Kuchenplatte

Persistence Infection FIX for RZInfection

4 posts in this topic

Here is a fix for Persistence Infection if you use the RZInfection MOD.
Please just Copy and Paste this File.

Spoiler

/**
 * ExileServer_object_player_database_load
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * Modified by DirtySanchez @ DonkeyPunch.INFO
 * RZI Persistence Code
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_data","_oldPlayerObject","_playerUID","_sessionID","_position","_direction","_player","_clanID","_clanName","_clanData","_clanGroup","_devFriendlyMode","_devs","_requestingPlayer","_bambiPlayer","_headgear","_goggles","_binocular","_primaryWeapon","_handgunWeapon","_secondaryWeapon","_currentWeapon","_uniform","_vest","_backpack","_uniformContainer","_vestContainer","_backpackContainer","_assignedItems"];
_data = _this select 0;
_oldPlayerObject = _this select 1;
_playerUID = _this select 2;
_sessionID = _this select 3;
_name = name _oldPlayerObject;
_position = [_data select 11, _data select 12, _data select 13];
_direction = _data select 10;
_player = (createGroup independent) createUnit ["Exile_Unit_Player", _position, [], 0, "CAN_COLLIDE"];
_player setDir _direction;
_player setPosATL _position;
_player disableAI "FSM";
_player disableAI "MOVE";
_player disableAI "AUTOTARGET";
_player disableAI "TARGET";
_player disableAI "CHECKVISIBLE";
_clanID = (_data select 42);
_clanName = (_data select 43);
if !((typeName _clanID) isEqualTo "SCALAR") then
{
    _clanID = -1;
    _clanData = [];
}
else
{
    _clanData = missionnamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]];
    if(isNull (_clanData select 5))then
    {
        _clanGroup = createGroup independent;
        _clanData set [5,_clanGroup];
        _clanGroup setGroupIdGlobal [_clanData select 0];
        missionNameSpace setVariable [format ["ExileServer_clan_%1",_clanID],_clanData];
    }
    else
    {
        _clanGroup = (_clanData select 5);
    };
    [_player] joinSilent _clanGroup;
};
_player setDamage (_data select 3);
_player setName _name;
_player setVariable ["ExileMoney", (_data select 38), true];
_player setVariable ["ExileScore", (_data select 39)];
_player setVariable ["ExileKills", (_data select 40)];
_player setVariable ["ExileDeaths", (_data select 41)];
_player setVariable ["ExileClanID", _clanID];
_player setVariable ["ExileClanData", _clanData];
_player setVariable ["ExileName", _name]; 
_player setVariable ["ExileOwnerUID", _playerUID]; 
_player setVariable ["ExileDatabaseID", _data select 0];
_player setVariable ["ExileHunger", _data select 4];
_player setVariable ["ExileThirst", _data select 5];
_player setVariable ["ExileAlcohol", _data select 6]; 
_player setVariable ["ExileTemperature", _data select 44]; 
_player setVariable ["ExileWetness", _data select 45]; 
_player setVariable ["ExileIsBambi", false];
_player setVariable ["ExileXM8IsOnline", false, true];
_player setOxygenRemaining (_data select 7);
_player setBleedingRemaining (_data select 8);
_player setVariable ["ExileLocker", (_data select 46), true];
[_player, _data select 9] call ExileClient_util_player_applyHitPointMap;
_devFriendlyMode = getNumber (configFile >> "CfgSettings" >> "ServerSettings" >> "devFriendyMode");
if (_devFriendlyMode isEqualTo 1) then 
{
    _devs = getArray (configFile >> "CfgSettings" >> "ServerSettings" >> "devs");
    {
        if ((getPlayerUID _requestingPlayer) isEqualTo (_x select 0))exitWith 
        {
            if((name _requestingPlayer) isEqualTo (_x select 1))then
            {
                _bambiPlayer setVariable ["ExileMoney", 500000, true];
                _bambiPlayer setVariable ["ExileScore", 100000];
            };
        };
    }
    forEach _devs;
};
_player call ExileClient_util_playerCargo_clear;
_headgear = _data select 23;
if (_headgear != "") then
{
    _player addHeadgear _headgear;
};
_goggles = _data select 20;
if (_goggles != "") then
{
    _player addGoggles _goggles;
};
_binocular = _data select 24;
if (_binocular != "") then
{
    _player addWeaponGlobal _binocular;
};
_primaryWeapon = _data select 26;
if (_primaryWeapon != "") then 
{
    _player addWeaponGlobal _primaryWeapon;
    removeAllPrimaryWeaponItems _player;
    { 
        if (_x != "") then
        {
            _player addPrimaryWeaponItem _x; 
        };
    } 
    forEach (_data select 27);
};
_handgunWeapon = _data select 22;
if (_handgunWeapon != "") then
{
    _player addWeaponGlobal _handgunWeapon;
    removeAllHandgunItems _player;
    { 
        if (_x != "") then
        {
            _player addHandgunItem _x; 
        };
    } 
    forEach (_data select 21);
};
_secondaryWeapon = _data select 28;
if (_secondaryWeapon != "") then
{
    _player addWeaponGlobal _secondaryWeapon;
    { 
        if (_x != "") then
        {
            _player addSecondaryWeaponItem _x; 
        };
    } 
    forEach (_data select 29);
};
 _currentWeapon = _data select 19;
if (_currentWeapon != "") then
{
     _player selectWeapon _currentWeapon;
};

    _player addWeaponItem [_x select 0, [_x select 1, _x select 2, _x select 3]];

forEach (_data select 25);
_uniform = _data select 30;
_vest = _data select 34;
_backpack = _data select 15;
if (_uniform != "") then 
{
    _player forceAddUniform _uniform;
};
if (_vest != "") then
{
    _player addVest _vest;
};
if (_backpack != "") then
{
    _player addBackpackGlobal _backpack;
};
_uniformContainer = uniformContainer _player;
if !(isNil "_uniformContainer") then
{
    { 
        _uniformContainer addWeaponCargoGlobal _x; 
    } 
    forEach (_data select 33);
    { 
        _uniformContainer addMagazineAmmoCargo [_x select 0, 1, _x select 1]; 
    } 
    forEach (_data select 32);
    { 
        _uniformContainer addItemCargoGlobal _x; 
    } 
    forEach (_data select 31);
};
_vestContainer = vestContainer _player;
if !(isNil "_vestContainer") then
{
    { 
        _vestContainer addWeaponCargoGlobal _x; 
    } 
    forEach (_data select 37);
    { 
        _vestContainer addMagazineAmmoCargo [_x select 0, 1, _x select 1]; 
    } 
    forEach (_data select 36);
    { 
        _vestContainer addItemCargoGlobal _x; 
    } 
    forEach (_data select 35);
};
_backpackContainer = backpackContainer _player;
if !(isNil "_backpackContainer") then
{
    { 
        _backpackContainer addWeaponCargoGlobal _x; 
    } 
    forEach (_data select 18);
    { 
        _backpackContainer addMagazineAmmoCargo [_x select 0, 1, _x select 1]; 
    } 
    forEach (_data select 17);
    { 
        _backpackContainer addItemCargoGlobal _x; 
    } 
    forEach (_data select 16);
};
_assignedItems = _data select 14;
if !(_assignedItems isEqualTo []) then
{
    {
        _player linkItem _x;
    }
    forEach _assignedItems;
};
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "thermalVision") isEqualTo 0) then 
{
    _player addEventHandler ["WeaponAssembled", {(_this select 1) disableTIEquipment true;}];
};

//RZ Infection Persistence Block
_rziData = format ["getInfection:%1", _player getVariable["ExileOwnerUID",""]] call ExileServer_system_database_query_selectSingle;
_infection = parsenumber (_rziData select 0);
diag_log format ["_infection Type: %1, _infection value: %2",(typeName _infection),_infection];

_player setVariable ["ryanzombiesinfected", _infection, true];
if(_infection > 0)then {
 [_player, RESISTANCE] execVM "\rzinfection\code\infection.sqf";
};

[
    _sessionID, 
    "loadPlayerResponse", 
    [
        (netId _player),
        str (_player getVariable ["ExileScore", 0]),
        (_player getVariable ["ExileKills", 0]),
        (_player getVariable ["ExileDeaths", 0]),
        (_player getVariable ["ExileHunger", 100]),
        (_player getVariable ["ExileThirst", 100]),
        (_player getVariable ["ExileAlcohol", 0]),
        (_player getVariable ["ExileClanData", []]),
        (_player getVariable ["ExileTemperature", 0]),
        (_player getVariable ["ExileWetness", 0])
    ]

call ExileServer_system_network_send_to;
[_sessionID, _player] call ExileServer_system_session_update;
true

Cheers and Best Regards

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Thank you for the fix, maybe better to pastebin it, most people will just copy/paste it from here, along with any formatting that may be, or not within the text.

Just to avoid the:

Spoiler

易encountered instead of '=' 

;D

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