gonzai 16 Report post Posted November 14, 2015 (edited) I installed my server CUP weapons. but does not seem attachments list. Only Magazines listed. Why? Edited November 14, 2015 by gonzai Share this post Link to post Share on other sites
Mr.Pig 36 Report post Posted November 14, 2015 We have same issues... I keep trying different variations in start up with no luck. Running Mas weapons, cup weapons and cba = no arma 3 or cup weapons work, mas weapon doRunning Mas weapons, cup weapons and asdg = no arma 3 or cup weapons work, mas weapon doRunning Mas Weapons, cup weapons (No asdg or cba) = arma 3 and mas weapons work, cup does not Share this post Link to post Share on other sites
red_ned 658 Report post Posted November 16, 2015 if it helps, I spent days working on this one, firstly loads of download of the mods showed broken files almost every time from the site, A3 and especially steam (which got things in the wrong folders for a start like @folder with @folderinside and addons inside cfgs outside).I then also had to play with the order of loading.Our start line if it helps is: -mod=@Exile;@CBA_A3;@mas;@ASDG_JR;@CUP_Weapons;@CUP_Units;@CUP_Vehicles; and does seem to be working.I have spent ages getting them into the traders too and last several hours getting into the loot tables. Share this post Link to post Share on other sites
Mr.Pig 36 Report post Posted November 17, 2015 Ok... Here is the fix. Whether it is the correct way of not... It works!!!"-servermod=@ExileServer;" "-mod=@Exile;@Bornholm;@mas;@NATO_Rus_Vehicle;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@CBA_A3;" In mission "config.cpp" at class "CfgExileCustomCode" add: ExileClient_util_gear_getCompatibleWeaponItems = "Exile_Client_edits\ExileClient_util_gear_getCompatibleWeaponItems.sqf"; ExileClient_util_item_getCompatibleWeaponItems = "Exile_Client_edits\ExileClient_util_item_getCompatibleWeaponItems.sqf"; Create a new file "ExileClient_util_gear_getCompatibleWeaponItems.sqf"/** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_weaponClassName","_weaponConfig","_compatibleItems","_getcompatibleItems"]; _weaponClassName = _this; _weaponConfig = configFile >> "CfgWeapons" >> _weaponClassName; _compatibleItems = getArray (_weaponConfig >> "magazines"); /* { if (isClass (_weaponConfig >> "WeaponSlotsInfo" >> _x)) then { _compatibleItems append getArray (_weaponConfig >> "WeaponSlotsInfo" >> _x >> "compatibleItems"); }; } forEach ["CowsSlot", "PointerSlot", "MuzzleSlot", "UnderBarrelSlot"]; */ { _getcompatibleItems = [_weaponClassName, _x] call CBA_fnc_compatibleItems; _compatibleItems append _getcompatibleItems; }forEach [101,201,301,302]; { if !(_x isEqualTo "this") then { _compatibleItems append getArray (_weaponConfig >> _x >> "magazines"); }; } forEach getArray (_weaponConfig >> "muzzles"); { _compatibleItems set [_forEachIndex, toLower _x]; } forEach _compatibleItems; _compatibleItemsCreate a new file "ExileClient_util_item_getCompatibleWeaponItems.sqf"/** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_weaponClassName","_weaponConfig","_compatibleItems","_getcompatibleItems"]; _weaponClassName = _this; _weaponConfig = configFile >> "CfgWeapons" >> _weaponClassName; _compatibleItems = getArray (_weaponConfig >> "magazines"); /* { if (isClass (_weaponConfig >> "WeaponSlotsInfo" >> _x)) then { _compatibleItems append getArray (_weaponConfig >> "WeaponSlotsInfo" >> _x >> "compatibleItems"); }; } forEach ["CowsSlot", "PointerSlot", "MuzzleSlot", "UnderBarrelSlot"]; */ { _getcompatibleItems = [_weaponClassName, _x] call CBA_fnc_compatibleItems; _compatibleItems append _getcompatibleItems; }forEach [101,201,301,302]; { if !(_x isEqualTo "this") then { _compatibleItems append getArray (_weaponConfig >> _x >> "magazines"); }; } forEach getArray (_weaponConfig >> "muzzles"); _compatibleItems 7 Share this post Link to post Share on other sites
gonzai 16 Report post Posted November 19, 2015 On 17.11.2015 07:13:28, Mr.Pig said: Ok... Here is the fix. Whether it is the correct way of not... It works!!! "-servermod=@ExileServer;" "-mod=@Exile;@Bornholm;@mas;@NATO_Rus_Vehicle;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@CBA_A3;" In mission "config.cpp" at class "CfgExileCustomCode" add: ExileClient_util_gear_getCompatibleWeaponItems = "Exile_Client_edits\ExileClient_util_gear_getCompatibleWeaponItems.sqf"; ExileClient_util_item_getCompatibleWeaponItems = "Exile_Client_edits\ExileClient_util_item_getCompatibleWeaponItems.sqf"; Create a new file "ExileClient_util_gear_getCompatibleWeaponItems.sqf" /** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_weaponClassName","_weaponConfig","_compatibleItems","_getcompatibleItems"]; _weaponClassName = _this; _weaponConfig = configFile >> "CfgWeapons" >> _weaponClassName; _compatibleItems = getArray (_weaponConfig >> "magazines"); /* { if (isClass (_weaponConfig >> "WeaponSlotsInfo" >> _x)) then { _compatibleItems append getArray (_weaponConfig >> "WeaponSlotsInfo" >> _x >> "compatibleItems"); }; } forEach ["CowsSlot", "PointerSlot", "MuzzleSlot", "UnderBarrelSlot"]; */ { _getcompatibleItems = [_weaponClassName, _x] call CBA_fnc_compatibleItems; _compatibleItems append _getcompatibleItems; }forEach [101,201,301,302]; { if !(_x isEqualTo "this") then { _compatibleItems append getArray (_weaponConfig >> _x >> "magazines"); }; } forEach getArray (_weaponConfig >> "muzzles"); { _compatibleItems set [_forEachIndex, toLower _x]; } forEach _compatibleItems; _compatibleItems Create a new file "ExileClient_util_item_getCompatibleWeaponItems.sqf" /** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_weaponClassName","_weaponConfig","_compatibleItems","_getcompatibleItems"]; _weaponClassName = _this; _weaponConfig = configFile >> "CfgWeapons" >> _weaponClassName; _compatibleItems = getArray (_weaponConfig >> "magazines"); /* { if (isClass (_weaponConfig >> "WeaponSlotsInfo" >> _x)) then { _compatibleItems append getArray (_weaponConfig >> "WeaponSlotsInfo" >> _x >> "compatibleItems"); }; } forEach ["CowsSlot", "PointerSlot", "MuzzleSlot", "UnderBarrelSlot"]; */ { _getcompatibleItems = [_weaponClassName, _x] call CBA_fnc_compatibleItems; _compatibleItems append _getcompatibleItems; }forEach [101,201,301,302]; { if !(_x isEqualTo "this") then { _compatibleItems append getArray (_weaponConfig >> _x >> "magazines"); }; } forEach getArray (_weaponConfig >> "muzzles"); _compatibleItems Not Work! :/ Share this post Link to post Share on other sites
Mr.Pig 36 Report post Posted November 21, 2015 Does work. Maybe you did something wrong or you have copied my start parameters and you don't need some.... Post rpt or explain what does or doesnt happen.... Saying not work is a terrible answer and no one can help you solve it Share this post Link to post Share on other sites
_TwiStED_ 13 Report post Posted January 30, 2016 yes this work thanks heaps but i had a player ask my why cant he stick a LRPS on a Zafir? so im wondering if thats normal? Share this post Link to post Share on other sites
Manolo 0 Report post Posted February 29, 2016 it's work, great!!! Share this post Link to post Share on other sites
marcelotk 36 Report post Posted May 8, 2016 work fine, ty! Share this post Link to post Share on other sites
lucy2990 27 Report post Posted May 13, 2016 still works this script ? i try but for me dont work .... Thanx <3 Share this post Link to post Share on other sites