So we've been doing some extensive testing and found that the way Exile spawns loot, converting from ARMA's different methods of finding the surface of an object is actually breaking loot spawns on upper floors in a lot of A2 buildings. We run a Namalsk server and have found that the centre point and sometimes the bottom of the model of buildings is way underground, one of them we found looked fine at ground level but it's centre point was actually 9m underground. We've tried 3 different Exile Loot Spawn Position Creator tools and none of them have been able to give us coordinates that'd spawn loot on the upper levels. So we went looking and found that there's some code in the spawning of loot where if it can't work out where the floor is it tries to put it 0.05m above what it thinks is the ground floor, this is putting the loot under the ground for a lot of our A2 buildings. Can this option be toggled please so we can have just absolute positions and let us fix it manually should they end up floating.
So we've been doing some extensive testing and found that the way Exile spawns loot, converting from ARMA's different methods of finding the surface of an object is actually breaking loot spawns on upper floors in a lot of A2 buildings. We run a Namalsk server and have found that the centre point and sometimes the bottom of the model of buildings is way underground, one of them we found looked fine at ground level but it's centre point was actually 9m underground. We've tried 3 different Exile Loot Spawn Position Creator tools and none of them have been able to give us coordinates that'd spawn loot on the upper levels. So we went looking and found that there's some code in the spawning of loot where if it can't work out where the floor is it tries to put it 0.05m above what it thinks is the ground floor, this is putting the loot under the ground for a lot of our A2 buildings. Can this option be toggled please so we can have just absolute positions and let us fix it manually should they end up floating.
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