NeverAgain 81 Report post Posted September 6, 2018 Please have and using someone this ? Players can be knocked out when shot Players can bleed to death with proper credit given to the killer Players can apply aid to other players via scroll wheel actions Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted September 6, 2018 dont really know what you are talking about. the last question is you can get a defib to revive someone and this is it here if this is what you are after 1 Share this post Link to post Share on other sites
Riker2335 171 Report post Posted September 6, 2018 7 hours ago, NeverAgain said: Players can bleed to death with proper credit given to the killer I believe this is an ARMA limitation and "bug" where deaths don't get properly attributed. ARMA 2 could do it under some circumstances but it wasn't reliable as far as I remember. 7 hours ago, NeverAgain said: Players can be knocked out when shot I believe the Enigma Exile Revive will provide similar functionality to this. To solve it properly though, you'd probably need to redesign the ARMA 3 health system which is all that Exile is utilising currently as far as I know. There have been some efforts to integrate ACE3 but you may have to do some investigating on this one as I don't know the current status of these efforts. 1 Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted September 7, 2018 13 hours ago, Riker2335 said: I believe this is an ARMA limitation and "bug" where deaths don't get properly attributed. ARMA 2 could do it under some circumstances but it wasn't reliable as far as I remember. I believe the Enigma Exile Revive will provide similar functionality to this. To solve it properly though, you'd probably need to redesign the ARMA 3 health system which is all that Exile is utilising currently as far as I know. There have been some efforts to integrate ACE3 but you may have to do some investigating on this one as I don't know the current status of these efforts. If you look here John this use on this addon An in depth medical system - Players can be knocked out when shot Players can bleed to death with proper credit given to the killer Players can apply aid to other players via scroll wheel actions 1 Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted September 7, 2018 I found this: JohnO_fnc_applyBandageToPlayer.sqf private ["_addRespect"]; _patient = _this select 0; call ExileClient_gui_interactionMenu_unhook; player playActionNow "Medic"; player removeItem "Exile_Item_Bandage"; sleep 4; _patient setVariable ["ExileReborn_clientBandaged",true,true]; if (time - ExileReborn_healingCoolDown >= ExileReborn_lastHealingReward) then { ExileReborn_lastHealingReward = time; _addRespect = 120; [_addRespect,0,true] call JohnO_fnc_updateRespectAndTabs; }; ["InfoTitleAndText", [ "Bandage applied", format ["I have applied a bandage to their wounds - %1 respect", _addRespect] ] ] call ExileClient_gui_toaster_addTemplateToast; JohnO_fnc_maintainKnockOut.sqf private ["_duration","_soundArray","_soundDelay","_lastSound"]; _duration = _this select 0; _soundArray = ["sounds\hit1.ogg","sounds\hit2.ogg","sounds\hit3.ogg","sounds\hit4.ogg","sounds\hit5.ogg","sounds\hit6.ogg","sounds\hit7.ogg","sounds\hit8.ogg","sounds\hit9.ogg"]; _soundDelay = 10; _lastSound = time; sleep 2; player switchMove "AcinPercMrunSnonWnonDf_agony"; ExileReborn_playerIsKnockedOut = true; disableUserInput true; cutText ["","BLACK OUT",5]; while {_duration > 0} do { _duration = _duration - 1; if (time - _soundDelay >= _lastSound) then { _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + (selectRandom _soundArray); playSound3D [_soundToPlay, player, false, getPos player, 10, 1, 35]; _lastSound = time; }; titleText [format["Unconcious - %1",_duration],"PLAIN"]; if !(alive player) exitWith {}; uiSleep 1; }; cutText ["","BLACK IN",5]; ExileReborn_playerIsKnockedOut = false; disableUserInput false; JohnO_fnc_playCustomHitSound.sqf private ["_soundArray"]; _soundArray = ["sounds\hit1.ogg","sounds\hit2.ogg","sounds\hit3.ogg","sounds\hit4.ogg","sounds\hit5.ogg","sounds\hit6.ogg","sounds\hit7.ogg","sounds\hit8.ogg","sounds\hit9.ogg"]; _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + (selectRandom _soundArray); playSound3D [_soundToPlay, player, false, getPos player, 10, 1, 35]; uiSleep 3; ExileRebornClient_CustomHit_soundIsPlaying = false; Here is ineraction menu for apply Bandage,instadog and pressure class Pressure: ExileAbstractAction { title = "Apply Pressure"; condition = "((alive ExileClientInteractionObject) && (isBleeding ExileClientInteractionObject) && (ExileClientInteractionObject distance player < 3))"; action = "_this call JohnO_fnc_applyPressureToWound"; }; class Bandage: ExileAbstractAction { title = "Apply Bandage"; condition = "((alive ExileClientInteractionObject) && (isBleeding ExileClientInteractionObject) && ('Exile_Item_Bandage' in (magazines player)) && (ExileClientInteractionObject distance player < 3))"; action = "_this call JohnO_fnc_applyBandageToPlayer"; }; class InstaDoc: ExileAbstractAction { title = "Apply InstaDoc"; condition = "((alive ExileClientInteractionObject) && ('Exile_Item_InstaDoc' in (magazines player)) && (ExileClientInteractionObject distance player < 3))"; action = "_this call JohnO_fnc_applyInstaDocToPlayer"; }; Hmmm how to add to Exile? Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted September 8, 2018 No help with this ? Share this post Link to post Share on other sites