if you had lets say 10 before, change the 'class item 998' to 11 and so on for the next one, then adjust items=10 to items=12 Okay I put the code in I didn't get it to work, I am getting tons of client side errors when loading maps today, so no more restarts for today for me. but I will put up my code for my mission.sqm and someone can perhaps let me know how im screwing up or if I need to add something additional. Spoiler version=12; class Mission { addOns[]= { "exile_client", "a3_map_altis" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; randomSeed=8080942; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2039; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="GUER"; class Vehicles { items=100; class Item0 { position[]={13237.161,20.660374,11705.338}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={13234.718,19.578526,11705.455}; special="NONE"; id=1; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={13232.741,18.706799,11705.57}; special="NONE"; id=2; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={13230.821,17.984247,11705.514}; special="NONE"; id=3; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={13228.785,17.412029,11705.281}; special="NONE"; id=4; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={13226.924,16.956467,11705.455}; special="NONE"; id=5; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={13225.296,16.538645,11705.048}; special="NONE"; id=6; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={13223.492,16.139071,11705.514}; special="NONE"; id=7; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={13221.398,15.754031,11705.338}; special="NONE"; id=8; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={13219.652,15.484016,11705.398}; special="NONE"; id=9; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={13237.393,20.350965,11702.838}; special="NONE"; id=10; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={13235.357,19.481894,11703.129}; special="NONE"; id=11; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={13233.264,18.675148,11702.896}; special="NONE"; id=12; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={13231.229,18.033972,11703.188}; special="NONE"; id=13; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={13229.25,17.450659,11703.068}; special="NONE"; id=14; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={13227.622,17.044769,11703.012}; special="NONE"; id=15; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={13225.411,16.547203,11703.129}; special="NONE"; id=16; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={13223.608,16.157663,11703.068}; special="NONE"; id=17; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={13221.864,15.82023,11703.188}; special="NONE"; id=18; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={13219.537,15.460279,11703.188}; special="NONE"; id=19; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={13237.684,20.122702,11700.919}; special="NONE"; id=20; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={13235.242,19.243696,11701.034}; special="NONE"; id=21; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={13233.03,18.533854,11700.976}; special="NONE"; id=22; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={13230.764,17.812525,11701.093}; special="NONE"; id=23; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={13229.134,17.34927,11700.976}; special="NONE"; id=24; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={13227.389,16.968922,11701.093}; special="NONE"; id=25; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={13225.296,16.517365,11701.209}; special="NONE"; id=26; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={13223.435,16.115486,11701.268}; special="NONE"; id=27; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={13221.456,15.7518,11701.209}; special="NONE"; id=28; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={13219.304,15.384468,11701.326}; special="NONE"; id=29; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={13237.858,19.79587,11699.057}; special="NONE"; id=30; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item31 { position[]={13235.066,18.972578,11698.881}; special="NONE"; id=31; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item32 { position[]={13232.799,18.265938,11699}; special="NONE"; id=32; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item33 { position[]={13230.473,17.599703,11699.115}; special="NONE"; id=33; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item34 { position[]={13228.785,17.253115,11699}; special="NONE"; id=34; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item35 { position[]={13227.272,16.924681,11698.881}; special="NONE"; id=35; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item36 { position[]={13225.063,16.448162,11698.939}; special="NONE"; id=36; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item37 { position[]={13223.201,16.043352,11699.057}; special="NONE"; id=37; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item38 { position[]={13221.805,15.756227,11699}; special="NONE"; id=38; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item39 { position[]={13219.421,15.350844,11699.23}; special="NONE"; id=39; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item40 { position[]={13237.918,19.454409,11696.905}; special="NONE"; id=40; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item41 { position[]={13236.288,19.065742,11697.021}; special="NONE"; id=41; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item42 { position[]={13234.486,18.498407,11697.078}; special="NONE"; id=42; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item43 { position[]={13232.334,17.895802,11697.138}; special="NONE"; id=43; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item44 { position[]={13230.064,17.49938,11697.138}; special="NONE"; id=44; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item45 { position[]={13227.68,16.987776,11697.196}; special="NONE"; id=45; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item46 { position[]={13225.645,16.549015,11697.254}; special="NONE"; id=46; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item47 { position[]={13224.074,16.186087,11697.196}; special="NONE"; id=47; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item48 { position[]={13221.864,15.70447,11697.138}; special="NONE"; id=48; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item49 { position[]={13220.003,15.385726,11697.254}; special="NONE"; id=49; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item50 { position[]={13237.918,19.109877,11694.752}; special="NONE"; id=50; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item51 { position[]={13236.639,18.824335,11694.811}; special="NONE"; id=51; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item52 { position[]={13234.602,18.260323,11694.984}; special="NONE"; id=52; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item53 { position[]={13232.508,17.89632,11695.102}; special="NONE"; id=53; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item54 { position[]={13230.473,17.539976,11695.043}; special="NONE"; id=54; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item55 { position[]={13227.797,16.982367,11695.102}; special="NONE"; id=55; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item56 { position[]={13225.936,16.558838,11695.275}; special="NONE"; id=56; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item57 { position[]={13223.666,16.026239,11695.275}; special="NONE"; id=57; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item58 { position[]={13221.805,15.632082,11695.275}; special="NONE"; id=58; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item59 { position[]={13219.246,15.186598,11695.567}; special="NONE"; id=59; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item60 { position[]={13237.801,18.862562,11693.24}; special="NONE"; id=60; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item61 { position[]={13235.242,18.339025,11692.718}; special="NONE"; id=61; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item62 { position[]={13233.09,17.966444,11692.948}; special="NONE"; id=62; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item63 { position[]={13230.995,17.602283,11693.065}; special="NONE"; id=63; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item64 { position[]={13228.843,17.171389,11693.182}; special="NONE"; id=64; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item65 { position[]={13227.506,16.857502,11693.182}; special="NONE"; id=65; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item66 { position[]={13225.47,16.389393,11693.473}; special="NONE"; id=66; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item67 { position[]={13224.074,16.061972,11693.473}; special="NONE"; id=67; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item68 { position[]={13221.864,15.586153,11693.588}; special="NONE"; id=68; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item69 { position[]={13219.421,15.041322,11693.648}; special="NONE"; id=69; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item70 { position[]={13238.44,17.573044,11689.811}; special="NONE"; id=70; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item71 { position[]={13236.696,17.677006,11689.926}; special="NONE"; id=71; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item72 { position[]={13234.66,17.280449,11689.811}; special="NONE"; id=72; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item73 { position[]={13232.043,16.925327,11689.982}; special="NONE"; id=73; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item74 { position[]={13230.646,16.802464,11689.982}; special="NONE"; id=74; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item75 { position[]={13228.437,16.41066,11690.102}; special="NONE"; id=75; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item76 { position[]={13226.575,15.941986,11689.982}; special="NONE"; id=76; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item77 { position[]={13224.48,15.510009,11690.041}; special="NONE"; id=77; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item78 { position[]={13222.91,15.286004,11690.041}; special="NONE"; id=78; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item79 { position[]={13220.991,14.880125,11690.102}; special="NONE"; id=79; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item80 { position[]={13237.743,17.021715,11687.831}; special="NONE"; id=80; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item81 { position[]={13235.531,16.812983,11688.063}; special="NONE"; id=81; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item82 { position[]={13233.555,16.559767,11688.122}; special="NONE"; id=82; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item83 { position[]={13230.764,16.298496,11688.063}; special="NONE"; id=83; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item84 { position[]={13228.959,15.987162,11688.063}; special="NONE"; id=84; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item85 { position[]={13227.04,15.567765,11688.179}; special="NONE"; id=85; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item86 { position[]={13225.236,15.280163,11688.122}; special="NONE"; id=86; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item87 { position[]={13223.608,15.037487,11688.063}; special="NONE"; id=87; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item88 { position[]={13221.107,14.579975,11688.239}; special="NONE"; id=88; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item89 { position[]={13219.77,14.262304,11688.239}; special="NONE"; id=89; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item90 { position[]={13237.393,16.354242,11685.854}; special="NONE"; id=90; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item91 { position[]={13235.416,16.09985,11685.795}; special="NONE"; id=91; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item92 { position[]={13233.381,15.905619,11685.738}; special="NONE"; id=92; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item93 { position[]={13230.938,15.690587,11685.738}; special="NONE"; id=93; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item94 { position[]={13228.611,15.362325,11685.854}; special="NONE"; id=94; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item95 { position[]={13226.518,15.063607,11685.854}; special="NONE"; id=95; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item96 { position[]={13224.249,14.750255,11685.912}; special="NONE"; id=96; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item97 { position[]={13221.456,14.273185,11686.029}; special="NONE"; id=97; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item98 { position[]={13218.781,13.587149,11686.145}; special="NONE"; id=98; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item99 { position[]={13239.08,16.010651,11685.795}; special="NONE"; id=99; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; }; }; }; class Markers { items=26; class Item0 { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavala"; text="Kavala"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item1 { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavalaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item2 { position[]={9926.5293,12.364729,12083.253}; name="SpawnZaros"; text="Zaros"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item3 { position[]={9926.5293,12.364729,12083.253}; name="SpawnZarosIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item4 { position[]={20978.369,27.78056,7045.6055}; name="SpawnSelekano"; text="Selekano"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item5 { position[]={20978.369,27.78056,7045.6055}; name="SpawnSelekanoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item6 { position[]={17137.752,15.032475,12719.362}; name="SpawnPrygos"; text="Pyrgos"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item7 { position[]={17137.752,15.032475,12719.362}; name="SpawnPrygosIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item8 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofia"; text="Sofia"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item9 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofiaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item10 { position[]={8612.5283,180.58038,18272.271}; name="SpawnSyrta"; text="Syrta"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item11 { position[]={8612.5283,180.58038,18272.271}; name="SpawnSyrtaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item12 { position[]={14599.966,22.349989,16797.193}; name="MafiaTraderCity"; text="Mafia"; type="ExileTraderZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item13 { position[]={14599.966,22.349989,16797.193}; name="TraderCityMarkerIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item14 { position[]={23334.605,4.0095582,24188.938}; name="TraderZoneSilderas"; text="Trader"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item15 { position[]={23334.605,4.0095582,24188.938}; name="TraderZoneSilderasIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item16 { position[]={2998.0603,3.7756021,18175.479}; name="TraderZoneFolia"; text="Trader"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlack"; fillName="Border"; a=175; b=175; drawBorder=1; }; class Item17 { position[]={2998.0603,3.7756021,18175.479}; name="TraderZoneFoliaIcon"; text=""; type="ExileTraderZoneIcon"; }; class Item18 { position[]={14354.0,0,18960.1}; name="ConcreteMixerZoneAthira"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item19 { position[]={14354.0,0,18960.1}; name="ConcreteMixerZoneAthiraIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item20 { position[]={18309.4,0,15575.0}; name="ConcreteMixerZoneCharkia"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item21 { position[]={18309.4,0,15575.0}; name="ConcreteMixerZoneCharkiaIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item22 { position[]={11391.2,0,14259.5}; name="ConcreteMixerZoneAlikampos"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorBlack"; fillName="Border"; a=750; b=750; drawBorder=1; }; class Item23 { position[]={11391.2,0,14259.5}; name="ConcreteMixerZoneAlikamposIcon"; text=""; type="ExileConcreteMixerZoneIcon"; }; class Item24 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotel"; text="Contaminated Zone"; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorBlack"; fillName="Border"; a=400; b=400; drawBorder=1; }; class Item25 { position[]={21845.1,0,20977.6}; name="ContaminatedZoneGhostHotelIcon"; text=""; type="ExileContaminatedZoneIcon"; }; class Item26 <-------SAFE ZONE MARKER - this note is NOT in my script. { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker1"; text = ""; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlack"; fillName = "Border"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item27 <--------OTHER ITEM ADDED, AGAIN NOTE, NOT IN ACTUAL SCRIPT. { position[] = {16737.8, 0, 13603.7}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; }; }; class Intro { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=3611332; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=15572598; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=13194853; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; its items 26 and 27. I put arrow notes beside each to identify which ones, they are at the bottom. Edited August 9, 2016 by OlderRetro Share this post Link to post Share on other sites
Steelius 48 Report post Posted August 9, 2016 items=26; Is your problem. There are 28. 1 Share this post Link to post Share on other sites