Gristle

Unsung Vehicle Music

4 posts in this topic

Has anyone tried to get the Unsung music to work with Exile? The mousewheel menu still shows the addAction functions but they do not work. The other mod-specific functions like deploying camo, launching flares and smoke grenades do. I've tried listing each of the songs in my description.ext under cfgsounds and pointing to the Unsung files like so:

    class BadMoonRising
    {
        name = "BadMoonRising";
        sound[] = {"\uns_air\sounds\BadMoonRising.ogg",1,1};
        titles[] = {};
    };

Unfortunately this hasn't worked either. Can anyone offer advice?

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Bullshit. All you have to do is change something in your CfgRemoteExec.hpp

Add this in it:

Spoiler

class Commands
    {
        mode=1;
        jip=0;
        class say3D { allowedTargets=0; };
    };

 

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On 4/9/2019 at 4:53 AM, Anhor said:

Bullshit. All you have to do is change something in your CfgRemoteExec.hpp

Add this in it:

  Hide contents

class Commands
    {
        mode=1;
        jip=0;
        class say3D { allowedTargets=0; };
    };

 

I appreciate the assist. Unfortunately that did not correct the issue. I had already added 'class uns_mbox_fnc_remoteSay3D { allowedTargets=0; };' which is the call in tannoy.sqf, located in the uns_air.pbo. I'm not sure if those need to be revised as allowedTargets = 1 but I suspected it wouldn't make a difference if 0 didn't work.

Edited by Gristle
Formatting

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We use the unsung vietnam war mod now for more than a year on our server and for us it works perfect.

I do not understand why it not working for you ......... suspect.

I hope you deleted all the changes you made in the description.exe?

 

Edited by Anhor

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