massasster 16 Report post Posted January 2, 2016 (edited) Dumping my custom map / loot spawns and a DMS mission system designed to work on this map.. I'm done hosting Arma http://es-gamers.com/sahrani.zip Edited January 2, 2016 by massasster 4 Share this post Link to post Share on other sites
jorea143 4 Report post Posted January 8, 2016 Why stop hosting? I am just starting to learn how to host arma server, so I'm curious. Share this post Link to post Share on other sites
jorea143 4 Report post Posted January 8, 2016 That wasn't for you lol. It was for theTS. How do you install his files to server? I'm noob at this. Share this post Link to post Share on other sites
jorea143 4 Report post Posted January 9, 2016 Oh I didnt notice you respond to my request. If you will assist me, I will try this map then. Share this post Link to post Share on other sites
massasster 16 Report post Posted January 9, 2016 On 1/8/2016 at 0:14 PM, jorea143 said: Why stop hosting? I am just starting to learn how to host arma server, so I'm curious. Arma is just so much of a time waster for me, I end up dumping half of my days off into doing something stupid with the server. FYI if you are not running MAS vehicles - remove "mas_ural", from the mission.sqm - forgot to do that - my bad 2 Share this post Link to post Share on other sites
massasster 16 Report post Posted January 12, 2016 RE: the loot config for the map inside the server config.pbo - place the sahrani.h file modify the config.cpp /** * config * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ class CfgPatches { class exile_server_config { requiredVersion = 0.1; requiredAddons[] = {}; units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; }; }; class CfgBuildings { #include "CfgBuildings_Sahrani.h" }; class CfgLootTables { /** Result of 100 rounds: hgun_Pistol_heavy_01_F Exile_Item_Moobar Exile_Item_ChristmasTinner Exile_Item_Surstromming Exile_Item_Can_Empty 11Rnd_45ACP_Mag FlareGreen_F Exile_Item_PlasticBottleEmpty Exile_Item_MountainDupe ItemGPS FlareYellow_F Chemlight_blue hgun_Pistol_heavy_02_F Exile_Item_ToiletPaper Exile_Item_Can_Empty optic_ACO_grn_smg Exile_Item_PlasticBottleEmpty 11Rnd_45ACP_Mag FlareYellow_F U_C_Poloshirt_tricolour Exile_Item_Can_Empty hgun_Rook40_F B_AssaultPack_rgr muzzle_snds_acp B_OutdoorPack_blu Exile_Item_CookingPot hgun_Rook40_F hgun_Pistol_heavy_02_F Chemlight_yellow Exile_Item_BBQSandwich Exile_Item_SausageGravy 1 Share this post Link to post Share on other sites
Eck the Viking 29 Report post Posted January 12, 2016 Hey Massasster, Thanks for sharing this and for adding the extra info, do appreciate it Did you use the SMD A3 Sahrani and/or any of the AIA packs? It would nice to know what exactly we need (beyond @mas) for this. Thanks! Share this post Link to post Share on other sites
massasster 16 Report post Posted January 12, 2016 (edited) When I ran it I ran it with AIA - another server owner asked about running it with the CUP version, I said it shouldn't be too hard to swap the header information in the SQM file for the CUP dependencies rather then the AIA package. Create a CUP verison of United Sahrani, copy the header (top of the SQM file) and paste that over the header info in this SQM. open it inside the editor and it SHOULD function - not tested it myself, but he did state that he did get it working with CUP as far as required mods, you can get away with as little as AIA / EXILE - so long as you take out that MAS_URAL requirement but I was also running this with Ryan / A3xAI / missions / ( Mas Vehicles / Mas Weapons and tryk just for a change of pace). Always better to add your own spin on it. Edited January 12, 2016 by massasster 1 Share this post Link to post Share on other sites
Eck the Viking 29 Report post Posted January 13, 2016 Thank you Massasster I don't have a preference with regard to AIA or CUP - I've seen some very odd water effects on the TavianaA3 map using CUP. It does look gorgeous but the jury's still out in my opinion. Early days tho. My spin would probably be along the lines of the revamped SargeAI but everything depends on your priorities with regards to PVP or PVE I reckon. Thank you again for replying, I wasn't sure you would given the finality I sensed in the second sentence in your first post Cheers. Share this post Link to post Share on other sites
walter 0 Report post Posted January 18, 2016 hi massasster i'm at the bigining of an arma3 exile server right now, and found that topic after a search about sahrani i think i got the basics about putting your files to work, but i cannot figure out what to do with "a3_dms" and "CfgBuidings_Sahrani" can you provide some help ? a few hints would be great !! thanks a lot ! Share this post Link to post Share on other sites