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F1Schu

Custom Loading Screen

4 posts in this topic

Any of you clever chaps on here know of a way to replace the loading screen map image? I know you can change the small box picture but I want to get rid of the box and the background map image (Altis in my case) and replace it with my own custom loading screen with a few server rules etc..

Any help with this would be very much appreciated. :)

Edited by F1Schu

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It seems you might be able to edit it in the config.cpp for the world, but not change in the mission.

These pages are very helpful for explaining what you can do from a mission presentation perspective.

https://community.bistudio.com/wiki/Mission_Presentation (general overview)

https://community.bistudio.com/wiki/Loading_Screens (the screen you are talking about)

Edited by Spartan
clarification
  • Like 3

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i no this is a really old post but where do i add this to?

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author
		description = "Stratis"; // World name
		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture

		// Loading texts displayed on the bottom of the loading screen (picked randomly)
		loadingTexts[]=
		{
			"Area of Stratis is 19.3 square kilometers.",
			"Stratis is of volcanic origin, with many rocks and crevices.",
			"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
		};
	};
};

or would it be replacing something somewhere else if so could u point me in the right direction?

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