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Aples

Streetlight Esseker ? how to turn on!

8 posts in this topic

Simulation is off by default, in your initServer.sqf you should have: 

{
    private ["_object"];

    _object = (_x select 0) createVehicle [0,0,0];
    _object setDir (_x select 2);
    _object setPosATL (_x select 1);
    _object allowDamage false;
    _object enableSimulationGlobal false; // :)
}
forEach _objects;

Try and change "enableSimulationGlobal" to "true" instead of "false", it may mess up a lot of stuff if you do it like this, but may also work  

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thx mate! 

Simulation is off by default, in your initServer.sqf you should have: 

Hidden Content

Try and change "enableSimulationGlobal" to "true" instead of "false", it may mess up a lot of stuff if you do it like this, but may also work  

 

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Simulation is off by default, in your initServer.sqf you should have: 

Hidden Content

Try and change "enableSimulationGlobal" to "true" instead of "false", it may mess up a lot of stuff if you do it like this, but may also work  

this only turn on some of the light i wish i could turn on the whole city for instance Esseker

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On 10/20/2015, 2:07:03, Digital Purge said:

How would i go making it pitch black

Set your weather to overcast and pick a date that doesn't have a full moon.

Be prepared for your players to bitch about not being able to see at night though. Maybe give everyone NVG's as part of their starting gear.

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On 15/10/2015 at 8:02 AM, ka0s said:

Simulation is off by default, in your initServer.sqf you should have: 

Hidden Content

Try and change "enableSimulationGlobal" to "true" instead of "false", it may mess up a lot of stuff if you do it like this, but may also work  

what do you think it will "mess up" ?

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