tinboye
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tinboye last won the day on February 3
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219 ExcellentAbout tinboye
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tinboye started following Autoinit is supported only for persistent missions!
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Autoinit is supported only for persistent missions!
tinboye replied to DasYannic's question in Serverside
edit your server.cfg/config.cfg file and make sure you have a line that says persistent=1- 7 replies
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- server issue
- server
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tinboye started following Need help with missing } error
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if you have notepad++ there is a brackets check addon that helps sometimes with that. If you pm me the code i can run it through the addon and see if it finds anything. If there are includes in the file, it may be 1 of those files as well.
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yes, i actually just was playing with the batch file so i could install the forest dedicated server. so i have modified a couple things. you will see here ::Path to Root Server Path without \ set "serverpath=D:\servers" set this path to a main folder where you keep ALL your game servers. then once you run the batch, it will prompt you to enter user/pass, then it will ask you to enter your Game Server Name. enter for example xcom2 this will then create the path d:\servers\xcom2 after that it will ask for the game server ID#, you can find that list at https://developer.valvesoftware.com/wiki/Dedicated_Servers_List, for xcom2 you would just google xcom steam id, and it will come up, 268500 enter the ID that you want and hit enter, and it will start to download the files.
- 3 replies
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- steam workshop
- steam
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if you are referring to traders, you would have to get the exact coordinates you want them to be at and rotation/elevation, then change the current info within the initplayerlocal.sqf. Now that being said this was prior to latest release of exile. I am no longer really involved with anything arma at this time, too much going on in life.
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tinboye started following Issue making mods mandatory
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depbo your tryk_unit pbo, and in the folder you will see config.bin, open this with eliteness so its readable. in there you will see something like class CfgPatches { class TRYK_Uniform { version = "1.0"; units[] = {}; weapons[] = {}; requiredVersion = "1.1.3"; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_Beta","A3_Characters_F_Gamma","A3_Characters_F_EPA","A3_Characters_F_EPB"}; }; }; the class TRYK_Uniform is what you would add to your mission.sqm addons section. if you go through each of the config.bin files for each pbo, they will show you each of the classes. try adding them to your addons then if you still get the error Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted then remove that classname from your mission.sqm and then the error will go away.
- 8 replies
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- mandatory mods
- making mods mandatory
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if they set their server to kick the player after 15 minutes of idle, then so be it. them being logged into the server and not playing is just taking up player slot, where it could be free'd up for another player. and effect FPS. just means they log back in once back at their keyboard.
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What @Z80CPU makes sense, would be better to setup anti idle with battleye. so if they stop playing for so many minutes, then they are kicked.
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I would think you will need to add a new class under class Respect { in config.cpp and then also add something to the overrides to give negative rep.
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I found with A2 Maps, certain areas just will not work with radiation, never could figure it out, but I have my namalsk map, have 3 rad zones, 2 work, the 3rd does not. markers show on the map and everything. I believe it has to do with terrian and elevation or possibly the surface of the terrain that causes this issue.
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
tinboye replied to Janski's topic in Scripts
just goto ExAdClient\XM8\Apps\CHVD edit config.sqf and change the variables you want to allow players to use.- 2256 replies
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- virtual garage
- vg
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Warning Message: No entry 'bin\config.bin/CfgWeapons.'
tinboye replied to Pur3x's question in Serverside
i think thats a normal issue with cup weapons.- 1 reply
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zeds will only spawn in the triggers you leave true, if you do not want to show any markers on the map change Show Trigger On Map */ true, to Show Trigger On Map */ false,
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just disable each trigger except #4 /* 0 Use this trigger */ True, set to /* 0 Use this trigger */ false,
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disable the trigger labeled mission,
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fn_init.sqf is the file you want to edit