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yunnie14

please help custom client.pbo sign does not pass

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I'v got a server and have some custom changes, there are some files must be changed in exile_client.pbo.  But when I trun the  verifySignatures on on my server the exile_client.pbo could not pass.

I'v used DSUtils to resign a new key for my server but it does't work.  Addon builder creates a config.bin by auto so that the client.pbo will be breaked.

Sorry about my bad eng, can somebady help me ...

Thanks so much!

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2 hours ago, yunnie14 said:

I'v got a server and have some custom changes, there are some files must be changed in exile_client.pbo.  But when I trun the  verifySignatures on on my server the exile_client.pbo could not pass.

I'v used DSUtils to resign a new key for my server but it does't work.  Addon builder creates a config.bin by auto so that the client.pbo will be breaked.

Sorry about my bad eng, can somebady help me ...

Thanks so much!

add your client re-writes into your mission PBO then call them in your main mission config :

class CfgExileCustomCode
{
	// Defib Revive
	ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf";
	ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf";
};


so in my mission PBO folder custom/EnigmaRevive there is an over write for the file ExileClient_object_player_event_onInventoryOpened.sqf which exists in the client PBO, this should solve the issues of trying to make your own exile client as this would require all sorts of tricky stuff as you would need to create a completely separate mod which isn't downloadable on connect.

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1 hour ago, Beowulfv said:

You do not edit the exile_client pbo. You create overwrites for those files in your mission pbo. 

That it works,thanks very much!

Another question is that whether the config.bin in client.pbo can be create an overrite in the mission file?

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15 minutes ago, yunnie14 said:

Another question is that whether the config.bin in client.pbo can be create an overrite in the mission file?

I'm pretty sure you can't make any changes to that file, but you might be able to create something server side (Server addon) or client side (mission pbo) that will overlap it. But I haven't tried to do anything like that yet.

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15 minutes ago, red_ned said:

add your client re-writes into your mission PBO then call them in your main mission config :


class CfgExileCustomCode
{
	// Defib Revive
	ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf";
	ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf";
};

so in my mission PBO folder custom/EnigmaRevive there is an over write for the file ExileClient_object_player_event_onInventoryOpened.sqf which exists in the client PBO, this should solve the issues of trying to make your own exile client as this would require all sorts of tricky stuff as you would need to create a completely separate mod which isn't downloadable on connect.

Can the config.bin in client.pbo created an overwrite in the mission PBO? I changed the maxsoldierload  for example.

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15 minutes ago, yunnie14 said:

Can the config.bin in client.pbo created an overwrite in the mission PBO? I changed the maxsoldierload  for example.

As far as I am aware you can only use this method for files inside exile_client.pbo in the folder "code"

Anything else would mean publishing a new mod in full

Edited by red_ned

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13 minutes ago, Beowulfv said:

I'm pretty sure you can't make any changes to that file, but you might be able to create something server side (Server addon) or client side (mission pbo) that will overlap it. But I haven't tried to do anything like that yet.

I was edit the backpack maxload and crated an client side addon to load and that was work right on my server. But the maxsoldierload is in the file exile_client.pbo I do not know how to build a new one.

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13 minutes ago, red_ned said:

As far as I am aware you can only use this method for files inside exile_client.pbo in the folder "code"

Anything else would mean publishing a new mod in full

Thanks for your help!

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If you are trying to change carry amounts you will need to add in an additional mod. This is not Altis Life. It is not written into the source code.

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