DrScandalous

Download Link for Banana SP3?

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Thanks, everyone! I understand that it's not officially released... was there a changelog that went along with it? 

There was... but on the previous forum which burned to a crisp :P

Hopefully Rod Serling will make a new topic... if not, the official sp3 will roll out this weekend as per @MrWhite's instructions. Don't let us down Heisenberg :D

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Thanks to google webcache I could recover the changelog and post

Source @RodSerling

 

Link : https://mega.nz/#!hJFyjYjB!cnggXIdenm5H8VYakBVBR6Dri0fCXZe4PvLrXeBFgcc

This is the download thread for the Exile Server 0.9.19 Rod Serling Edition, Service Pack 3, UNOFFICIAL server files.

THESE FILES ARE NOT SUPPORTED BY THE DEV TEAM. THE DEV TEAM HAS NOT EVEN LOOKED AT THEM. DON’T ASK THEM QUESTIONS ABOUT THIS!

RSE SP3 is intended to comprehensively fix several issues with 0.9.19 SP2. The biggest and worst issues are addressed here. It includes every fix from my “Various Server-side fixes” thread. It includes exile_server_config.pbo (which must be modified again according to your server settings) and the mission file. It is intended to be easily deployed, as all of the file edits and the CfgExileCustomCode edits are done for you.

NOTE:
Loot spawning logic has been completely reworked for this release. It now includes better settings to control your loot spawn logic. Please set your settings as desired.

class LootSettings
    {
        // Notify players near to the loot spawn.
        notifyPlayer 	= 1;
        
        spawnChance 	= 70;			// % Chance a building will spawn loot.
        spawnRadius 	= 100;			// Radius to spawn loot around a player.
        
        // The rest of the settings deal with loot despawn.
        despawnRadius 		= 20;		// Radius to check to delete loot. If loot has been alive longer than lifeTime and no players are within the despawnRadius, loot will despawn.
        lootLifetime 		= 300;		// Life time of loot with no players within despawnRadius.
        lootMaxLifetime 	= 900;		// Life time of loot, even with players within the despawnRadius.
        droppedItemLifetime = 900;		// Life time of an item dropped by a player. Should match GarbageCollector>>despawnAfterMinutes;
        
        // When a building spawns loot, it is locked to prevent it from spawning loot again. These settings define how long a building should remain locked for.
        buildingUnlockTime 		= 600;	// Time before a building unlocks with a player within despawnRadius. Should be higher or equal to lootLifeTime.
        buildingMaxUnlockTime 	= 900;	// Max time a before a building unlocks. Should be higher or equal to lootMaxLifeTime.
    
    };

Fixes NOT INCLUDED:
Terrible Server FPS – Wait for the dev team to fix that.

Issues FIXED Include:
Workbenches and fireplaces don’t work properly when placed > 10m above the ground.
It is difficult to get Exile interaction options (lock, unlock, repair) on some vehicles.
After server restart, or relogging, constructions above 10m cannot be moved/deconstructed. (This may fix safe access when placed in the air as well)
When attempting to move a construction while under combat, the request is sent, the move is initiated then immediately cancelled.
Players can move an unlimited distance on the Z axis while placing/moving a construction.
Players not receiving “Loot Spawned” notifications.
Players are not notified who sent tabs to them.
Locality Monitor is broken.
Vehicles not saving to the database when players exit.
Players encountering bugs when trying to enter a vehicle under certain conditions.
Players unable to lift certain vehicles.
Loot despawning rapidly.
Dropped weapons/items despawning rapidly.
Exile_Unit_Ghost accumulating at the debug island.
Deconstructing a construction object does not give back materials.

Credits:
eraser1, for various code assistance, and help identifying the root cause of certain issues.
Grim, for giving me permission to redistribute parts of his team’s work.
CEN, for being my test dummy with a heavy server load.
Chris aka infiSTAR for providing various fixes.

Edited by Oreo
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