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A3 Wounding System - AIS Revive (HELP)

18 posts in this topic

Add the following into your discription.ext file:

class CfgFunctions {
	#include "AIS\cfgFunctions.hpp"
};
#include "AIS\Effects\BarDlg.hpp"

if you already have class CfgFunctions in your description file then only add in #include "ASI\cfgFunctions.hpp"

drop in the ASI folder into your mission folder. Repack the folder into a PBO and launch. Pretty basic.

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I enabled it on all units cause was using a local server with only me online for preliminary testing

probably need to do something more to enable all AIS functions, but it's beyond my comprehension lvl atm :D

description.ext

Spoiler

class CfgFunctions
    {
        #include "AIS\Core\cfgFunctions.hpp"
        #include "AIS\System\cfgFunctions.hpp"
        #include "AIS\Effects\cfgFunctions.hpp"
        #include "AIS\Damage\cfgFunctions.hpp"
    };

#include "AIS\Effects\BarDlg.hpp" //last row

 

init.sqf

Spoiler

if (!isServer)  then
{
[] execVM "AIS\Core\fn_aisInitHost.sqf";
};

if(hasInterface) then  
{
[] execVM "AIS\Core\fn_postinit.sqf";
};

 

screenshots

Spoiler

MipHDLC.jpg

kWUOr7E.jpg

 

Keep getting this in my rpt (no longer sure if client or server (zzz -,-))

Scripting function 'bis_fnc_call' is not allowed to be remotely executed

 

Edited by Brenner
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On 11/14/2018 at 1:59 PM, Beowulfv said:

Add the following into your discription.ext file:

class CfgFunctions {
	#include "AIS\cfgFunctions.hpp"
};
#include "AIS\Effects\BarDlg.hpp"

if you already have class CfgFunctions in your description file then only add in #include "ASI\cfgFunctions.hpp"

drop in the ASI folder into your mission folder. Repack the folder into a PBO and launch. Pretty basic.

Seems that isn't all that is needed though.. for Exile it seems to have either no compatibility or more steps that are required. I 

 

On 12/10/2018 at 5:49 PM, Brenner said:

 

I enabled it on all units cause was using a local server with only me online for preliminary testing

probably need to do something more to enable all AIS functions, but it's beyond my comprehension lvl atm :D

description.ext

  Hide contents

class CfgFunctions
    {
        #include "AIS\Core\cfgFunctions.hpp"
        #include "AIS\System\cfgFunctions.hpp"
        #include "AIS\Effects\cfgFunctions.hpp"
        #include "AIS\Damage\cfgFunctions.hpp"
    };

#include "AIS\Effects\BarDlg.hpp" //last row

 

init.sqf

  Hide contents

if (!isServer)  then
{
[] execVM "AIS\Core\fn_aisInitHost.sqf";
};

if(hasInterface) then  
{
[] execVM "AIS\Core\fn_postinit.sqf";
};

 

screenshots

  Reveal hidden contents

MipHDLC.jpg

kWUOr7E.jpg

 

Keep getting this in my rpt (no longer sure if client or server (zzz -,-))

Scripting function 'bis_fnc_call' is not allowed to be remotely executed

 

Did you have any further luck on this with Exile? I can't get AIS to even give me options or markers sadly.

I assume it likely needs something Class Identify: section of the Config.cpp similar to the way Enigma Revive works.

Edited by DanteMccloud

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7 hours ago, DanteMccloud said:

Seems that isn't all that is needed though.. for Exile it seems to have either no compatibility or more steps that are required. I 

 

Did you have any further luck on this with Exile? I can't get AIS to even give me options or markers sadly.

I assume it likely needs something Class Identify: section of the Config.cpp similar to the way Enigma Revive works.

Sadly, RL kicked in so I didn't have time to pursue it.

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I currently have it mostly working, just need to do a few more tweaks and if I manage to get it seemless I'll happily share with y'all. Need to get the Zombies from Ravage to deal damage as it currently stands they can wack you all day and nothing happens... Then also need to get the FAK working as it auto changes FAK to "Bandages (basic)" and they are not usable lol.

a few other tiny details but that is the majority of it.

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