Freakylein

Extended Base Mod

2176 posts in this topic

previewpicture.png

Extended Base Mod for Exile Mod

With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod.

For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. :)


Huge Container: 20.000
Metalshelf doublesided: 5.000
Icebox: 1.500
Shelf 1: 4.000
Shelf: 3.000
Land Container Green: 15.000
Hangar: 40.000
Ammobox: 7.000
Tentdome: 1.000
Land Container Sand Small: 13.500
Cargo container Small: 6500
Garbage Container: 8500
Metalshed 4 Layers: 5500
Suitcase: 1250
Ammo Box: 750
Woodenshelves: 2000
Metalcase: 2500
Fridge: 2000
Tool Trolleys: 2500
Microwave: 200
Suitcase: 1250
Ammobox rounds: 750
Plasticcase: 2000
EBM Airhook: 5000
Medikit: 5000

V 0.3.4

- new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame
- 2 new backpacks
- new items: Bricks, Bucket of Mortar (made by RWG)
- reworked all Brickwall-recipes from 0.3.3

V 0.3.3
- new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM
- reworked all Buildings from 0.3.2
- half walls (brick & Metalwall)
- lockability of windows added

14.06.2017

- clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update)

V 0.3.2.1

-Hotfix Snappositions

 

V 0.3.2

- new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign
- deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit")
    Admins have to delete them in the Database
- updated Battleyefilters!

 

V 0.3.1
- added 80 new buildables  // Thank you Kurewe for providing me the codes of 64 Items!!! :) celebrate him guys! :D  
    : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades,
    Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,...
- Battleyefilter reworked
- Recipe categories reworked
- enabled Simulation on serverrestart!

REMOVE THIS FIX:
exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi

 

V 0.3.0
- Huge Lamp illmination fixed
- doors fixed (original by Eichi)
- certain apex buildings available


V 0.2.9
- Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up :/
- fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work)

V 0.2.8
- new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase
- all new walls with snap points
- fixed the light of the Shabby Lamp and the Camping Lamp
- fixed the height jump of the Pierbox & Airplanehangar

V 0.2.7
- new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex)
- all things or Buildings can be destroyed by the Breaching Charges

V 0.2.6
- new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m
                  Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex)
- lootspawn fixed!!! (BIG thanks to second_coming !!)
- excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!)

V 0.2.5
- new Buildables: ATM (working with lockers :) )
- Snapmode for walls (Just straight, No corners or gates yet)
- added Non-Physic for Garbage Container and Metalshed 4 Layers
- Exile Walls are only blowable by new charges

V 0.2.4
- new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink
- fine tuned all recipes!
- changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp      to    target = "Land_CargoBox_V1_F";. menu now working correctly.

V 0.2.3
- new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide.
- added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps)
- Battleyefilter added: !"MapBoard_altis_F"

V 0.2.2
- changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd)
- new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels
- mass of the Big Dome changed to 200
- Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green
- fixed light_1_hitpoint spam in .rpt

V 0.2.1 Hotfix
- removed Big Tank and Military Checkpoint. Doors not working and Errors.

V 0.2.0
- new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower
- increased armor of military tower (100 times)
- reduced weight of Airplanehangar

V 0.1.9
- new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp
- increased armor of military tower (10 times)

V 0.1.8
- new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle
added alternative crafting receips from MrDynamite

V 0.1.7
- new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox
Floodlight coming with next patch Sorry guys

V 0.1.6
- new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small
- bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt"
- fixed the bug where containers bouncing around, now same behavior like storage crate ^^
- Tentdome can be placed outside territory
- increased armor of military tower again (10 times)
- slightly increased armor of all hbarriers
- added alternative crafting receips in a separate .txt

V 0.1.5
- new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar
- added lockability to cargo containers
- fixed the bug where other players can pack the container without entering the code.
- Baselights now always on! fixed it :) hope you have fun with them.

V 0.1.4
- new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire
- Removed HalogenLights. Problem with Server restart. :( sorry guys
- lowered Mass of all heavy items.

V 0.1.3
- new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small
- Hangar now lockable -Menu added
- on Rusty Tank you can refuel empty Canister, not Cars. :)
- improved armor of all Buildings
- Hangar mass is set to 310 (carryall is 320)

 

V 0.1.2
- new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition
- Hangar now lockable
- removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again.

 

V 0.1.1  Hotfix
-new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier.
- added inventory to the yellow shelf and the icebox
- Hatches from the outpost can be opened now
- Hangar is not Lockable... sorry guys
- You can build Sandbags everywhere!!! :)

V 0.1.0  Major Patch
-new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall,
                Military Outpost, Steelfence,
-Fixed Door Locking! now working correctly

V 0.0.4
- Bugfixes
- New Buildings: 3 different Types of concrete walls; Helipad; New Shelf


V 0.0.3
- New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf
                Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp
- Ladder fixed
- Stone Gate lockable

V 0.0.2
- New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler
- FIXED building location was stuck! -> battleye filter!!!


INSTALLATION:

Please use the readme inside the mod folder 

Download:
http://www.armaholic.com/page.php?id=30627

Or Available at A3 Launcher
Or you just downloaded it from the Workshop ;)

 

If you guys want to support me: Support here

 

List of Charges: V0.3.4: https://www.dropbox.com/s/08ri48accrwoac7/Destructable List_0.3.4.cpp?dl=0


The Serveradministrator can add it to the craftreceips (included)

20160503204310_1.jpg

 

20160325082052_1.jpg

20160421213057_1.jpg

20160421230027_1.jpg

20160503201550_1.jpg

 

20160503203837_1.jpg

20160503204310_1.jpg

20160510234015_1.jpg

 

20160608213125_1.jpg

20160915111246_1.jpg

 

 

 

20180217194406_1.jpg

20180217212622_1.jpg

20180217212628_1.jpg

Edited by Freakylein
new update! 0.3.4 rolling out immediately
  • Like 26

Share this post


Link to post
Share on other sites
Advertisement

is this a server/client mod or can it be run purely server side? 

Also any Infistar restrictions?

Edited by Boxman80
Updated a bit more

Share this post


Link to post
Share on other sites
53 minutes ago, Boxman80 said:

is this a server/client mod or can it be run purely server side? 

Also any Infistar restrictions?

This is a complete Server and Clientside mod.

These ones who doesn't have the mod can still see the constuctions!! so it is optional.

The Serveradmin have to decide if he want to have the items in the shop, to find them or to craft them.

Everytrhing you need is inside the .rar data ;) or in the Workshop.

I did a few battleye scripts today and i will release a newer version this evening.

My Server is also running infistar and it is still cool with it.

Edited by Freakylein
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Freakylein said:

This is a complete Server and Clientside mod.

These ones who doesn't have the mod can still see the constuctions!! so it is optional.

The Serveradmin have to decide if he want to have the items in the shop, to find them or to craft them.

Everytrhing you need is inside the .rar data ;) or in the Workshop.

I did a few battleye scripts today and i will release a newer version this evening.

My Server is also running infistar and it is still cool with it.

is that ride is this only server side other player dont see this ? player must need this mod right ?.

Share this post


Link to post
Share on other sites
4 minutes ago, Its me ZovkT said:

is that ride is this only server side other player dont see this ? player must need this mod right ?.

No. other players just need this mod to build these object. They can still see the buildings from other Players :) if they don't have the mod

Share this post


Link to post
Share on other sites
5 minutes ago, Freakylein said:

No. other players just need this mod to build these object. They can still see the buildings from other Players :) if they don't have the mod

ok nice. sry my eng is bad << german and you are a german guy :D i know it :D  the Firefox is from the server SLam right ? ^^

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.