Malcain 1 Report post Posted September 14, 2018 (edited) Hello Exile community. I am trying to implement bright nights on my server. But I am stuck with getting it work like intended. So, I try to use SetAperture and SetApertureNew commands. But the only way I managed to get them working is only if I put them in the endless "While do" loop at the begginning of init.sqf file, which obviously stops all other settings and scripts from continuing. I tried making the same while do loop in other sqf files which I call from init.sqf, and none seems to work. I am not sure where to look. I know that there is a setting for aperture in cfgworlds class, may it cause the problem? Is there anyone who managed to get setaperture working in a scripted .sqf way? Because that's what I need. I need to change aperture depenging on the ingame server time, which can only be done via .sqf scripts. Edited September 14, 2018 by Malcain Share this post Link to post Share on other sites
kuplion 1785 Report post Posted September 14, 2018 Why not just set your time/date to a full moon and remove the overcast? Share this post Link to post Share on other sites
Malcain 1 Report post Posted September 14, 2018 Managed to fix it, something was weird server-side I think, because same code worked well when tried another day.@kuplion I am making anti-gamma abuse nights with dynamic weather. And even without overcast and setting to full-moon phase it didn't do the trick quite well enough. 1 Share this post Link to post Share on other sites