[x] iDanich

ACiDy Configurable Spawn & Trade zones [w8ing 4 patch]

252 posts in this topic

ACD_SZ - ACiDy Configurable Spawn & Trade zones

Version 0.5.2 for @ExileServer 0.9.20b

N_KryaNera.thumb.jpg.a56458e301765b611d2

 N_E_MolosAirfield.thumb.jpg.673b3827b994S_E_Selekano.thumb.jpg.6b275951388b61456S_W_Dump.thumb.jpg.33e3213f0f679af99b5f8S_Eginio.thumb.jpg.98b24ea424db8891a9f3bE_Almyra.thumb.jpg.a3fecf4911d212a2df159N_Atsalis.thumb.jpg.4e774f4c108ff28e113cacd_sz_billboards.thumb.jpg.8490fab233f8acd_sz_051.thumb.jpg.91f516b1afbd3b5b7b8

Features:

  • Turn ON and OFF any SZ including default Exile (nothing will be built)
  • Turn ON and OFF any safe zone trigger
  • Turn ON and OFF any specified trader
  • Turn ON and OFF unlocking vehicles in SZ upon restart
  • Turn ON and OFF disabling rope (lift) for locked vehicles
  • Turn ON and OFF repair vehicles upon restart
  • Turn ON and OFF refuel vehicles upon restart
  • Configurable predefined SZ vehicle spawn positions to prevent vehicles spawn in midair
  • Seperate function to find vehicle position
  • Vehicle purchase error:13 now returns information about why it didn't found position for purchased vehicle if it didn't
  • Configure Spawn zones up to 5 own custom zones in addition to 12 preconfigured
  • Configurable Spawn zone marker name and position
  • Replace Trader City texture with 1024x512 jpg file (sample PSD and JPG files included)
  • Added option to change SZ/SPAWN search radius for construction (default is 1000)
  • Server side pbo addon is back
  • Props moved to server side
  • Battleye filters included

Notice

Follow installation instructions @GitHub: https://github.com/d4n1ch/acd_SZ/blob/master/README.md

GitHub:https://github.com/d4n1ch/acd_SZ

DOWNLOAD:https://github.com/d4n1ch/acd_SZ/archive/master.zip

 

Edited by [x] iDanich
  • Like 9

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Was hoping you would repost ^^

I Had a suggestion, Could you add posters at each trade city for owners to add their images to. I can see that being extremely useful for rules.

  • Like 2

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Hi can you edit the distance in which you can build from a trade or spawn zone with this script? ive noticed you have to be very far away from these zones to be able to build a base, which is pretty annoying.

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Hi can you edit the distance in which you can build from a trade or spawn zone with this script? ive noticed you have to be very far away from these zones to be able to build a base, which is pretty annoying.

And done.

acd_sz_construction_radius_control = true;
acd_sz_isTraderZoneNearby_search_radius = 500; /* Default is 1000 */
acd_sz_isSpawnZoneNearby_search_radius = 500; /* Default is 1000 */

 

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would you possibly know where the default safe zones are in the exile code? cos im sure there's some zones in random places , it wouldn't let me build at  a castle and it was about 5km from a trader or spawn zone....

 

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