geekm0nkey 144 Report post Posted February 27, 2018 Couldn't find if this was addressed before so I'll start a topic. Is there a technical or logical reason that the trader data couldn't be put into a database instead of being statically stored in the mission file? There is so much potential that could be gained from making the data dynamic rather than static. Here is a list of pro's i could think of by having all the trader data be stored in the database. supply and demand (limit quantities, limit locations) [This is a game of survival after all.] real time changes (can raise lower prices near real-time, add/remove items or groups of items without downing the server) optional ability to create and maintain access to trader offline for web integration makes a user trade center more attractive, if items have limits. would promote resource gathering (IE: base building, PVP and raiding) If items are limited, where you cannot just go buy them.. My proposal would be thus. First column in the trader database would be location, say something like this ["trader name #1","trader name #2"] this defines where that line item is available to be sold. Then you could add some more columns such as active, quantity on hand, max available, resupply interval. then all other information currently stored in the static files such as, item name, quality, price, sell price. I know its pretty late in the game for a change like this.. But I feel it would add a whole new dynamic to the game.. Feel free to let me know what you think or if there is anything that may cause this to not be feasible. 3 Share this post Link to post Share on other sites
maxvel 1 Report post Posted February 27, 2018 It would be very good, and I've seen it on a single server. 1 Share this post Link to post Share on other sites
geekm0nkey 144 Report post Posted February 27, 2018 This is nearly, exactly what I was talking about. (as long as its database driven not flat file) unfortunately someone has made this proprietary for this one and only server. (I can understand the need to be unique) but the community would, as a whole benefit from a feature such as this. 1 Share this post Link to post Share on other sites
maxvel 1 Report post Posted February 27, 2018 If you do this it will be very invaluable. Share this post Link to post Share on other sites
StokesMagee 871 Report post Posted February 28, 2018 Epoch Share this post Link to post Share on other sites
geekm0nkey 144 Report post Posted February 28, 2018 (edited) 4 hours ago, StokesMagee said: Epoch Thanks stokes, lets all switch to epoch.. good advice.. Edited February 28, 2018 by geekm0nkey Share this post Link to post Share on other sites
Chainsaw Squirrel 144 Report post Posted February 28, 2018 hell half of epoch has been already ported over or emulated here... why not that too 2 Share this post Link to post Share on other sites
Sir_Joker 54 Report post Posted February 28, 2018 (edited) On 27.2.2018 at 6:14 PM, geekm0nkey said: as long as its database driven not flat file All Trader items are stored in the database - every trader has his own stock, - prices are dependent on stock and player respect, so it is possible to have different prices on different traders. And there is an xm8 App which shows teh stock of every tradercity. I am waiting on Exile 1.04 and if the add on is working with it i am thinking about publishing it. Atm i am trying to seperate all changes i made in mpmissions to get it to work. Edited February 28, 2018 by Sir_Joker 5 Share this post Link to post Share on other sites
geekm0nkey 144 Report post Posted February 28, 2018 Cool, that's excellent news. Share this post Link to post Share on other sites
Slider 21 Report post Posted March 26, 2018 Any update on this? I would love to be able to implement it Share this post Link to post Share on other sites