Nerdybird

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About Nerdybird

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    Bambi

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  1. Nerdybird

    Objects in trader zone dissappeared!

    Hey, So I've been trying to get a welcome dialog screen to pop up when players connect (new and old players) to my server. But after the change, all of the trader zones are missing objects... The traders are there and work fine, but all of the signs, cars, objects, etc are gone. Completly dissappeared. I just changed the follwing: Added this in initServer.sqf: Then added this file that communes with the initServer: And lastly added 71, // Welcome splash screen in EXILE_AHAT_CONFIG.hpp for infiSTAR: And to top it all off, the welcome screen did not show when I connected to the server.. Is there any reason why this happened? (I'm running standard/original trader zones for Tanoa). Here's my .RPT:
  2. Nerdybird

    EXAD Virtual garage not working

    Yeah, the SQL query was not complete it seems. Ran it again and it works properly now.
  3. Same issue with me @kuplion - If you can spare your time to help me Thanks! (URL:)http://www.gametracker.com/server_info/185.117.89.45:2302/ (IMG:)http://cache.www.gametracker.com/server_info/185.117.89.45:2302/b_560x95.png
  4. Nerdybird

    EXAD Virtual garage not working

    I've tried this @fifthmanstanding, but it still does not work for me atleast. I installed the mod as instructed, and followed every step. But I still can't seem to get the garage to work. Everything else works perfectly, except the VG. I'm out of ideas to get this to work as intended.. Did you get it to work @InspectorGadget?
  5. Nerdybird

    [SOLVED] Dialog/GUI/Popup window @ start

    That is exaclty what I'm looking for! Once again, thanks for your help!
  6. Hey again! I've been trying to search for a good way to script/add a popup window that shows directly after a player has connected (before they can choose spawn point or enter their already made character in-game). A window that every player (new or old) has to click "Continue" or "To spawn menu" before they spawn. The reason is, I want to give certain info before they start playing, such as in-game mod customization instructions etc. Can anyone point me in a direction to where I can find info on this or maybe even a template I can work on? I really don't know what to properly search for in order to get what I want. Kind regards Nerdybird!
  7. Nerdybird

    Help with testing of server

    Thanks Z80CPU! That was a good way to explain it. I will do my best, but the ExAd and Easy Trader mod I installed will be the most "tricky" atm to remove, since it's highly integrated with the server. However, things seems to be running smoothly atm. Thanks for the feedback! Appreciate it!
  8. Nerdybird

    Help with testing of server

    A big thanks to McToffee for great feedback!
  9. When it comes to the Enhanced Movement addon, I have come across some issues. It seems whenever me or my friends connect, it just sais that I need to remove the following .PBO files because of bad key or something: babe_int, babe_core, babe_em Why is that? It would be nice to have this addon on my server, but I can't get it to work even when follwing the instructions.. If I remove the 3 files, I can connect to my server - but the EM is "disabled" of some sort. Any help is appreciated!
  10. Nerdybird

    Help with testing of server

    Hey, I was wondering if someone could help me with testing of my server, to see if you can connect with ease and don't get any error messages when you connect. Is there a way for me to properly test my dedicated server, without uninstalling my addons etc..? (Want to test to see if a clean install of Arma 3 can connect to my server, using A3Launcher to get the addons needed). If you do get an errormessage - please post it here, so I can fix it Server Name: Bucky's 64bit | Exile Zombies | Tanoa Apocalypse | Server IP: 185.117.89.45:2302 Appreciate the help!
  11. Nerdybird

    ExileZ - No zombies spawning

    SOLVED IT! It was the */ at the end of the TriggerPositions.sqf file that messed up the whole thing... Took a closer look on others TriggerPositions files and noticed that I had that extra thing at the end......
  12. Nerdybird

    ExileZ - No zombies spawning

    I deleted all of the triggers exept one. And change the fn_int to only trigger the 1 trigger: But no zombie is spawning on their own. I tried to manually spawn zombies which works well...but seems like it wont trigger them to spawn, or maybe it's something else.. idk _____________________________________________________________________________________________________________________ SOLVED IT! It was the */ at the end of the TriggerPositions.sqf file that messed up the whole thing... Took a closer look on others TriggerPositions files and noticed that I had that extra thing at the end......
  13. Nerdybird

    ExileZ - No zombies spawning

    I deleted all of the triggers exept one. And change the fn_int to only trigger the 1 trigger: But no zombie is spawning on their own. I tried to manually spawn zombies which works well...but seems like it wont trigger them to spawn, or maybe it's something else.. idk
  14. Nerdybird

    ExileZ - No zombies spawning

    Here's my fn_int file. Added the TriggerPositions file aswell. https://pastebin.com/qLSNRRDb - fn_int https://pastebin.com/V18n4U4y - TriggerPositions Thanks for your help!
  15. Nerdybird

    ExileZ - No zombies spawning

    Here's the log file. https://pastebin.com/eK5pkfd7