red_ned

[Update]Chelonisi Power v2.1 DMS Static Mission (Altis)

13 posts in this topic

Updated 27 March 2017 to full v2.1 logic including difficulty settings and cash in the crates

As @hogansheroes asked, here is a mission for the island of Chelonisi near Pyrogs for Altis map

*******************************************************
 "Chelonisi" v2.1 static mission for Altis.
 Created by [CiC]red_ned using templates by eraser1
 18 years of CiC http://cic-gaming.co.uk
*******************************************************
 For Altis only.
 Running on DMS System
*******************************************************

Installing.
1.  Copy chelonisi.sqf into a3_dms.pbo missions/static
2.  Copy chelonisi_buildings.sqf into a3_dms.pbo objects/static
3.  Extract  map_configs/altis_config.sqf
4. Find
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1]];
 Change to (or add extra)
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["chelonisi",1]];
5. Find
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"];
 Change to (or add extra)
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","chelonisi_buildings"];
6. Repack altis_config.sqf into PBO
7.  Put a3_dms.pbo into /@ExileServer/addons/ on server and start.

Download from https://github.com/redned70/DMSStaticMissions


No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.

You can edit the mission text by changing the following in chelonisi.sqf
// Define Mission Start message
_msgStart = ['#FFFF00', "Thats an awful lot of power being used on Chelonisi, find out why."];

// Define Mission Win message
_msgWIN = ['#0080ff',"Convicts have successfully cleared Chelonisi of terrorists"];

// Define Mission Lose message
_msgLOSE = ['#FF0000',"Chelonisi has gone dark, but they will return!"];

// Define mission name (for map marker and logging)
_missionName = "Chelonisi Power";

2016-02-21_00006.jpg

2016-02-21_00009.jpg

2016-02-21_00011.jpg

2016-02-21_00012.jpg

Edited by red_ned
changed DL to github
  • Like 3

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I tried this mission today. Brutal opposition along bridge leading to the island. As always, nice job on the mission. The complex looks very professional.

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13 minutes ago, hogansheroes said:

this mission will sort out the diffrence between men and boys for sure.

Otherewise its so much fun snipering 

:D

there are a few gaps in the wall for those brave souls, about 4 are walkable other than the pier gap but you really do need to find the path.

I made it tougher than I originally intended but as yet other than testing on my dev platform I haven't installed it on my live server as some inconsiderate players built a damn base there!

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3 minutes ago, red_ned said:

:D

there are a few gaps in the wall for those brave souls, about 4 are walkable other than the pier gap but you really do need to find the path.

I made it tougher than I originally intended but as yet other than testing on my dev platform I haven't installed it on my live server as some inconsiderate players built a damn base there!

i had a base on it as it was my admin island but i thought to myself why have 1 base on it ,where i can have a massive base on it as a mission.

best points for snipering is pygos take the gunners out first otherwise you will be so dead lol

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I just played it (in god mod) the approach is hard unless you decide to swim in. The whole mission requires team work. the island looks much better than the bare flat island. great addition to dms. thanks for the hard work

Edited by Pistashio

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