EDG

This is StupiD (Scripts.txt)

14 posts in this topic

I got a restriction 0 today after the update. I know that this practice is not good but i have disabled battleye. I guess that infastar will stop most of the problems. If someone can help me then please do so by possibly editing my scripts.txt also will provide the scripts log. 

PS i am aware that i set it to 1 i was testing passive mode and still got kicked.

09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #44 "{
if (halvStyle) then {
"Gr8s_kill_msg"		addPublicVariableEventHandler {
_id = (_this select 1);
_killerName = _id select 0;
_pi"
09.10.2015 08:58:22: EVERYDAYG4MING (MY IP) MY GUID - #37 "ons\restart.paa' color='%10'/>%18:%19</t>",

"%", 
count playableUnits,
_damage,
_wallet, 
_hunger, 
_thirst, 
_serverFPS, 
_ene"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #37 "ons\restart.paa' color='%10'/>%18:%19</t>",

"%", 
count playableUnits,
_damage,
_wallet, 
_hunger, 
_thirst, 
_serverFPS, 
_ene"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #37 "ons\restart.paa' color='%10'/>%18:%19</t>",

"%", 
count playableUnits,
_damage,
_wallet, 
_hunger, 
_thirst, 
_serverFPS, 
_ene"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:23: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:24: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:24: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:24: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:25: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"
09.10.2015 08:58:25: EVERYDAYG4MING (MY IP) MY GUID - #25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"
09.10.2015 08:58:25: EVERYDAYG4MING (MY IP) MY GUID - #44 "ed';};};
		'm7W7C3Y2C8K6M9K7b6U7Z2w2Y4n' addPublicVariableEventhandler
		{
			v1L3q2r3D5n8l1W6B5l1Z7q4P3f6Z3G4L6K9K5f7M3l=str di"
09.10.2015 08:58:25: EVERYDAYG4MING (MY IP) MY GUID - #41 "#line 1 "mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf"

[] execVM "custom\KillMessages.sqf";






[] execVM "addons\statusBar\"

 

//new2
1 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""
1 createUnit !="createunit [\"Logic"
1 createTeam
1 createAgent
1 createVehicleLocal !="createVehicleLocal [0,0,0]" !="createVehicleLocal ExileClientModelBoxPosition" !="\"#lightpoint\" createVehicleLocal"
1 callExtension
1 "setVariable [\"ExileIsLocked"
1 "setVariable [\"ExileTerritorySize"
1 "setVariable [\"ExileTerritoryBuildRights"
1 "setVariable [\"ExileTerritoryModerator"
1 "setVariable [\"ExileTerritoryLevel"
1 "setVariable [\"ExileTerritoryName"
1 "setVariable [\"ExileTerritoryMaintenanceDue"
1 "setVariable [\"ExileOwnerUID"
1 showCommandingMenu
1 setUnitRecoilCoefficient
1 setWeaponReloadingTime
1 addAction !="ExileClientInteractionHandles pushBack (_object addAction"
1 remoteexec !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\","
1 drawline3d
1 onEachFrame !="onEachFrame {};"
1 removeAllItems
1 removeAllActions
1 addbackpack !="_player addBackpackGlobal _itemClassName;" !="_player addBackpackGlobal (backpack _target);" !="_container addBackpackCargoGlobal [_itemClassName, 1];"
1 compile !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="call compile (getText" !="compileFinal" !="recompile" !="compile loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf\";" !="compile preprocessfilelinenumbers _scriptPath;" !="Limit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))}" !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then "
1 compileFinal !="compileFinal preprocessFileLineNumbers" !="compileFinal (" !="compileFinal \"(_this select 1) call ExileClient_system_network_dispatc" !="compilefinal \"true\";" !="BIS_fnc_MP_packet = compileFinal ''"; !="BIS_fnc_initParams_paramsArray = compilefinal str paramsArray"
1 onMapSingleClick
1 loadFile !="loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf"
1 createMarker
1 createVehicleCrew
1 deleteVehicleCrew !="BIS_fnc_deleteVehicleCrew" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\","deleteVehicleCrew\""
1 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="ryDropDown lbSetData [_index, netId _x];\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild"
1 setAmmo
1 setDammage
1 setDamage !="player setdamage 1" !="player setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co"
1 allVariables
1 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\n_partyButton = _display displayCtrl 4112;\n_partyButton" !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject"
1 playableUnits
1 allUnits
1 isPlayer !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif(isHidden _x) exitWith {}; \n_distance = camera" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !="e \"lastGestFreezeT\";\n\nif (_VBtemp + 25 < time) then \n{\n\nif (isPlayer _this) then {}	 \nelse\n{\nif (random 10 < 6) then \n{\n\n\n\n\n\n\nif" !="s\"];\n\n_unit = _this select 0;\n_task = _this select 1;\n\nif !(isPlayer _unit) exitWith {};\n\n_newCurrent = \"\";\n_prevCurrent = missi"
1 Exile_unit_player !="ame,1,0.04];\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="trol ctrlShow true;\n};\n_lines = \"\";\n{\nif (_x isKindOf \"Exile_Unit_Player\") then \n{\nswitch (true) do\n{\ncase ((damage _x) isEqualT"
1 execVM !="_dummy = ['Init', _params] execVM '\A3\ui_f\scripts\pauseLoadinit.sqf';" !="all bis_fnc_progressloadingscreen;\n\n\nif (isserver) then {\n[] execvm \"initServer.sqf\";\n\"initServer.sqf\" call bis_fnc_logFormat;\n}" !="ript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> \"" !="BIS_fnc_execVM" !"execVM \"\A3\Structures_F\scripts" !="[\"exile_client\trashBin\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="_sxr = _this execvm \"\GNT_C185\scr\C185Init.sqf\";" !="[_this select 0] execvm \"\GNT_C185\scr\G_CheckEngine.sqf\"" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"" !="([this, 0] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")"
1 camCreate !="\"camera\" camCreate ExileClientModelBoxCameraPosition;" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="keUAV\") then {\nBIS_fnc_establishingShot_fakeUAV = \"Camera\" camCreate [10,10,10];\n};\n\nBIS_fnc_establishingShot_fakeUAV cameraEffe"
1 ExileClient_gui_safezone_safeESP !="20 call ExileClient_gui_safezone_safeESP" !="ExileClient_gui_safezone_safeESP = compileFinal preprocessFileLineNumbers" !="exile_client\code\ExileClient_gui_safezone_safeESP.sqf"
1 eventHandler !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding\"" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="lePlayerInSafezone = true;\nExileSafeZoneEspEH = addMissionEventHandler [\"Draw3D\",{20 call ExileClient_gui_safezone_safeESP}];\nEx" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !="functions_f\Missions\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\functions_f\Misc\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\functions_f\Misc\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\functions_f_EPA\Misc\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle"  !="il { !(isNull player) };\n\"PublicMessage\" addPublicVariableEventHandler compileFinal \"(_this select 1) call ExileClient_system_ne" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="utton = _display displayctrl         21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n" !="] call bis_fnc_MP;\n};\n};\n\n\nif (isServer) then\n{\naddMissionEventHandler[\"HandleDisconnect\",\n{\nprivate[\"_unit\",\"_unitVar\",\"_side\"]" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="mData\",_customData];\n\nsleep 0.1;\n};\n};\n};" !="addMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="AI \"TARGET\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="leClient_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !=" - Playing intro...\";\n\n\nplayMusic \"ExileTrack01\";\naddMusicEventHandler [\"MusicStop\", {[] spawn {sleep 10; playMusic \"ExileTrack0" !="tText (toUpper (ctrlText _control));\n\n\n_display displayaddeventhandler\n[\n\"mousemoving\",\n\"\n				_display = _this select 0;\n				(_d" !="le \"BIS_RscMissionScreen_video\") displayctrl 1100) ctrladdeventhandler [\"videoStopped\",\"bis_fnc_playvideo_videoStopped = true; \"" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="\n\nBIS_fnc_advHint_hintHandlers = true;\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n								_key = _this select 1;\n								\n		" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="utton = _display displayctrl 	21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n							with uinamespace do {\n							" !="	\n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="};\n\n\n_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\",\"with uinamespace do {['pipClicked',_thi" !="D\", \"PLAIN\", 1, false];  \nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="splay = _params select 0;\n_ehKeyDown = _display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="t_gui_notification_event_addNotification;\n};\nremoveMissionEventHandler [\"Draw3D\",ExileSafeZoneEspEH];\nplayer allowDamage true;\np" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler];	" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="\"})) then {\n([] call BIS_fnc_displayMission) displayRemoveEventHandler [\"KeyDown\", uiNamespace getVariable \"BIS_fnc_establishing"

 

Edited by EDG

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Why do you expect that people here will do it instead of you? BEfilters are not hard. 

They all are based in scripts.txt replace spaces with \n and use \ before quotation marks. Remember that //new is line -1 then:

line 44 will be line 44-2=42 of your scripts.txt.

you need to add !="your converted \"script\" using \n and stuff" at the end. And done....

 

Did u update befilters alongside with server files?

#25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"

this is infistar's

Edited by WD-40

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You obviously didn't add the Battleye exceptions for KillMessages.sqf and statusBar.sqf, like the other guys told you to after updating to the newest version. Theres absolutely no reason to open up another thread with the same useless topic about the same issues.

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You obviously didn't add the Battleye exceptions for KillMessages.sqf and statusBar.sqf, like the other guys told you to after updating to the newest version. Theres absolutely no reason to open up another thread with the same useless topic about the same issues.

Unless you have a answer to help me, then you should not be posting just to farm Post. Like seriously there are people out there that will help and then there are people like you that just post a smart ass remark and really it don't help.

 

Also you think if it would of worked in the other post which is a different issue i would be posting again. 

 

Edited by EDG

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Why do you expect that people here will do it instead of you? BEfilters are not hard. 

They all are based in scripts.txt replace spaces with \n and use \ before quotation marks. Remember that //new is line -1 then:

line 44 will be line 44-2=42 of your scripts.txt.

you need to add !="your converted \"script\" using \n and stuff" at the end. And done....

 

Did u update befilters alongside with server files?

#25 "r diag_tickTime;};
	BE_WHITE_LIST_ME = nil;
	_AHKickOFF = compileFinal '
		sleep 0.1;
		(findDisplay 46)closeDisplay 0;
		if(!is"

this is infistar's

I do not expect people to do it, i do how ever believe some people will respond with legitimate answers. Do you think in so of my post helping others i had to do it no i did it because i felt like helping them i dont just post to post.

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Unless you have a answer to help me, then you should not be posting just to farm Post. Like seriously there are people out there that will help and then there are people like you that just post a smart ass remark and really it don't help.

 

Also you think if it would of worked in the other post which is a different issue i would be posting again. 

2 of my 2 posts contain the answer to your issue and the proper way to go about getting more help. My intention is to not to "farm post" or to leave "a smart ass remark" - information/the solutions to a specific issue should be bundled and searchable (by adding a proper thread topic). Spreading the information/way to solve an issue across multiple threads is nonsense. 

Like @WD-40 said, Battleye filters are not hard to understand. (especially if someone already presented you the solution and did the work for you) But there are still people, including me, who are happy to help you and everyone searching for the same solution. I just pointed out that you already made about post the same issue.

Edited by fat

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I do not expect people to do it, i do how ever believe some people will respond with legitimate answers. Do you think in so of my post helping others i had to do it no i did it because i felt like helping them i dont just post to post.

You could edit your previous topic mate. Always remember to update BEfilters.
 

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2 of my 2 posts contain the answer to your issue and the proper way to go about getting more help. My intention is to not to "farm post" or to leave "a smart ass remark" - information/the solutions to a specific issue should be bundled and searchable (by adding a proper thread topic). Spreading the information/way to solve an issue across multiple threads is nonsense. 

Like @WD-40 said, Battleye filters are not hard to understand. (especially if someone already presented you the solution and did the work for you) But there are still people, including me, who are happy to help you and everyone searching for the same solution. I just pointed out that you already made about post the same issue.

They did not work and i have tried with another fellow coder and it still does not work. I do appreciate your help on the last post but did not WORK

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