thegoon84 14 Report post Posted December 31, 2015 (edited) In a nutshell - * Bring back banks * Implement "clan bank accounts" which take 10% (or what ever the leader sets) from all members sales and stored in a Base bank account (CLAN ATM) * Add a tool ( laptop) to "hack" ATM that take up to 5mins to work that steals 10% of the value in account, with a cool down of 48 hours * increases risk of travelling to Buy high end gear. ___________ These days I don't even bother to loot players I kill as 1) I can't carry their weapon 2) they have nothing I cant get anywhere else and have no world value to search them. The 100+ respect is also pointless as I can earn 10times that by selling items. You've created an amazing mod, yet have not grasped the fear value of losing everything. Raiding bases doesn't yield much, you can't ever steal and keep someone's car as it locks on respawn and sells for half the value. What is the point in PVP? As much as the pop tabs stored in your xm8 is great. It does make the game easier, less risky and bambish. Tbh sometimes I think playing wastelands would be more rewarding. Right now it's edging toward a gathering/building sim... With a chance of PvP MY IDEA - scrap the pop tabs perma stored on you. Bring back the days of withdrawals to buy kit... Bring in a series of town banks. Some in safe zones aka your central bank. Bring back the risk of drawing 400,000 out to buy an attack heli.. Make money worth something again. Allow AI to. Spawn with money. BEST BIT - Allow Base owners to construct a "mini bank" which is stored at Base and has a limit. Add a new tool which allows Base raiders to steal 10% of the bank balance in a 48 hour window. To expand further, if and when clans get implemented add a tax ratio on members which takes 10% of all sales and goes into a central clan bank account, which can be used to purchase high end gear without all the "you got way more than me attitude".... This way everyone puts their fair share in. Edited December 31, 2015 by thegoon84 5 Share this post Link to post Share on other sites
CrazyCorky 76 Report post Posted January 2, 2016 Interesting concept. I could see them all being useful. Share this post Link to post Share on other sites
Requzz 58 Report post Posted January 2, 2016 i never found the fear factor again after exile was released because we stopped playing epoch and because of that i stopped farming in arma like a freak the whole day. so thats a good thing and a bad thing no but seriously, it would be cool to play with all ur friends the whole weekend again to raid or farm the whole night unique stuff in military zones/industrials. because there u could farm endless cinderblocks buckets ghillies and snipers to actually STORE it, in exile ur arsenal is the bank account ^^ but i still looking forward to exile because of what they created in that short time, theyre fkng OP scripter and theyre not finished 1 Share this post Link to post Share on other sites
gmctyphoon92 36 Report post Posted January 2, 2016 (edited) Yeah, would be a nice feature. I myself added RHS mod and am in the process of making some high end weapons and ammo VERY RARE and not purchasable in the traders to help give a reason to stalk and kill another player. Many other ways to do it as well. I have an AI island that I am in the process of finishing that spawns ONLY the good stuff. Mines, Grenades, Zip Ties. Ect...... I also turned the Homie and Raid values way up to promote base raids and defenses. Edited January 2, 2016 by gmctyphoon92 Share this post Link to post Share on other sites
RetardMagnet 54 Report post Posted January 2, 2016 I like this to, in combination with traders only selling the bare essentials, it could bring back the fun in Exile again. As of now im reinstalling A2. The main reason is to play Namalsk, but also to get some tension back in gaming 1 Share this post Link to post Share on other sites
Tobias Solem 559 Report post Posted January 2, 2016 The problem isn't that there isn't enough reason to kill people. In my opinion. People kill each other, reason or no reason. Instead of rewarding them for it, how about rewarding cooperation, or saving somebody from bleeding out? Or saving a stranger from an uneven firefight. Or give the solo player career path, etc. - this is a challenge to any addon, script- or mod-maker out there for ARMA. If you can add some functionality that makes people hesitate, or even avoid pulling the trigger everytime another player you didn't know came running. Then that in and of itself would benefit the game more than any "loot all ze poptabs". Make the game more psychological, more shades of grey instead of "I'm a bandit or a hero". Even when killing someone is the best option, it should still come with a bad aftertaste. 1 Share this post Link to post Share on other sites
Sgt Smash 153 Report post Posted January 2, 2016 On 31/12/2015 at 1:55 PM, thegoon84 said: In a nutshell - * Bring back banks * Implement "clan bank accounts" which take 10% (or what ever the leader sets) from all members sales and stored in a Base bank account (CLAN ATM) * Add a tool ( laptop) to "hack" ATM that take up to 5mins to work that steals 10% of the value in account, with a cool down of 48 hours * increases risk of travelling to Buy high end gear. ___________ These days I don't even bother to loot players I kill as 1) I can't carry their weapon 2) they have nothing I cant get anywhere else and have no world value to search them. The 100+ respect is also pointless as I can earn 10times that by selling items. You've created an amazing mod, yet have not grasped the fear value of losing everything. Raiding bases doesn't yield much, you can't ever steal and keep someone's car as it locks on respawn and sells for half the value. What is the point in PVP? As much as the pop tabs stored in your xm8 is great. It does make the game easier, less risky and bambish. Tbh sometimes I think playing wastelands would be more rewarding. Right now it's edging toward a gathering/building sim... With a chance of PvP MY IDEA - scrap the pop tabs perma stored on you. Bring back the days of withdrawals to buy kit... Bring in a series of town banks. Some in safe zones aka your central bank. Bring back the risk of drawing 400,000 out to buy an attack heli.. Make money worth something again. Allow AI to. Spawn with money. BEST BIT - Allow Base owners to construct a "mini bank" which is stored at Base and has a limit. Add a new tool which allows Base raiders to steal 10% of the bank balance in a 48 hour window. To expand further, if and when clans get implemented add a tax ratio on members which takes 10% of all sales and goes into a central clan bank account, which can be used to purchase high end gear without all the "you got way more than me attitude".... This way everyone puts their fair share in. Vehicles don't lock on restarts!! nor dose anything else thats lockable, this is NOT A3 E-FLOP lol Share this post Link to post Share on other sites
thegoon84 14 Report post Posted January 2, 2016 (edited) 6 hours ago, Sgt Smash said: loVehicles don't lock on restarts!! nor dose anything else thats lockable, this is NOT A3 E-FLOP lol Every server I've played on have locked on restart Edited January 2, 2016 by thegoon84 Share this post Link to post Share on other sites
Sgt Smash 153 Report post Posted January 2, 2016 (edited) 3 hours ago, thegoon84 said: Every server I've played on have locked on restart not a single server i've played Edited January 2, 2016 by Sgt Smash Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted January 2, 2016 If vehicles and objects lock on restart, the server has been modified. Anyway, if the servers are too easy, build a server that is a challenge. Stock Exile caters to a certain type of non-survival type player. Share this post Link to post Share on other sites