gonzai

I Want To Remove The Fog.

9 posts in this topic

@ExileServer\addons\exile_server_config\config.ccp

search for         "class Sunny"

Then set all of your fogValue values to 0. Do it for all weather conditions. Repack your pbo and you're good to go.

 

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What @Omen says is correct, to clarify he means for all weather key frames (ie, sunny, overcast and thunderstorm) you need to alter the fog values. if you want only clear, or only clear or thunderstorms, or some custom combination, you can define what keyframes are used for weather in the array directly above the "class Sunny"

Another possibility is that your view distance is lower than your object view distance, which often gives the effect of fog as the world fades out but objects remain in sight. Thats what this looks like to me.

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47 minutes ago, Omen said:

@ExileServer\addons\exile_server_config\config.ccp

search for         "class Sunny"

Then set all of your fogValue values to 0. Do it for all weather conditions. Repack your pbo and you're good to go.

 

 

38 minutes ago, SKGM said:

What @Omen says is correct, to clarify he means for all weather key frames (ie, sunny, overcast and thunderstorm) you need to alter the fog values. if you want only clear, or only clear or thunderstorms, or some custom combination, you can define what keyframes are used for weather in the array directly above the "class Sunny"

Another possibility is that your view distance is lower than your object view distance, which often gives the effect of fog as the world fades out but objects remain in sight. Thats what this looks like to me.

Thank you answer. But Not Work :(

I join the server.

Before:

2NOpJA.jpg

After:

VXQjDZ.jpg

Is it relevant to the visibility ?

Edited by gonzai

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56 minutes ago, gonzai said:

 

Thank you answer. But Not Work :(

I join the server.

Before:

2NOpJA.jpg

After:

VXQjDZ.jpg

Is it relevant to the visibility ?

I believe this is related to view distance

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On 12/7/2015, 1:39:23, SKGM said:

Another possibility is that your view distance is lower than your object view distance, which often gives the effect of fog as the world fades out but objects remain in sight. Thats what this looks like to me.

 

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On 03/08/2016 at 6:28 AM, TrinityNet -Senpai said:

This is because you have the view distance set too low most likely in your infiSTAR server config file..

 


/* Terrain Grid Value   */ _TGV = 40;		/* 50, 25, 12.5  */	/* if set to 50 grass will be very low for better client FPS.. default is 25 ~35 is good performance and grass :) */
/* ViewDistance Value   */ _VDV = 1000;
/* ObjectViewDistance   */ _VOV = 800;

 

Can i change view/object distance settings without owning infistar using vanilla files?

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On 3/22/2018 at 3:28 PM, Sgt Smash said:

Can i change view/object distance settings without owning infistar using vanilla files?

// Set View Distance
setTerrainGrid 3.125;
setViewDistance 1800;
setObjectViewDistance [1800, 50]; // ObjectViewDistance, shadowViewDistance

Pop that in your initPlayerLocal and initServer.

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1 hour ago, kuplion said:

// Set View Distance
setTerrainGrid 3.125;
setViewDistance 1800;
setObjectViewDistance [1800, 50]; // ObjectViewDistance, shadowViewDistance

Pop that in your initPlayerLocal and initServer.

Thanks dude will give this a try once i've cracked this R3F thing first, thanks for the reply

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