VeteranGames 1 Report post Posted October 8, 2015 Hello all! I was wondering , has anyone found out how to make a certain music file play upon joining the server?If anyone knows could you please share that info! CheersVeteran Share this post Link to post Share on other sites
Lucid_Games 3 Report post Posted October 8, 2015 description.ext class CfgSounds{ sounds[] = {Intro}; class Intro { name = "Intro"; sound[] = {"\custom\intro.ogg", 1, 1}; titles[] = {}; };}; create folder called custom in you mpmission folder after you extract the pbo..drop the song make it an ogg format and call it like that 2 Share this post Link to post Share on other sites
VeteranGames 1 Report post Posted October 9, 2015 (edited) Thanks a lot dude!EDIT: Dosen't Work D: Edited October 9, 2015 by VeteranGames Share this post Link to post Share on other sites
Warsheep 126 Report post Posted October 10, 2015 description.ext class CfgSounds{ sounds[] = {Intro}; class Intro { name = "Intro"; sound[] = {"\custom\intro.ogg", 1, 1}; titles[] = {}; };}; create folder called custom in you mpmission folder after you extract the pbo..drop the song make it an ogg format and call it like thatthen u need to call this sound on a sqf file. With this u definet it only. Share this post Link to post Share on other sites
Capt Caveman 10 Report post Posted January 13, 2016 But just remember that whatever music you want to play, it will increase the size of the mission.pbo... Share this post Link to post Share on other sites
-SnowMan- 0 Report post Posted October 17, 2018 (edited) This is a long long dead thread but i was wondering can it be possible to play a random 1 of a list of say 6-7 tacks? so each time you or anyone loads in they may get a different song to the last time I or they logged in Edited October 17, 2018 by -SnowMan- Share this post Link to post Share on other sites
ZERO COOL 0 Report post Posted March 3 i have this on my server, thing is i want to add ANOTHER sound file for a missile warning script. any ideas on how to add multiple sound files in that file? this below AS IS call and error saying the sound file is allready defined with BOTH class CfgSounds { sounds[] = {Intro}; class Intro { name = "Intro"; sound[] = {"\intro\intro.ogg", 1, 1}; titles[] = {}; }; sounds[] = {}; class MWarningAlarm { name = "MWarningAlarm"; sound[] = {"custom\MWarning\alarm.ogg", 0.4, 0.8}; titles[] = {}; }; }; Share this post Link to post Share on other sites
ZERO COOL 0 Report post Posted March 3 LMAOOOO, sorry was drunk as fk last night and saw my own error when i checked in for an answer rofl! love me some Budweiser and coding! i forgot to remove the }; in between the sound files Share this post Link to post Share on other sites