rooies

How to add mod vehicles and weapons to traders

4 posts in this topic

5 hours ago, rooies said:

Could somebody please help me?

I added the mods to my Arma 3 server folder but have no idea how to get the items to show up in the trader

Config.cpp

class CfgExileArsenal
{
	class Exile_Uniform_BambiOverall				{ quality = 1; price = 1; sellPrice = 1; };

	///////////////////////////////////////////////////////////////////////////////
	// Civillian Clothing
	///////////////////////////////////////////////////////////////////////////////
	class U_C_Journalist 							{ quality = 1; price = 20; };
	class U_C_Poloshirt_blue 						{ quality = 1; price = 20; };
	class U_C_Poloshirt_burgundy 					{ quality = 1; price = 20; };
	class U_C_Poloshirt_salmon 						{ quality = 1; price = 20; };
	class U_C_Poloshirt_stripped 					{ quality = 1; price = 20; };
	class U_C_Poloshirt_tricolour 					{ quality = 1; price = 20; };
	class U_C_Poor_1 								{ quality = 1; price = 20; };
	class U_C_Poor_2 								{ quality = 1; price = 20; };
	class U_C_Poor_shorts_1 						{ quality = 1; price = 20; };
	class U_C_Scientist 							{ quality = 1; price = 20; };
	class U_OrestesBody 							{ quality = 1; price = 40; };
	class U_Rangemaster 							{ quality = 1; price = 40; };
	class U_NikosAgedBody 							{ quality = 1; price = 40; };
	class U_NikosBody 								{ quality = 1; price = 40; };
	class U_Competitor 								{ quality = 1; price = 40; };

and here in config.cpp

	class Uniforms
	{
		name = "Uniforms";
		icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
		items[] =
		{
			"U_C_Journalist",
			"U_C_Poloshirt_blue",
			"U_C_Poloshirt_burgundy",
			"U_C_Poloshirt_salmon",
			"U_C_Poloshirt_stripped",
			"U_C_Poloshirt_tricolour",
			"U_C_Poor_1",
			"U_C_Poor_2",
			"U_C_Poor_shorts_1",
			"U_C_Scientist",
			"U_OrestesBody",
			"U_Rangemaster",
			"U_NikosAgedBody",
			"U_NikosBody",
			"U_Competitor",
			"U_B_CombatUniform_mcam",
			"U_B_CombatUniform_mcam_tshirt",
			"U_B_CombatUniform_mcam_vest",
			"U_B_CombatUniform_mcam_worn",
			"U_B_CTRG_1",
			"U_B_CTRG_2",
			"U_B_CTRG_3",
			"U_I_CombatUniform",
			"U_I_CombatUniform_shortsleeve",
			"U_I_CombatUniform_tshirt",
			"U_I_OfficerUniform",
			"U_O_CombatUniform_ocamo",
			"U_O_CombatUniform_oucamo",
			"U_O_OfficerUniform_ocamo",
			"U_B_SpecopsUniform_sgg",
			"U_O_SpecopsUniform_blk",
			"U_O_SpecopsUniform_ocamo",
			"U_I_G_Story_Protagonist_F",
			"Exile_Uniform_Woodland",
			"U_C_HunterBody_grn",
			"U_IG_Guerilla1_1",
			"U_IG_Guerilla2_1",
			"U_IG_Guerilla2_2",
			"U_IG_Guerilla2_3",
			"U_IG_Guerilla3_1",
			"U_BG_Guerilla2_1",
			"U_IG_Guerilla3_2",
			"U_BG_Guerrilla_6_1",
			"U_BG_Guerilla1_1",
			"U_BG_Guerilla2_2",
			"U_BG_Guerilla2_3",
			"U_BG_Guerilla3_1",
			"U_BG_leader",
			"U_IG_leader",
			"U_I_G_resistanceLeader_F",
			/*"U_B_FullGhillie_ard",
			"U_B_FullGhillie_lsh",
			"U_B_FullGhillie_sard",
			"U_B_GhillieSuit",
			"U_I_FullGhillie_ard",
			"U_I_FullGhillie_lsh",
			"U_I_FullGhillie_sard",
			"U_I_GhillieSuit",
			"U_O_FullGhillie_ard",
			"U_O_FullGhillie_lsh",
			"U_O_FullGhillie_sard",
			"U_O_GhillieSuit",*/
			"U_I_Wetsuit",
			"U_O_Wetsuit",
			"U_B_Wetsuit",
			"U_B_survival_uniform",
			"U_B_HeliPilotCoveralls",
			"U_I_HeliPilotCoveralls",
			"U_B_PilotCoveralls",
			"U_I_pilotCoveralls",
			"U_O_PilotCoveralls",
			//Apex
			"U_B_T_Soldier_F",
			"U_B_T_Soldier_AR_F",
			"U_B_T_Soldier_SL_F",
			//"U_B_T_Sniper_F",
			//"U_B_T_FullGhillie_tna_F",
			"U_B_CTRG_Soldier_F",
			"U_B_CTRG_Soldier_2_F",
			"U_B_CTRG_Soldier_3_F",
			"U_B_GEN_Soldier_F",
			"U_B_GEN_Commander_F",
			"U_O_T_Soldier_F",
			"U_O_T_Officer_F",
			//"U_O_T_Sniper_F",
			//"U_O_T_FullGhillie_tna_F",
			"U_O_V_Soldier_Viper_F",
			"U_O_V_Soldier_Viper_hex_F",
			"U_I_C_Soldier_Para_1_F",
			"U_I_C_Soldier_Para_2_F",
			"U_I_C_Soldier_Para_3_F",
			"U_I_C_Soldier_Para_4_F",
			"U_I_C_Soldier_Para_5_F",
			"U_I_C_Soldier_Bandit_1_F",
			"U_I_C_Soldier_Bandit_2_F",
			"U_I_C_Soldier_Bandit_3_F",
			"U_I_C_Soldier_Bandit_4_F",
			"U_I_C_Soldier_Bandit_5_F",
			"U_I_C_Soldier_Camo_F",
			"U_C_man_sport_1_F",
			"U_C_man_sport_2_F",
			"U_C_man_sport_3_F",
			"U_C_Man_casual_1_F",
			"U_C_Man_casual_2_F",
			"U_C_Man_casual_3_F",
			"U_C_Man_casual_4_F",
			"U_C_Man_casual_5_F",
			"U_C_Man_casual_6_F",
			"U_B_CTRG_Soldier_urb_1_F",
			"U_B_CTRG_Soldier_urb_2_F",
			"U_B_CTRG_Soldier_urb_3_F"
		};
	};

 

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On 2. 8. 2018 at 11:35 PM, rooies said:

Thx alot but where do i get the class names of my mod and do i have to put any mod files inside the mission file?

I use Arma3 virtual reality for vehicles classname and virtual arsenal for guns,vests,clothes....

btw no only add to startup parametes..add bikey to key folder and mod @modname to server

Edited by NeverAgain

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