DubFire

Kill message

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Hi guys please, something similar to "kill message" by GR8 ?, which no longer shared, for my new project of exile server, appreciate any help.

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1 hour ago, DubFire said:

Hi guys please, something similar to "kill message" by GR8 ?, which no longer shared, for my new project of exile server, appreciate any help.

Maybe this will help ?

 

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Thanks for answering. If I read that, so my question, because the script is not shared, wanted to know if there is something similar, maybe someone else could it developed and shared.

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Original Kill Message Mod

Updated ExileServer_object_player_event_onMpKilled.sqf for Exile 1.0.0

Spoiler

/**
 * ExileServer_object_player_event_onMpKilled
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_victim","_killer","_countDeath","_countKill","_killSummary","_killingPlayer","_killType","_oldVictimRespect","_newVictimRespect","_oldKillerRespect","_newKillerRespect","_systemChat","_modifyVictimRespect","_respectLoss","_perks","_minRespectTransfer","_respectTransfer","_perkNames","_killerStatsNeedUpdate","_newKillerFrags","_victimStatsNeedUpdate","_newVictimDeaths","_victimPosition","_weapon","_txt","_pic"];
_victim = _this select 0;
_killer = _this select 1;
if (!isServer || hasInterface || isNull _victim) exitWith {};
_victim setVariable ["ExileDiedAt", time];
if !(isPlayer _victim) exitWith {};
_victim setVariable ["ExileIsDead", true]; 
_victim setVariable ["ExileName", name _victim, true]; 
_countDeath = false;
_countKill = false;
_killSummary = [];
_killingPlayer = _killer call ExileServer_util_getFragKiller;
_killType = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragType;
_oldVictimRespect = _victim getVariable ["ExileScore", 0];
_newVictimRespect = _oldVictimRespect;
_oldKillerRespect = 0;
if !(isNull _killingPlayer) then 
{
    _oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0];
};
_newKillerRespect = _oldKillerRespect;
switch (_killType) do 
{
    default 
    {
        _countDeath = true;
        _systemChat = format ["%1 died for an unknown reason!", name _victim];
        _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "unlucky")));
    };
    case 1:
    {
        _countDeath = true;
        _modifyVictimRespect = true;
        _systemChat = format ["%1 commited suicide!", name _victim];
        _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "suicide")));
    };
    case 2:
    {
        _countDeath = true;
        _countKill = false;
        _systemChat = format ["%1 died while playing Russian Roulette!", name _victim];
        _newVictimRespect = _oldVictimRespect; 
        _victim call ExileServer_system_russianRoulette_event_onPlayerDied;
    };
    case 3:
    {
        _countDeath = true;
        _countKill = false;
        _systemChat = format ["%1 crashed to death!", name _victim];
        _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "crash")));
    };
    case 4:
    {
        _countDeath = true;
        _countKill = false;

        _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "npc")));
        _weapon = currentWeapon _killer;
        _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName'));
        _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture'));
        if (_pic == "") then {
           _weapon = typeOf (vehicle _killer);
           _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture'));
           _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName'));
        };
        _systemChat = format ["%1 was killed by a Rebel", name _victim];
        ["systemChatRequest", [format["%1 was killed by a Rebel! (%2m Distance)", (name _victim), floor(_victim distance _killer)]]] call ExileServer_object_player_event_killfeed;
        // KILL MESSAGES BY GR8
        Gr8s_kill_msg = ["Rebel", _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil];
        if (LogAIKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", "Rebel", getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), 0] call ExileServer_system_database_query_insertSingle;};
        if (ShowAIKills) then {publicVariable "Gr8s_kill_msg";};
    };
    case 5:
    {
        _countDeath = false;
        _countKill = false;
        _systemChat = format ["%1 was team-killed by %2!", name _victim, name _killingPlayer];
        _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "friendyFire")));
        _newKillerRespect = _oldKillerRespect - _respectLoss;
        _killSummary pushBack ["FRIENDLY FIRE", -1 * _respectLoss];
    };
    case 6:
    {
        _countDeath = false;
        _countKill = false;
        _systemChat = format ["%1 was killed by %2! (BAMBI SLAYER)", name _victim, name _killingPlayer];
        _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "bambiKill")));
        _newKillerRespect = _oldKillerRespect - _respectLoss;
        _killSummary pushBack ["BAMBI SLAYER", -1 * _respectLoss];
    };
    case 7:
    {
        _countDeath = true;
        _countKill = true;
        _perks = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragPerks;
        _minRespectTransfer = getNumber (configFile >> "CfgSettings" >> "Respect" >> "minRespectTransfer");
        _respectTransfer = round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "frag")));
        if (_respectTransfer < _minRespectTransfer) then
        {
            _respectTransfer = _minRespectTransfer;
        };
        _newVictimRespect = _oldVictimRespect - _respectTransfer;
        _newKillerRespect = _oldKillerRespect + _respectTransfer;
        _killSummary pushBack ["ENEMY FRAGGED", _respectTransfer];
        if (_perks isEqualTo []) then
        {
            _killer setVariable ["ExileScore", _newKillerScore];
            _weapon = currentWeapon _killer;
            _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName'));
            _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture'));
            if (_pic == "") then {
                _weapon = typeOf (vehicle _killer);
                _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture'));
                _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName'));
            };
            _systemChat = format ["%1 was killed by %2!", name _victim, name _killingPlayer];
            
            Gr8s_kill_msg = [(name _killer), _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil];
            if (LogPlayerKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", (name _killer), getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), _overallRespectChange] call ExileServer_system_database_query_insertSingle;};
            if (ShowPlayerKills) then {publicVariable "Gr8s_kill_msg";};
        }
        else 
        {
            _perkNames = [];
            {
                _perkNames pushBack (_x select 0);
                _killSummary pushBack _x;
                _newKillerRespect = _newKillerRespect + (_x select 1);
            } 
            forEach _perks;
            _systemChat = format ["%1 was killed by %2! (%3)", name _victim, name _killingPlayer, _perkNames joinString ", "];
        };
    };
};
if !(isNull _killingPlayer) then 
{
    if !(_killSummary isEqualTo []) then 
    {    
        [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to;
    };
};
if !(isNull _killingPlayer) then 
{
    _killerStatsNeedUpdate = false;
    if (_countKill) then
    {
        _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0];
        _newKillerFrags = _newKillerFrags + 1;
        _killerStatsNeedUpdate = true;
        _killingPlayer setVariable ["ExileKills", _newKillerFrags];
        format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget;
    };
    if !(_newKillerRespect isEqualTo _oldKillerRespect) then 
    {
        _killingPlayer setVariable ["ExileScore", _newKillerRespect];
        _killerStatsNeedUpdate = true;
        format["setAccountScore:%1:%2", _newKillerRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget;
    };
    if (_killerStatsNeedUpdate) then 
    {
        _killingPlayer call ExileServer_object_player_sendStatsUpdate;
    };
};
_victimStatsNeedUpdate = false;
if (_countDeath) then
{
    _newVictimDeaths = _victim getVariable ["ExileDeaths", 0];
    _newVictimDeaths = _newVictimDeaths + 1;
    _victim setVariable ["ExileDeaths", _newVictimDeaths];
    _victimStatsNeedUpdate = true;
    format["addAccountDeath:%1", getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget;
};
if !(_newVictimRespect isEqualTo _oldVictimRespect) then 
{
    _victim setVariable ["ExileScore", _newVictimRespect];
    _victimStatsNeedUpdate = true;
    format["setAccountScore:%1:%2", _newVictimRespect, getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget;
};
if (_victimStatsNeedUpdate) then 
{
    _victim call ExileServer_object_player_sendStatsUpdate;
};
if ((vehicle _victim) isEqualTo _victim) then 
{
    if !(underwater _victim) then 
    {
        if !(_victim call ExileClient_util_world_isInTraderZone) then 
        {
            _victim call ExileServer_object_flies_spawn;
        };
    };
};
if !(_systemChat isEqualTo "") then 
{
    if ((getNumber (configFile >> "CfgSettings" >> "KillFeed" >> "showKillFeed")) isEqualTo 1) then 
    {
        ["systemChatRequest", [_systemChat]] call ExileServer_system_network_send_broadcast;
    };
};
if !(_systemChat isEqualTo "") then 
{
    if ((getNumber (configFile >> "CfgSettings" >> "Logging" >> "deathLogging")) isEqualTo 1) then
    {
        "extDB2" callExtension format["1:DEATH:%1", _systemChat];
    };
};
_victimPosition = getPos _victim;
format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget;
format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget;
true

Install as normal but with new file. 

Edited by StonedReality
  • Like 1

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12 hours ago, MojoFlow said:

Thanks!

I will work on implementing it on my server.

@DubFire This might also be something you're looking for.

Edited by kuplion

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12 hours ago, olveld said:

Did someone manage to get this working again ? 

Because the onMPKilled Event changed !?

 

 

It's still working here?

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