Serge Byakov

Mod or code change to allow rockets?

15 posts in this topic

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Check your battleye filters. I believe that would be how you would.

Why would you want to allow rockets anyways? They seem as if they might lag your server a lot more and be over powered.

Honestly it's for the admins -- regular players wouldn't get to use it it's just that the server isn't really popular at this phase where we're developing it so when we've done a days worth of work we'd like to kick back and have a few dogfights xD Regardless -- would you have any idea how I would need to scope out this battleye filter?

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Honestly it's for the admins -- regular players wouldn't get to use it it's just that the server isn't really popular at this phase where we're developing it so when we've done a days worth of work we'd like to kick back and have a few dogfights xD Regardless -- would you have any idea how I would need to scope out this battleye filter?

Well I would start by spawning in a tank or something of the sort, then shoot it. What you get kicked for is everything you need to allow through battleye. Most likely they will be in "CreateVehicle"

And (not trying to to advertise) but I feel the same way on my groups server, but we have Biplanes that have machine guns on them as bombs would be OP. Every once in a while we do a server event and have a giant Dog Fight. It is a lot of fun, but my suggestion to you is DO NOT allow bombs, just have a plane that has machine guns or something of the sort. If you want our server info let me know. (Won't put it on your topic without your permission)

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Of course! I'd love to check it out; and yes it is the create vehicle exception that gets me kicked? I wouldn't know where I could find it- I've looked in scripts.txt and deleted it temporarily to see if the problem lies there but it's not in scripts.txt. So any ideas where I could change this battleye filter? Thanks!

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Damn man that looks like an awesome server!! I'll hop on and check it out hopefully today

 

24.09.2015 20:21:12: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #0 "Rocket_04_AP_F" 5:129 2:4866 B_Plane_CAS_01_F [15721,17339,65] [79,94,20]
25.09.2015 01:07:18: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #0 "M_AT" 3:52 2:1106  [15123,18290,58] [-14,41,0]
25.09.2015 02:13:16: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #16 "SatchelCharge_Remote_Ammo" 4:557 2:1130 Exile_Unit_Player [15150,18268,70] [0,0,0]
25.09.2015 02:15:13: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #16 "SatchelCharge_Remote_Ammo" 4:571 2:1130 Exile_Unit_Player [15146,18273,70] [0,-2,0]
25.09.2015 02:15:20: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #16 "SatchelCharge_Remote_Ammo" 4:572 2:1130 Exile_Unit_Player [15141,18265,70] [0,0,0]
27.09.2015 16:14:58: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #0 "M_Titan_AA" 3:52 2:1571 Exile_Unit_Player [14936,17190,19] [19,-31,14]
27.09.2015 16:22:41: Serge (68.192.216.10:2304) 9c5a3ae111bda520cf88d0c39f7a9978 - #0 "M_Titan_AA" 4:52 2:1114 Exile_Unit_Player [14919,17140,18] [-20,-33,7]

 

That's a chunk of the creatvehicle.log so any idea on how an exception can be made for this ? Sorry for the hassle im new to this

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