☢☠†✪Recon✪†☠☢

Selling From Create's

32 posts in this topic

you mean from a crate? you could just change the actor (arma config calls it vehicle) from the default character to a crate, should work.

or do you mean something to do with a create query in your db?

Edited by wasti

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Overwrite these to files in your mission file:

Spoiler

class CfgExileCustomCode 
{
	ExileClient_gui_wasteDumpDialog_show							=	"custom\Overwrite\ExileClient_gui_wasteDumpDialog_show.sqf";  //Sell Crates fix
	ExileClient_gui_traderDialog_updateInventoryDropdown			=	"custom\Overwrite\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf";  //Sell Crates fix
};

 

Remember to change the path.

ExileClient_gui_traderDialog_updateInventoryDropdown.sqf

ExileClient_gui_wasteDumpDialog_show.sqf

On my server I use the crate "Exile_Container_SupplyBox"

 

Enjoy.

 

*Almost forgot, when i sling the crate it sets my player as the owner, don't know if that is by default or as I used advanced sling loading before sorting out the crates.

Edited by jjvaardt
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On 7/24/2016 at 2:06 AM, jjvaardt said:

Overwrite these to files in your mission file:

  Hide contents


class CfgExileCustomCode 
{
	ExileClient_gui_wasteDumpDialog_show							=	"custom\Overwrite\ExileClient_gui_wasteDumpDialog_show.sqf";  //Sell Crates fix
	ExileClient_gui_traderDialog_updateInventoryDropdown			=	"custom\Overwrite\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf";  //Sell Crates fix
};

 

Remember to change the path.

ExileClient_gui_traderDialog_updateInventoryDropdown.sqf

ExileClient_gui_wasteDumpDialog_show.sqf

On my server I use the crate "Exile_Container_SupplyBox"

 

Enjoy.

 

*Almost forgot, when i sling the crate it sets my player as the owner, don't know if that is by default or as I used advanced sling loading before sorting out the crates.

doesnt seem to work I guess as I am not using sling load - I lifted etc using igi load but no joy 

Anyway to not have to be the owner for the crates ? 

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