rentiger1112

0.9.6 Snow Config Tutorial.

15 posts in this topic

So your running a Namalsk server and have seen  on the forums there is now configurable snow right? Well how do I add said snow? Here is  how.

Around roughly 750 ish you will find:

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {};
		};

okay @rentiger1112 whats the next step?:

Seriously click this link its there for a reason:

https://community.bistudio.com/wiki/surfaceType

scroll down to the bottom of the page there and its gonna give you a list of  surface types:

"#GdtStratisConcrete"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisForestPine"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtVRsurface01"
"#GdtDirt"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtSoil"
"#GdtThorn"
"#GdtStony"
"#GdtConcrete"
"#GdtMarsh"
"#GdtBeach"
"#GdtSeabed"
"#GdtDead"

jasdhjkahdkj How to do this @rentiger1112? Are you stupid?!?! literally copy and paste man!:

 

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {

				"#GdtStratisConcrete",
				"#GdtStratisDryGrass",
				"#GdtStratisGreenGrass",
				"#GdtStratisRocky",
				"#GdtStratisForestPine",
				"#GdtStratisBeach",
				"#GdtStratisDirt",
				"#GdtVRsurface01",
				"#GdtDirt",
				"#GdtGrassGreen",
				"#GdtGrassDry",
				"#GdtSoil",
				"#GdtThorn",
				"#GdtStony",
				"#GdtConcrete",
				"#GdtMarsh",
				"#GdtBeach",
				"#GdtSeabed",
				"#GdtDead"
			};
		};

change the 0 to 1 to enable it and add your commas, there you made an array im glad I  could hold your hand through the process. :swear:

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Cool. We would need surfaces for Namalsk and some way to actually change how the snow actually falls would be nice. Its a little silly to go from no snow to in yer face snow storm just because you stepped into the snowy area of the map. 

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I modified the environment that creates snow so its actually the right weather for snow... and its possible to get a litle rain mixed in with it too :) by default in exile it can snow when sunny........

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38 minutes ago, CameraChick said:

Anyone have surfaces for Esseker or know how to get them? I added this entire list into my config and it only snows in the grids off the map! :P 

If you have infiSTAR teleport yourself to a place that has the surface you want it to snow on and press F3 and local exec this:

hint str surfaceType position player;

 

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1 hour ago, second_coming said:

If you have infiSTAR teleport yourself to a place that has the surface you want it to snow on and press F3 and local exec this:


hint str surfaceType position player;

 

This worked perfectly... and there were only about 3 surfaces overall. I thought there would be SO many more. Thank you!

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On 26.3.2016 at 3:33 AM, rentiger1112 said:

So your running a Namalsk server and have seen  on the forums there is now configurable snow right? Well how do I add said snow? Here is  how.

scroll down to the bottom of the page there and its gonna give you a list of  surface types:


"#GdtStratisConcrete"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisForestPine"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtVRsurface01"
"#GdtDirt"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtSoil"
"#GdtThorn"
"#GdtStony"
"#GdtConcrete"
"#GdtMarsh"
"#GdtBeach"
"#GdtSeabed"
"#GdtDead"

 

 

This will not work. You are using surface types of other maps then Namalsk.

You have to add Namalsk specific ones:

"#nam_snow",
"#nam_obyczem",
"#nam_shlak",
"#nam_sutina2"

I think that are all surfaces, however I didnt find anymore.

On 6.4.2016 at 0:54 PM, happydayz said:

I modified the environment that creates snow so its actually the right weather for snow... and its possible to get a litle rain mixed in with it too :) by default in exile it can snow when sunny........

Would you mind to share your settings? I'm playing around with the environment and weather settings atm. How about the class weather? Anything to adjust here for snow maybe?

		class Thunderstorm
		{
			fogValue = 0.7;
			fogDecay = 0.2;
			fogBase = 5;
			overcast = 1;
			waves = 1;
			wind = 0.25;
			gusts = 0.5;
			rain = 1;
			lightnings = 1;
			rainbows = 0.5;
		};

Doesn't makes a difference how cold it is. It will rain or snow even when its under 0° Celcius.
And...is there a way to shrink the snowflakes a bit?

 

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The current snow effect is too much. Distracting to the point of being annoying even. I've been trying to tame it down to something more like light flurry but have had no success. Anyone found a way to control the effect and not just the surfaces?

The original Namalsk snow script in the A2 version was much better IMO.

Edited by MudBone

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