Jakub_G3A3 2 Report post Posted October 16, 2015 With all respect I think color grading should be optional. I know you put a lot of work into it but I'm sorry it's simply rubbish. Colors are too saturated, especially at night. And what's with vignette effect? That's a lens error. Why should we have it in the game? I'm not controlling a lens, I'm controlling a human being. I have head, not a camera. And even if I'd had a camera instead of my head why should it have low quality lens with blur and vignetting effect? Please make the post-process effect of Exile optional. I don't want to look at yellowish radioactive grass which shines in the night on Esseker. It looks all right in the editor but on Exile server it's ugly as hell. 2 Share this post Link to post Share on other sites
Tobias Solem 559 Report post Posted October 19, 2015 Optional sounds good. Share this post Link to post Share on other sites
icomrade 3 Report post Posted October 19, 2015 You can remove the color grading by putting the following in your mission's initPlayerLocal.sqfppEffectDestroy ExileClientPostProcessingColorCorrections; ppEffectDestroy ExileClientPostProcessingBorderVignette;With the Exile color grading the game has a very noticeable green push and is virtually unplayable at night. Note: this also disables the vignette, the black edging around the screen that's most noticeable in the corners, which also needs to be scaled down at least 40% IMO. 3 Share this post Link to post Share on other sites
Mr Chicken 0 Report post Posted January 12, 2016 Where do i find initPlayerLocal.sqf Share this post Link to post Share on other sites
shan_aya 5 Report post Posted January 12, 2016 in your mission folder after using pbomanager to "unpack" your mission Share this post Link to post Share on other sites
Emton 29 Report post Posted January 17, 2016 Does anyone know where the settings for the color grading adjustments are so I can tweak the colors how I might like? Share this post Link to post Share on other sites
MGTDB 956 Report post Posted January 18, 2016 (edited) Create a new file called effect.sqf and place it in your mission root Paste this into that file ppEffectDestroy ExileClientPostProcessingColorCorrections; ppEffectDestroy ExileClientPostProcessingBorderVignette; Note: To add further color corrections, in effect.sqf, underneath, add your changes, eg "ColorCorrections" ppEffectEnable true; "ColorCorrections" ppEffectAdjust [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; "ColorCorrections" ppEffectCommit 0; Then open up initPlayerLocal.sqf and at the very top paste this line call compileFinal preprocessFileLineNumbers "effect.sqf"; Repack your mission and wave goodbye to vignette effect and the color corrections. Edited January 18, 2016 by MGTDB 2 Share this post Link to post Share on other sites
shan_aya 5 Report post Posted January 23, 2016 hi, someone to produce color correction for zombie ambiance ? thx Share this post Link to post Share on other sites
Eichi 4505 Report post Posted January 26, 2016 As far as I know, Bohemia changed the in-game color grading for the upcoming APEX update. They have basically done what we have done before. Depending on how they change the color grading in APEX, we will adjust or remove our color grading. http://dev.arma3.com/post/sitrep-00139 Quote There is the overhauled lighting configuration itself, for all terrains, times of day and weather (contrast, saturation, etc.). Share this post Link to post Share on other sites