nark0t1k 40 Report post Posted October 1, 2015 (edited) Hi allI'm here for talking about performance and share information all togheter To have clean and good information the best way was to share a lot of information about your config before post it Hardware:- OS: Windows Server 2008 R2- CPU: Intel Xeon-e3 1245 V3 - SSD 256Go- 32Go Ram- 1 Gbps (700Mbps Down / 850Mbps Up)Start Line Info: start "arma3" "arma3server.exe" -port=2302 -maxMem=8192 -exThreads=7 -enableHT -mod=@Exile; -serverMod=@Arma3Log;@Marma; -world=empty "-cfg=cfg\basic.cfg" "-config=cfg\confignp.cfg" -bepath=C:\arma3exile\battleye -nosplash -autoinit -noSound -noPause -loadMissionToMemoryCustom InformationConfig.cfg and arma.cfg was default from Exile updatetbb4malloc_bi : Come from last dwarden push --> https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmExecutable: Arma3Server comme from last dwarden push (look up)Reboot: Every 4hoursCUSTOM SCRIPT- Personal Bike System- Mission AI Systeme DMSPerf Example: UPTIME: 2h30Another example ... 5min after reboot player come back and ... lose 20 fps EDIT 02/10- remove -malloc... to batch start file- add -loadMissionToMemory to batch start file Edited October 2, 2015 by nark0t1k Share this post Link to post Share on other sites
MGTDB 956 Report post Posted October 1, 2015 You don't need to define tbb4 malloc as it defaults to that. Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted October 1, 2015 You don't need to define tbb4 malloc as it defaults to that.Thanks will adjust this Share this post Link to post Share on other sites
second_coming 836 Report post Posted October 2, 2015 I would try and reduce your construction count to less than 8000 and reduce your restart cycle to 2 hours Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted October 2, 2015 (edited) Yeah less construction will try next Exile update (probably make a wipe)Restart cycle 2 hours: FPS drop happen 2-3 min after reboot then we keep FPS for 4 hours rebootI just don't understand why lose 20 fps "in 1 frame" than keep this goodDoesn't use -malloc= anymore (Update my first post thank to MGTDB)Here is server UPTIME : 3hKeep less than 8 member and doesn't get the "20 FPS LOSE IN 1 FRAME" Edited October 2, 2015 by nark0t1k Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted October 3, 2015 Use fresh 0.9.3 not any custom code :-(There are 1173 PlayersThere are 11575 ObjectsThere are 486 VehiclesThere are 539 ContainersThere are 92 Territories Share this post Link to post Share on other sites
Crazy Harry 4 Report post Posted October 5, 2015 One thing, not that it helps but that memory parameter you have set to 8192MB maxes out at 2047MB and cannot use more as it's a 32bit exe. Yes, PAE can help. I'm not sure if Arma was built using the /LARGEADDRESSAWARE parameter though. Share this post Link to post Share on other sites
Torndeco 233 Report post Posted October 5, 2015 (edited) Default Max Memory for Arma i believe is still 2GBYou can set arma to around 3GB, it can start to crash randomly around/over 3.2GB. Arma will try to free memory around 75%-80% setting of max memorySo if you are using 2GB Max Memory, you would see alot of memory faults in mARMA when your server is at 1.8GBAnyway a max memory of 3GB should be plently for an armaserver. Edited October 6, 2015 by Torndeco Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted October 6, 2015 Thanks Will adjust it to -maxMem=3072 Share this post Link to post Share on other sites
nark0t1k 40 Report post Posted October 7, 2015 (edited) Try new dedicated host Windows 2008I7-4790kEvery setting like first serverRemove DMS AI missionRemove all Object and FlagRemove all containerRemoving container only (AI DMS activate) Edited October 7, 2015 by nark0t1k Share this post Link to post Share on other sites