killkillkill

spawn locations

7 posts in this topic

Hi all. I have added Athira as a spawn location, but it is not appearing. Any help appreciated.

Spoiler

class Markers
    {
        items = 13;
        class Item0
        {
            position[] = {3874.3633,18.12563,13280.79};
            name = "SpawnKavala";
            text = "Kavala";
            type = "ExileSpawnZone";
        };
        class Item1
        {
            position[] = {9926.529,12.364729,12083.253};
            name = "SpawnZaros";
            text = "Zaros";
            type = "ExileSpawnZone";
        };
        class Item2
        {
            position[] = {20978.37,27.78056,7045.6055};
            name = "SpawnSelekano";
            text = "Selekano";
            type = "ExileSpawnZone";
        };
        class Item3
        {
            position[] = {17137.752,15.032475,12719.362};
            name = "SpawnPrygos";
            text = "Pyrgos";
            type = "ExileSpawnZone";
        };
        class Item4
        {
            position[] = {25713.313,20.344301,21329.576};
            name = "SpawnSofia";
            text = "Sofia";
            type = "ExileSpawnZone";
        };
        class Item5
        {
            position[] = {8612.528,180.58038,18272.271};
            name = "SpawnSyrta";
            text = "Syrta";
            type = "ExileSpawnZone";
        };
        class Item7
        {
            position[] = {20815.254,55.546757,16975.455};
            name = "SpawnParos";
            text = "Paros";
            type = "ExileSpawnZone";
        };
        class Item8
        {
            position[] = {13882.778,20.1245,18882.066};
            name = "SpawnAthira";
            text = "Athira";
            type = "ExileSpawnZone";
        };
        class Item9
        {
            position[] = {17831.3,17980.6,0.00166035};
            name = "SpawnKalithea";
            text = "Kalithea";
            type = "ExileSpawnZone";
        };            
        class Item10

 

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comparing new spawn zones:

Quote

  class Item0
  {
   position[]={3874.3633,18.125629,13280.79};
   name="SpawnKavala";
   text="Kavala";
   type="ExileSpawnZone";
   markerType="ELLIPSE";
   colorName="ColorBlack";
   fillName="Border";
   a=500;
   b=500;
   drawBorder=1;
  };
  class Item1
  {
   position[]={3874.3633,18.125629,13280.79};
   name="SpawnKavalaIcon";
   text="";
   type="ExileSpawnZoneIcon";
  };

to old ones

Quote

  class Item0
  {
   position[]={3874.3633,18.125629,13280.79};
   name="SpawnKavala";
   text="Kavala";
   type="ExileSpawnZone";
  };

do you think that the new ones with    a=500; and b=500; settings may mean that spawn points could interfere with missions spawning?

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5 hours ago, Mr Health And Safety said:

I believe the A and B are for the boarder only and just affect the marker. A being vertical size and B being horizontal i think

I know that's correct for markers but this is a spawn point and I wondered if in this case, like the old Arma2 triggers in the mission file, that it may affectively make the spawn point bigger on the map or confuse mission systems like DMS etc.

Was just a thought as I was doing my mission file last night

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I would like to chime in here with the same issue that maybe someone can clarify for us. My spawn markers are no longer showing OR working.  In the mission.sqm, one of my markers reads like the new ones:

class Item0
        {
            dataType = "Marker";
            position[] = {22545,0,24757};
            name = "ExileMarker1";
            text = "Alice Springs";
            markerType = "ELLIPSE";
            type = "ExileSpawnZone";
            colorName = "";
            alpha = 0;
            fillName = "";
            a = 200;
            b = 200;
            drawBorder = 0;
            id = 11;
            atlOffset = 0;
        };
        class Item1
        {
            dataType = "Marker";
            position[] = {22545,0,24757};
            name = "ExileMarker2";
            text = "";
            type = "ExileTraderZoneIcon";
            id = 12;
            atlOffset = 0;
        };

Nothing.

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