MrRebo

Kicked script restriction 25 help

14 posts in this topic

I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

 

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I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

thanks man i appreciate that

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I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

where do you find the filters within gtxgaming's control pannel

 

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Haya !

Im having an issue:

Kicked restriction #0 & #7

how can i fix it ?

 

#7 "le","CUP_fnc_initShip","CUP_fnc_detachFromShip","CUP_fnc_createVehicleCargo","CUP_fnc_spawnVehicleCargo","CUP_fnc_virtualVehicle"
#0 "able ["bis_fnc_moduleInit_function",_function];

 

Edited by fau5tz

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sry but what u mean by add it on line #error+2 ?

sry new to this stuff.

This is my error : 14.03.2016 21:59:45: faustz (**.*.***.***:****) 897da36384a8e80fbcc0c3d4344c1b01 - #0 "able ["bis_fnc_moduleInit_function",_function];
_logic addeventhandler ["attributesChanged3DEN",{[_this select 0,'attributesChan"
 

which line do i have to copy ?

 

Edited by fau5tz

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8 hours ago, fau5tz said:

#0 "able ["bis_fnc_moduleInit_function",_function];
_logic addeventhandler ["attributesChanged3DEN",{[_this select 0,'attributesChan"
 

that's #0 so its line 2

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My current BE Script : BESCRIPT1.jpg

2: Generated new code:

!=#0 \"able [\"bis_fnc_moduleInit_function\",_function];\n _logic addeventhandler [\"attributesChanged3DEN\",{[_this select 0,'attributesChan"

 

Added to my script:  BESCRIPT.jpg

 

Did I understand u correctly ?

 

Thanks! Appreciated!

Edited by fau5tz

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