basics 1 Report post Posted August 5, 2018 hi everybody. I have a server running altis exile and i think installing a big momma to blowout a wall is to damn log. Iv seen before where to change the time (in seconds)but cant remember where to set it. Iv must have read all the server files to see what does what If someone knows what file i can change this time setting up a big momma id be happy to know. cheers Share this post Link to post Share on other sites
Magn 24 Report post Posted August 5, 2018 AFAIK, there is no way to change planting time. Looked through the configs and the mod config, and saw that there is no file to change it. Share this post Link to post Share on other sites
Kappa Slappa 43 Report post Posted August 5, 2018 It only takes 7 mins... Share this post Link to post Share on other sites
MGTDB 956 Report post Posted August 7, 2018 (edited) First, pull ExileClient_action_execute.sqf from client files, then edit the line _actionConfig = configFile >> "CfgExileDelayedActions" >> _actionName; To _actionConfig = missionconfigFile >> "CfgExileDelayedActions" >> _actionName; Then, at the very bottom of your mission config.cpp add this, edit to taste (note: I have changed animations to stop player clipping into items) Spoiler class CfgExileDelayedActions { class Abstract { duration = 10; abortInCombatMode = 1; durationFunction = ""; animation = ""; animationType = "switchMove"; failChance = 0; conditionFunction = ""; completedFunction = ""; abortedFunction = ""; failedFunction = ""; }; class RepairVehicle: Abstract { duration = 60; abortInCombatMode = 1; animation = "Exile_Acts_RepairVehicle01_Animation01"; conditionFunction = "ExileClient_action_repairVehicle_condition"; completedFunction = "ExileClient_action_repairVehicle_completed"; }; class HotwireVehicle: Abstract { duration = 180; failChance = 50; abortInCombatMode = 1; animation = "Acts_TerminalOpen"; conditionFunction = "ExileClient_action_hotwireVehicle_condition"; completedFunction = "ExileClient_action_hotwireVehicle_completed"; failedFunction = "ExileClient_action_hotwireVehicle_failed"; }; class StealFlag: Abstract { duration = 300; abortInCombatMode = 1; durationFunction = "ExileClient_action_stealFlag_duration"; animation = "Acts_TerminalOpen"; conditionFunction = "ExileClient_action_stealFlag_condition"; completedFunction = "ExileClient_action_stealFlag_completed"; }; class HideBody: Abstract { duration = 10; animation = "Exile_Shovel_Dig01"; conditionFunction = "ExileClient_action_HideBody_condition"; completedFunction = "ExileClient_action_HideBody_completed"; }; class PlantChargeWood: Abstract { duration = 60; abortInCombatMode = 0; animation = "Acts_TerminalOpen"; conditionFunction = "ExileClient_action_breaching_condition"; completedFunction = "ExileClient_action_breaching_completed"; failedFunction = "ExileClient_action_breaching_failed"; abortedFunction = "ExileClient_action_breaching_aborted"; }; class PlantChargeMetal: PlantChargeWood { duration = 120; }; class PlantChargeConcrete: PlantChargeWood { duration = 180; }; class RepairConstruction: Abstract { animation = "Exile_Acts_RepairVehicle01_Animation01"; durationFunction = "ExileClient_action_repairConstruction_duration"; conditionFunction = "ExileClient_action_repairConstruction_condition"; completedFunction = "ExileClient_action_repairConstruction_completed"; }; class GutAnimal: Abstract { duration = 20; animationType = "playMoveNow"; animation = "AinvPknlMstpSnonWnonDr_medic5"; conditionFunction = "ExileClient_action_GutAnimal_condition"; completedFunction = "ExileClient_action_GutAnimal_completed"; }; class HackLock: Abstract { animationType = "switchMove"; animation = "Acts_TerminalOpen"; abortInCombatMode = 0; failChanceFunction = "ExileClient_action_hackLock_failChance"; durationFunction = "ExileClient_action_hackLock_duration"; conditionFunction = "ExileClient_action_hackLock_condition"; completedFunction = "ExileClient_action_hackLock_completed"; failedFunction = "ExileClient_action_hackLock_failed"; abortedFunction = "ExileClient_action_hackLock_aborted"; }; class GrindLock: Abstract { animationType = "switchMove"; animation = "Acts_TerminalOpen"; abortInCombatMode = 0; failChanceFunction = "ExileClient_action_grindLock_failChance"; durationFunction = "ExileClient_action_grindLock_duration"; conditionFunction = "ExileClient_action_grindLock_condition"; completedFunction = "ExileClient_action_grindLock_completed"; failedFunction = "ExileClient_action_grindLock_failed"; abortedFunction = "ExileClient_action_grindLock_aborted"; }; }; Pack your mission file when done Edited August 7, 2018 by MGTDB 2 Share this post Link to post Share on other sites