El Rabito 78 Report post Posted May 31, 2018 (edited) Use this instead -> Edited June 20, 2018 by El Rabito Battleye filter 4 Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted May 31, 2018 Thanks on behalf of others! 2 Share this post Link to post Share on other sites
Snake72 1 Report post Posted June 2, 2018 Like this script But change in SalvageVehicleHeli.sqf. if (ExileClientPlayerIsInCombat) exitWith { ["ErrorTitleAndText",["Failed!", "You need a Foolbox + Crowbar + Grinder + Hammer"]] call ExileClient_gui_toaster_addTemplateToast; To: if (ExileClientPlayerIsInCombat) exitWith { ["ErrorTitleAndText",["Failed!", "You cannot salvage a vehicle while in combat!"]] call ExileClient_gui_toaster_addTemplateToast; 1 Share this post Link to post Share on other sites
El Rabito 78 Report post Posted June 3, 2018 @Snake72 Thanks, i changed it :) Share this post Link to post Share on other sites
rb19810507 4 Report post Posted June 3, 2018 How can i change this so i can salvage not only "dead" vehicles?I any way to get the parts in random number after salvaging?Thanks for your nice work!!!!! Share this post Link to post Share on other sites
El Rabito 78 Report post Posted June 3, 2018 4 hours ago, rb19810507 said: How can i change this so i can salvage not only "dead" vehicles?I any way to get the parts in random number after salvaging?Thanks for your nice work!!!!! It's meant only for vehicle wrecks. You could use this, you can salvage wheels, engine,fuel tank, main rotor, rear rotor. Share this post Link to post Share on other sites
rb19810507 4 Report post Posted June 5, 2018 thanks for reply.I look at it. Share this post Link to post Share on other sites