nike871 0 Report post Posted March 18, 2018 (edited) Hi guys. with the update to 1.80 and Exile mod 1.0.4 ceased to work properly server restarts. At the appointed time, the server simply turns off. in 1.76 1.0.3 there was no such problem. version infistar v90 Infistar v88 Arma 3 1.76 Exile mod 1.0.3 exile_server_config Spoiler class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = "19920320"; // Autolocks server until its ready to accept players useAutoLock = 1; // Server will autoLock at that time before restart (minutes) restartAutoLock = 3; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {3, 56}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 1; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages =0; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server */ useShutdown = 0; }; EXILE_AHAT_CONFIG.hpp Spoiler class infiSTAR_RESTART_SYSTEM { enableSystem = "true"; /* Locks the server when it starts, adds an eventhandler that kciks all players "on join" until the mpmission is initiated. That was the server can start up more properly and "build" all bases before the first players get in.. */ LOCK_ON_RESTART = "true"; /* I would recommend to use USE_RESTART_TIME_IN_M = "true"; instead of USE_RESTART_FIXED_TIME_ARRAY */ USE_RESTART_TIME_IN_M = "true"; /* Restart time in minutes (default: 180min == 3 hours) */ RESTART_TIME_IN_M = 240; /* diag_tickTime (starts with arma3server.exe), time (starts with mpmission init) */ TIME_FUNCTION_USED = "diag_tickTime"; USE_RESTART_FIXED_TIME_ARRAY = "true"; RESTART_TIMES[] = { /* {hour,minute} .. put in the times when your server is supposed to restart (real time). */ {03,59}, {07,59}, {11,59}, {15,59}, {19,59}, {23,59} }; USE_SHUTDOWN = "true"; SERVER_END_FUNCTION = "#restartserver"; /* SERVER_END_FUNCTION -> #shutdown or #restartserver */ RESTART_WARNING_SOUND = "air_raid"; /* for example: Alarm or air_raid */ LOCK_MIN_BEFORE_SHUTDOWN = 5; /* Locks the server x min before it gets shutdown */ RESTART_IN_X_ARRAY[] = {15,10,5,4,3,2,1}; /* Announce the a restart x mins before it happens (x stands for each number) */ }; Infistar v90 Arma 3 1.80 Exile mod 1.0.4 exile_server_config Spoiler class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = "19920320"; // Autolocks server until its ready to accept players useAutoLock = 1; // Server will autoLock at that time before restart (minutes) restartAutoLock = 3; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {3, 56}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 1; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages =0; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server */ useShutdown = 0; }; EXILE_AHAT_CONFIG.hpp Spoiler class infiSTAR_RESTART_SYSTEM { enableSystem = "true"; /* */ LOCK_ON_RESTART = "true"; /* I would recommend to use USE_RESTART_TIME_IN_M = "true"; instead of USE_RESTART_FIXED_TIME_ARRAY */ USE_RESTART_TIME_IN_M = "true"; /* Restart time in minutes (default: 180min == 3 hours) */ RESTART_TIME_IN_M = 240; /* diag_tickTime (starts with arma3server.exe), time (starts with mpmission init) */ TIME_FUNCTION_USED = "diag_tickTime"; USE_RESTART_FIXED_TIME_ARRAY = "false"; RESTART_TIMES[] = { /* {hour,minute} .. put in the times when your server is supposed to restart (real time). */ {03,59}, {07,59}, {11,59}, {15,59}, {19,59}, {23,59} }; USE_SHUTDOWN = "true"; SERVER_END_FUNCTION = "#restartserver"; /* SERVER_END_FUNCTION -> #shutdown or #restartserver */ RESTART_WARNING_SOUND = "air_raid"; /* for example: Alarm or air_raid */ LOCK_MIN_BEFORE_SHUTDOWN = 5; /* Locks the server x min before it gets shutdown */ RESTART_IN_X_ARRAY[] = {15,10,5,4,3,2,1}; /* Announce the a restart x mins before it happens (x stands for each number) */ }; The settings of the infistar are the same in both cases. On version 1.80 of Exile 1.0.4, the server console simply closes and the server does not start again. Help me sorry for my bad english Edited March 18, 2018 by nike871 Share this post Link to post Share on other sites
infiSTAR 1293 Report post Posted March 18, 2018 What console? Either use the Exile restart system or mine; Not both Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted March 18, 2018 My infistar restart settings for v90 Spoiler class infiSTAR_RESTART_SYSTEM { enableSystem = "true"; /* Locks the server when it starts, adds an eventhandler that kciks all players "on join" until the mpmission is initiated. That was the server can start up more properly and "build" all bases before the first players get in.. */ LOCK_ON_RESTART = "false"; /* I would recommend to use USE_RESTART_TIME_IN_M = "true"; instead of USE_RESTART_FIXED_TIME_ARRAY */ USE_RESTART_TIME_IN_M = "true"; /* Restart time in minutes (default: 180min == 3 hours) */ RESTART_TIME_IN_M = 240; /* diag_tickTime (starts with arma3server.exe), time (starts with mpmission init) */ TIME_FUNCTION_USED = "diag_tickTime"; USE_RESTART_FIXED_TIME_ARRAY = "false"; RESTART_TIMES[] = { /* {hour,minute} .. put in the times when your server is supposed to restart (real time). */ {00,00}, {02,00}, {04,00}, {06,00}, {08,00}, {10,00}, {12,00}, {14,00}, {16,00}, {18,00}, {20,00}, {22,00} }; USE_SHUTDOWN = "true"; SERVER_END_FUNCTION = "#shutdown"; /* SERVER_END_FUNCTION -> #shutdown or #restartserver */ RESTART_WARNING_SOUND = "air_raid"; /* for example: Alarm or air_raid */ LOCK_MIN_BEFORE_SHUTDOWN = 15; /* Locks the server x min before it gets shutdown */ RESTART_IN_X_ARRAY[] = {15,10,5,2}; /* Announce the a restart x mins before it happens (x stands for each number) */ }; my exile_server_config restart settings with the rcon settings Spoiler class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = "not telling haha"; // Autolocks server until its ready to accept players useAutoLock = 3; // Server will autoLock at that time before restart (minutes) restartAutoLock = 5; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {4, 0}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 1; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages = 1; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server. If set to 0, it will execute '#restart' */ useShutdown = 0; }; so i would use the infistar setting for restart as not only i have these i also have a server restart that the server itself restarts good luck Share this post Link to post Share on other sites
nike871 0 Report post Posted March 18, 2018 server console Share this post Link to post Share on other sites
nike871 0 Report post Posted March 18, 2018 48 minutes ago, hogansheroes said: Настройки перезапуска infistar для v90 Скрыть содержимое class infiSTAR_RESTART_SYSTEM { enableSystem = "true"; / * Заблокирует сервер при его запуске, добавляет обработчик событий, который kciks всех игроков «присоединяется» до тех пор, пока не начнется mpmission. Это значит, что сервер может запускать более правильно и «строить» все базы до того, как первые игроки войдут .. * / LOCK_ON_RESTART = «false»; / * Я бы рекомендовал использовать USE_RESTART_TIME_IN_M = "true"; вместо USE_RESTART_FIXED_TIME_ARRAY * / USE_RESTART_TIME_IN_M = "true"; / * Время перезапуска в минутах (по умолчанию: 180 мин = 3 часа) * / RESTART_TIME_IN_M = 240; / * diag_tickTime (начинается с arma3server.exe), время (начинается с mpmission init) * / TIME_FUNCTION_USED = "diag_tickTime"; USE_RESTART_FIXED_TIME_ARRAY = "false"; RESTART_TIMES [] = {/ * {час, минута} .. введите время, когда ваш сервер должен перезагрузиться (в реальном времени). * / {00,00}, {02,00}, {04,00}, {06,00}, {08,00}, {10,00}, {12,00}, {14,00}, {16,00}, {18,00}, {20,00}, {22,00} }; USE_SHUTDOWN = "true"; SERVER_END_FUNCTION = "#shutdown"; / * SERVER_END_FUNCTION -> #shutdown или #restartserver * / RESTART_WARNING_SOUND = "air_raid"; / * например: Alarm или air_raid * / LOCK_MIN_BEFORE_SHUTDOWN = 15; / * Блокирует сервер x min до его завершения * / RESTART_IN_X_ARRAY [] = {15,10,5,2}; / * Объявлять перезагрузку x mins до того, как это произойдет (x означает каждый номер) * / }; my exile_server_config перезапускает настройки с настройками rcon Скрыть содержимое class RCON { / * Обратите внимание, что для этого вам нужно иметь serverCommandPassowrd, определенный в config.cfg и BE enabled * / // Это должно соответствовать config.cfg serverCommandPassword serverPassword = «не сообщать ха-ха»; // Автоблокирует сервер, пока он не будет готов к использованию игроками useAutoLock = 3; // Сервер будет автозагрузкой в это время перед перезапуском (минуты) restartAutoLock = 5; / * Количество часов и минут вашего периода перезапуска. Примеры: {4, 0} = Каждые 4 часа {1, 30} = каждые полтора часа (кто, черт возьми, сделает это?) * / RestartTimer [] = {4, 0}; / * Убирает игроков перед повторным запуском, чтобы предотвратить потерю передач. Мы настоятельно рекомендуем использовать это! 0 = выкл. 1 = на * / useAutoKick = 1; / * За несколько минут до того, как сервер ударит игроков, которые не отключились до перезапуска. Должно быть, по крайней мере, две минуты! * / kickTime = 2; / * Самоочевидный 0 = выкл. 1 = on * / useRestartMessages = 1; / * Количество минут до перезапуска, чтобы сообщить игрокам. Используйте только полные минуты здесь. Значение, подобное 5.5, не было проверено. * / restartWarningTime [] = {15, 10, 5, 3}; / * Если установлено значение 1, сервер выполнит '#shutdown', чтобы попытаться завершить работу сервера. Если установлено значение 0, он выполнит '#restart' * / useShutdown = 0; }; поэтому я бы использовал настройку infistar для перезагрузки, поскольку не только у меня есть, у меня также есть перезагрузка сервера, что сам сервер перезапускает удачу I understood correctly, are you using autostart infistar? without a bat testing process? Share this post Link to post Share on other sites
nike871 0 Report post Posted March 18, 2018 1 hour ago, infiSTAR said: What console? Either use the Exile restart system or mine; Not both I used the autostart infistar. At the appointed time, the server simply turns off and does not start. in exile_server_config the serverPassword line was not filled and turned off everything there. Restarts are obtained only through infistar. what can be? Share this post Link to post Share on other sites
infiSTAR 1293 Report post Posted March 18, 2018 well if you use #shutdown on infiSTAR, it will not restart if you use #restartserver it should restart it properly; however that is an ArmA function which is called, which used to work very good. But as we know the ArmA development team, they might have broken it. Did not test that again Share this post Link to post Share on other sites
nike871 0 Report post Posted March 18, 2018 15 minutes ago, infiSTAR said: ну, если вы используете #shutdown на infiSTAR, он не перезапустится если вы используете #restartserver он должен перезапустить его должным образом; однако это функция ArmA, которая называется, которая работает очень хорошо. Но, как мы знаем команду разработчиков ArmA, они могли сломать ее. Не проверял это снова used #restartserver Share this post Link to post Share on other sites
Gera31 0 Report post Posted August 28, 2018 I have infistar93 and something different happens to me: when the server finishes reading the files of mission and starts well, it raises a secondary console, next to the server, when the server tries to restart the crash occurs and I do not understand what the problem is. Share this post Link to post Share on other sites