olveld

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About olveld

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  1. Correction ! Its the helicrashsites which spawn lower left in the water. looks like i have do define static points for ir
  2. I also noticed some strange behaviour with random spawned AI. I deactivated static vehicle spawn and it seems that all AI - vehicles are spawning on Altis South West in the water. . . I ll have a look later this day.. ;-) Regards Oliver
  3. olveld

    Open Source Linux Server Monitoring

    Hi Ho, dont know exactly what you ve planned, but i m using a combination of munin plugins ( selfwritten ) ! I m monitoring Online User Online AI CPS FPS Greetz Olli
  4. olveld

    Kill message

    Sure. you install everything as you did before ( as descibed a few posts earlier ) - exile.ini -Mission PBO then extract exile_config.pbo and open ExileServer_object_player_event_onMpKilled.sqf. and use this code here. /** * ExileServer_object_player_event_onMpKilled * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_victim","_killer","_countDeath","_countKill","_killSummary","_killingPlayer","_killType","_oldVictimRespect","_newVictimRespect","_oldKillerRespect","_newKillerRespect","_systemChat","_modifyVictimRespect","_respectLoss","_perks","_minRespectTransfer","_respectTransfer","_perkNames","_killerStatsNeedUpdate","_newKillerFrags","_victimStatsNeedUpdate","_newVictimDeaths","_victimPosition"]; _victim = _this select 0; _killer = _this select 1; if (!isServer || hasInterface || isNull _victim) exitWith {}; _victim setVariable ["ExileDiedAt", time]; if !(isPlayer _victim) exitWith {}; _victim setVariable ["ExileIsDead", true]; _victim setVariable ["ExileName", name _victim, true]; _countDeath = false; _countKill = false; _killSummary = []; _killingPlayer = _killer call ExileServer_util_getFragKiller; _killType = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragType; _oldVictimRespect = _victim getVariable ["ExileScore", 0]; _newVictimRespect = _oldVictimRespect; _oldKillerRespect = 0; if !(isNull _killingPlayer) then { _oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0]; }; _newKillerRespect = _oldKillerRespect; switch (_killType) do { default { _countDeath = true; _systemChat = format ["%1 died for an unknown reason!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "unlucky"))); }; case 1: { _countDeath = true; _modifyVictimRespect = true; _systemChat = format ["%1 commited suicide!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "suicide"))); }; case 2: { _countDeath = true; _countKill = false; _systemChat = format ["%1 died while playing Russian Roulette!", name _victim]; _newVictimRespect = _oldVictimRespect; _victim call ExileServer_system_russianRoulette_event_onPlayerDied; }; case 3: { _countDeath = true; _countKill = false; _systemChat = format ["%1 crashed to death!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "crash"))); }; case 4: { //GR8 Begin _weapon = currentWeapon _killer; _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName')); _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture')); if (_pic == "") then { _weapon = typeOf (vehicle _killer); _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture')); _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName')); }; // GR8 END _countDeath = true; _countKill = false; _systemChat = format ["%1 was killed by an NPC!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "npc"))); // KILL MESSAGES BY GR8 Gr8s_kill_msg = ["NPC", _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil]; if (LogAIKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", "NPC", getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), 0] call ExileServer_system_database_query_insertSingle;}; if (ShowAIKills) then {publicVariable "Gr8s_kill_msg";}; // END Kill Messages }; case 5: { _countDeath = false; _countKill = false; _systemChat = format ["%1 was team-killed by %2!", name _victim, name _killingPlayer]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "friendyFire"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["FRIENDLY FIRE", -1 * _respectLoss]; }; case 6: { _countDeath = false; _countKill = false; _systemChat = format ["%1 was killed by %2! (BAMBI SLAYER)", name _victim, name _killingPlayer]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "bambiKill"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["BAMBI SLAYER", -1 * _respectLoss]; }; case 7: { //GR8 Begin _killer setVariable ["ExileScore", _newKillerScore]; _weapon = currentWeapon _killer; _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName')); _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture')); if (_pic == "") then { _weapon = typeOf (vehicle _killer); _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture')); _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName')); }; // GR8 END _countDeath = true; _countKill = true; _perks = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragPerks; _minRespectTransfer = getNumber (configFile >> "CfgSettings" >> "Respect" >> "minRespectTransfer"); _respectTransfer = round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "frag"))); if (_respectTransfer < _minRespectTransfer) then { _respectTransfer = _minRespectTransfer; }; _newVictimRespect = _oldVictimRespect - _respectTransfer; _newKillerRespect = _oldKillerRespect + _respectTransfer; _killSummary pushBack ["ENEMY FRAGGED", _respectTransfer]; if (_perks isEqualTo []) then { _systemChat = format ["%1 was killed by %2!", name _victim, name _killingPlayer]; } else { _perkNames = []; { _perkNames pushBack (_x select 0); _killSummary pushBack _x; _newKillerRespect = _newKillerRespect + (_x select 1); } forEach _perks; _systemChat = format ["%1 was killed by %2! (%3)", name _victim, name _killingPlayer, _perkNames joinString ", "]; }; // Begin GR8 Gr8s_kill_msg = [(name _killer), _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil]; if (LogPlayerKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", (name _killer), getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), _overallRespectChange] call ExileServer_system_database_query_insertSingle;}; if (ShowPlayerKills) then {publicVariable "Gr8s_kill_msg";}; // END GR8 }; }; if !(isNull _killingPlayer) then { if !(_killSummary isEqualTo []) then { [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; }; }; if !(isNull _killingPlayer) then { _killerStatsNeedUpdate = false; if (_countKill) then { _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killerStatsNeedUpdate = true; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if !(_newKillerRespect isEqualTo _oldKillerRespect) then { _killingPlayer setVariable ["ExileScore", _newKillerRespect]; _killerStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newKillerRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if (_killerStatsNeedUpdate) then { _killingPlayer call ExileServer_object_player_sendStatsUpdate; }; }; _victimStatsNeedUpdate = false; if (_countDeath) then { _newVictimDeaths = _victim getVariable ["ExileDeaths", 0]; _newVictimDeaths = _newVictimDeaths + 1; _victim setVariable ["ExileDeaths", _newVictimDeaths]; _victimStatsNeedUpdate = true; format["addAccountDeath:%1", getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if !(_newVictimRespect isEqualTo _oldVictimRespect) then { _victim setVariable ["ExileScore", _newVictimRespect]; _victimStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newVictimRespect, getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if (_victimStatsNeedUpdate) then { _victim call ExileServer_object_player_sendStatsUpdate; }; if ((vehicle _victim) isEqualTo _victim) then { if !(underwater _victim) then { if !(_victim call ExileClient_util_world_isInTraderZone) then { _victim call ExileServer_object_flies_spawn; }; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "KillFeed" >> "showKillFeed")) isEqualTo 1) then { ["systemChatRequest", [_systemChat]] call ExileServer_system_network_send_broadcast; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "Logging" >> "deathLogging")) isEqualTo 1) then { "extDB2" callExtension format["1:DEATH:%1", _systemChat]; }; }; _victimPosition = getPos _victim; format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget; format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget; true
  5. olveld

    Mobile RCON Tool

    Yes it is, marma is pretty cool, and i tested it 3 month with premium, but only for RCon it's a little bit to expensive. As i said, only for RCon, if you can take advantage of all the other cool feature then its absolutely worth it. There are PHP libraries on Github which implement the RCon Protocol, but i m a PHP Noob and not able to program a simple interface. 8(
  6. olveld

    IMS - Development Paused

    Any plans of migrating this to Altis map ? That would be cool. Greetz Olli
  7. olveld

    Show Vehicles on map

    Does someone has an idea how to realize a script which shows the position of all Vehicles which are owned by a player on map ? Only when player connects , no update during play .. ;-) THX for your help..
  8. olveld

    Persistent Vehicle - DB Problem

    hi all, i ve some kind of strange problem . i looks like a sync problem between the Exile Game and its Data inside DB. Here are my symptoms - Vehicles popup at another place after Server restart - even worse, Vehicles that were sold appear on the map again after restart - pin_code of vehicle does not work ( even after changing directly inside DB no way to unlock car ) looks for me like a problem between the data transfer /sync between game and db. Does anybody else expericed a problem like this ? Regards Olli
  9. olveld

    Database does NOT update in last hour

    count me in, looks like i have some kind of this strange behavor too. here are my symptoms - Vehicles popup at another place after Server restart - Vehicles that were sold appear on the map again after restart - pin_code of vehicle does not work ( even after changing directly inside DB no way to unlock car ) i ll post this into the db forum for saftety , sorry for the double post .. ;-)
  10. olveld

    Mobile RCON Tool

    Hi there , i m looking for an IOS Rcon App. I want to be able to write server messages while I m not @home. Alternertily a Web App would do the job. does anyone know a github project or an iOS App ? Regards Olli
  11. olveld

    DMS - Defent's Mission System

    OK , thx for the quick answer! i ll check that ..
  12. olveld

    DMS - Defent's Mission System

    Does anyone else experienced that failed missions do not disappear ? For some reason , at any point the missions will not be removed after failure, and the AI Count on the map is constantly increasing... mmmhhh....
  13. olveld

    Kill message

    Yes , yesterday I got it working again on our Server it works ..
  14. olveld

    Kill message

    Did someone manage to get this working again ? Because the onMPKilled Event changed !?
  15. Hi there, we relaunched our Exile Linux Server and now i m looking for a few things besides AI Addons. Im looking for something where i can write down Server Rules. A few month ago i used XM8 Apps, but i couldn't find an updated Version of XM8 Server Rules. And im looking for a PHP PVP Stats Tool, so i can show Serverstatus online . - Territories - Players - Objects - Kill Stats Maybe someone can help me. I found something on GitHub but nothing seems to do the job right. As i said , only Tips, then i can google myself.. ;-) THX .....