Every supply drop goes into the bottom left corner of Esseker. I have not modified the code in any way:
Spoiler
class SupplyBox
{
/*
Drops a supply box on a parachute next to a random airport on the map.
The box may contain items. The box can be transported to a territory
and installed to become a normal storage container.
*/
type = "spawn";
function = "ExileServer_system_event_supplyBox_start";
minTime = 30; // minutes
maxTime = 45; // minutes
minimumPlayersOnline = 2;
dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
dropAltitude = 100; // altitude of the drop
markerTime = 10; // minutes
/*
These are different types of boxes can be dropped.
You can specify the cargo a box should contain.
The type of box is chosen randomly from the following list.
Add a type multiple times to increase the chance of being used.
*/
types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
class BoxTypes
{
class Beer
{
items[] =
{
{"Exile_Item_Beer", 24}
};
};
class Food
{
items[] =
{
{"Exile_Item_BBQSandwich", 5},
{"Exile_Item_Catfood", 5},
{"Exile_Item_ChristmasTinner", 5},
{"Exile_Item_GloriousKnakworst", 5},
{"Exile_Item_SausageGravy", 5},
{"Exile_Item_Surstromming", 5},
{"Exile_Item_CanOpener", 1},
{"Exile_Item_CookingPot", 1},
{"Exile_Item_Matches", 1}
};
};
class Tools
{
items[] =
{
{"Exile_Item_Wrench", 1},
{"Exile_Item_Shovel", 1},
{"Exile_Item_Screwdriver", 1},
{"Exile_Item_Pliers", 1},
{"Exile_Item_Handsaw", 1},
{"Exile_Item_FireExtinguisher", 1},
{"Exile_Item_DuctTape", 1}
};
};
class RepairParts
{
items[] =
{
{"Exile_Item_CarWheel", 8},
{"Exile_Item_FuelCanisterFull", 4},
{"Exile_Item_OilCanister", 1},
{"Exile_Item_Grinder", 1},
{"Exile_Item_CordlessScrewdriver", 1}
};
};
};
};
Is this a bug with supply drops or is it not working properly on Esseker?
Every supply drop goes into the bottom left corner of Esseker. I have not modified the code in any way:
class SupplyBox { /* Drops a supply box on a parachute next to a random airport on the map. The box may contain items. The box can be transported to a territory and installed to become a normal storage container. */ type = "spawn"; function = "ExileServer_system_event_supplyBox_start"; minTime = 30; // minutes maxTime = 45; // minutes minimumPlayersOnline = 2; dropRadius = 500; // 500m around an airport (including the main airport on Altis!) dropAltitude = 100; // altitude of the drop markerTime = 10; // minutes /* These are different types of boxes can be dropped. You can specify the cargo a box should contain. The type of box is chosen randomly from the following list. Add a type multiple times to increase the chance of being used. */ types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"}; class BoxTypes { class Beer { items[] = { {"Exile_Item_Beer", 24} }; }; class Food { items[] = { {"Exile_Item_BBQSandwich", 5}, {"Exile_Item_Catfood", 5}, {"Exile_Item_ChristmasTinner", 5}, {"Exile_Item_GloriousKnakworst", 5}, {"Exile_Item_SausageGravy", 5}, {"Exile_Item_Surstromming", 5}, {"Exile_Item_CanOpener", 1}, {"Exile_Item_CookingPot", 1}, {"Exile_Item_Matches", 1} }; }; class Tools { items[] = { {"Exile_Item_Wrench", 1}, {"Exile_Item_Shovel", 1}, {"Exile_Item_Screwdriver", 1}, {"Exile_Item_Pliers", 1}, {"Exile_Item_Handsaw", 1}, {"Exile_Item_FireExtinguisher", 1}, {"Exile_Item_DuctTape", 1} }; }; class RepairParts { items[] = { {"Exile_Item_CarWheel", 8}, {"Exile_Item_FuelCanisterFull", 4}, {"Exile_Item_OilCanister", 1}, {"Exile_Item_Grinder", 1}, {"Exile_Item_CordlessScrewdriver", 1} }; }; }; };
Is this a bug with supply drops or is it not working properly on Esseker?
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