NeverAgain 81 Report post Posted February 8, 2016 (edited) Deleted Edited October 11, 2017 by NeverAgain 1 Share this post Link to post Share on other sites
Dutchy 39 Report post Posted February 9, 2016 I'd suggest posting some screenshots of your traders :). 1 Share this post Link to post Share on other sites
StokesMagee 871 Report post Posted February 9, 2016 Looks nice, thanks! although maybe make 2 different versions for bridge and traders so people can choose? Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted February 9, 2016 How will the time, I'll do it. Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted February 10, 2016 7 hours ago, Bob123 said: I put it in and it only shows the safe zone @ stary . I ran there and there wasn't anything there I show only traders :-) But if you need safe zone go mission.sqm and add this class Markers { items=22; class Item0 { position[]={2045.4423,48.120243,2497.78}; name="SpawnKavala"; text="Kamenka"; type="ExileSpawnZone"; }; class Item1 { position[]={5065.229,11.38346,2671.2688}; name="SpawnBalota"; text="Balota"; type="ExileSpawnZone"; }; class Item2 { position[]={7226.5693,30.673933,2978.3564}; name="SpawnChernogorsk"; text="Chernogorsk"; type="ExileSpawnZone"; }; class Item3 { position[]={10177.543,28.738033,2362.9272}; name="SpawnElektro"; text="Elektro"; type="ExileSpawnZone"; }; class Item4 { position[]={12446.138,201.25578,4342.3643}; name="SpawnKamyshovo"; text="Kamyshovo"; type="ExileSpawnZone"; }; class Item5 { position[]={12951.37,120.75849,5947.75}; name="SpawnSolnichniy"; text="Solnichniy"; type="ExileSpawnZone"; }; class Item6 { position[]={12386.29,35.220047,10117.91}; name="SpawnBerenzino"; text="Berenzino"; type="ExileSpawnZone"; }; class Item7 { position[]={3395.9111,329.86224,7357.3325}; name="SpawnPustoska"; text="Pustoska"; type="ExileSpawnZone"; }; class Item8 { position[]={9593.7246,235.32556,7612.2861}; name="SpawnSachovka"; text="Sachovka"; type="ExileSpawnZone"; }; class Item9 { position[]={6315.8667,304.99982,7815.147}; name="TraderZoneExample"; text="Example Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=300; b=300; drawBorder=1; }; class Item10 { position[]={10948.035,164.13365,19911.332}; name="TraderZoneAirstrip_1"; text="North East Aircraft Trader"; type="selector_selectedMission"; fillName="SolidBorder"; drawBorder=1; }; class Item11 { position[]={6314.5073,305,7811.9917}; name="sobor"; text="Trader City Sobor"; type="mil_circle"; colorName="ColorGreen"; }; class Item12 { position[]={11463.476,317.29575,11343.104}; name="TraderZoneKlen"; text="Example Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=300; b=300; drawBorder=1; }; class Item13 { position[]={4042.0459,364.62772,11678.744}; name="TraderZoneBash"; text="Example Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=300; b=300; drawBorder=1; }; class Item14 { position[]={4050.8889,364.67172,11669.576}; name="Trader City Bash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorGreen"; }; class Item15 { position[]={11466.763,317.31085,11349.082}; name="Trader City Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item16 { position[]={13606.067,3,6344.1641}; name="Boat Dealer"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item17 { position[]={4350.7339,3,2257.1807}; name="Boat Dealer 2"; text="Boat Dealer"; type="mil_dot"; }; class Item18 { position[]={12082.362,158.88834,12685.812}; name="Trader Zone Air"; text="Trader Zone Air"; type="mil_circle"; colorName="ColorOrange"; }; class Item19 { position[]={12088.054,159,12718.106}; name="Trader Zone Air1"; text="Trader Zone Air1"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=300; b=300; drawBorder=1; }; class Item20 { position[]={4347.3296,3,2260.1484}; name="Boat"; text="Boatdealer"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; a=100; b=100; }; class Item21 { position[]={13611.367,3,6338.6304}; name="boat2"; text="boatt2"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; a=130; b=130; }; }; class Sensors { items=6; class Item0 { position[]={6315.9854,304.99969,7815.2227}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item1 { position[]={11463.168,317.29404,11342.708}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTraderKlen"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item2 { position[]={4042.0061,364.66235,11679.608}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTraderBash"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item3 { position[]={12088.009,159,12718.091}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="Air Zone"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item4 { position[]={4347.3564,3,2260.113}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="BoatTrader1"; name="BoatTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item5 { position[]={13611.309,3,6338.6094}; a=130; b=130; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="Boat2"; name="Boatt2"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; }; }; Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted February 13, 2016 2 hours ago, Bob123 said: yeah but only one safezone mark shows up on the map, I went there and there was no objects/trader agent/ You are doing something wrong Share this post Link to post Share on other sites
1Vincent Van Goat 0 Report post Posted February 18, 2016 You've done a great job with this script and i love it, the only problem is that there is no klen traders for me and i'm struggling to put them in through the editor myself, I was wondering if i was doing something wrong or there are infact no klen trader objects in that script. Share this post Link to post Share on other sites
Gump 1 Report post Posted May 4, 2016 I have added this to my server and the traders do not load any items, anyone got any idea why? Share this post Link to post Share on other sites
kuplion 1785 Report post Posted May 5, 2016 (edited) All of those traders were created pre 0.9.6 update and so are missing a line: _trader = [ "Exile_Trader_Food", "GreekHead_A3_01", ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"], [3813.74,8948.08,0.0636902], 187.627 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", "Exile_Trader_Food"]; See the last line, that needs to be added to the bottom of each trader (except for waste, guards and custom traders). _trader setVariable ["ExileTraderType", "Exile_Trader_XXX"]; Edited May 5, 2016 by kuplion Share this post Link to post Share on other sites
deck123 2 Report post Posted July 29, 2016 hello guys am just wondering if anyone has these for 1.0.0 as so many files have changed since ? thanks Share this post Link to post Share on other sites