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OlderRetro

Extended Base Mod

Question

Hello,

 

So I decided to install the Extended Base Mod on my Arma 3 Altius Exile Server. Now from the looks of everything I have successfully installed most of the items to the server, however the one issue I am having is the cement mixer...so I can craft the cement mixer but then I get.

Cannot Open Object exile_assets\model\exile_concretemixer.p3d

I am copying this from a note I wrote down. 

 

I am not sure what to do in order to fix this issue, any help would be appreciated.

 

I should add, I am currently running 0.9.61 with extended base mod. I have considered upgrading to 9.8 but concerned about bugs with 9.8

Edited by OlderRetro
added info.

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5 answers to this question

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7 hours ago, DGTrooper said:

Hey mate, Could you run me through installing it? I'm trying to get it running on my server but its a No go and i cant find any tutorials online :P

 

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I just tried and followed install instructions ....and finally give up / was wanting one Mod to run on my Exile Server and I'ts beaten me

If anyone feeling Helpful give me a shout would be very greatful ..

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On 8/6/2016 at 0:36 PM, Matrix0110 said:

I just tried and followed install instructions ....and finally give up / was wanting one Mod to run on my Exile Server and I'ts beaten me

If anyone feeling Helpful give me a shout would be very greatful ..

What I do is I create an @ExtendedBase folder in my main server directory with my other mods.
I take the mission pbo. so exile.altis, exile.tanoa. Whatever I open it up with PBO Manager. I then go back to my desktop. I create a new folder called EBM. I place menus.hpp and recipes.hpp into that folder and copy/paste that folder into the mission.pbo. Should show up at the top of the pbo, when you expand it.
You then need to extract the config.cpp, open it with notepad ++ and add the two lines 

Here are the config.cpp lines...

class CfgCraftingRecipes
{
#include "EBM\recipes.hpp"
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe

 

and.

class CfgInteractionMenus
{
#include "EBM\menus.hpp"
    class Car 

16 minutes ago, AiRiC said:

Ive tried as well,Very weird instructions

 

Edited by OlderRetro

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