Smithyy 4 Report post Posted February 5, 2018 Hi im trying to get http://www.armaholic.com/page.php?id=32697 Radiation and Post-apocalyptic script working on my my exile server now its half working but it seems the exile weather is interfering with it is there a way to totally disable the weather for exile Share this post Link to post Share on other sites
dekela 129 Report post Posted February 5, 2018 make an override for 'ExileServer_system_weather_thread_weatherSimulation.sqf' like so Spoiler /** * ExileServer_system_weather_thread_weatherSimulation * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /*private["_interval","_keyframes","_keyframeName","_keyframeConfig"]; _interval = round(getNumber (configFile >> "CfgSettings" >> "Weather" >> "interval") * 60); _keyframes = getArray (configFile >> "CfgSettings" >> "Weather" >> "keyframes"); _keyframeName = selectRandom _keyframes; _keyframeConfig = configFile >> "CfgSettings" >> "Weather" >> _keyframeName; _interval setFog getNumber (_keyframeConfig >> "fogValue"); _interval setFog [ getNumber (_keyframeConfig >> "fogValue"), getNumber (_keyframeConfig >> "fogDecay"), getNumber (_keyframeConfig >> "fogBase") ]; _interval setOvercast (getNumber (_keyframeConfig >> "overcast")); _interval setWaves (getNumber (_keyframeConfig >> "waves")); _interval setWindStr (getNumber (_keyframeConfig >> "wind")); _interval setGusts (getNumber (_keyframeConfig >> "gusts")); _interval setRain (getNumber (_keyframeConfig >> "rain")); _interval setLightnings (getNumber (_keyframeConfig >> "lightnings")); _interval setRainbow (getNumber (_keyframeConfig >> "rainbows"));*/ true Share this post Link to post Share on other sites
Bob_the_K 105 Report post Posted February 6, 2018 So I have the exact opposite problem. I have a set of tailored weather keyframes I use on all my servers. I recently put up a Chernarus Redux server using these files: My keyframes work perfectly on all my other servers. Redux forces the weather to permanently be very heavily overcast, almost to the point of being dark. I have not been able to figure out where in the mission files they're overriding my keyframes. I've gone through all the files I can think of without de-PBOing the mod itself. I'v even zeroed out all the weather parameters in mission.sqm. I even looked for the file you suggest but it's not in the overrides. I tried to unbin the .bin files in the PBOs but for some reason it fails. I get "not a valid raP file". I've also tried copying the vanilla weather file and adding it to my overrides hoping that it would override the overrides. No luck. Any thoughts? Share this post Link to post Share on other sites
Smithyy 4 Report post Posted February 10, 2018 On 2/5/2018 at 11:13 AM, dekela said: make an override for 'ExileServer_system_weather_thread_weatherSimulation.sqf' like so Reveal hidden contents /** * ExileServer_system_weather_thread_weatherSimulation * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /*private["_interval","_keyframes","_keyframeName","_keyframeConfig"]; _interval = round(getNumber (configFile >> "CfgSettings" >> "Weather" >> "interval") * 60); _keyframes = getArray (configFile >> "CfgSettings" >> "Weather" >> "keyframes"); _keyframeName = selectRandom _keyframes; _keyframeConfig = configFile >> "CfgSettings" >> "Weather" >> _keyframeName; _interval setFog getNumber (_keyframeConfig >> "fogValue"); _interval setFog [ getNumber (_keyframeConfig >> "fogValue"), getNumber (_keyframeConfig >> "fogDecay"), getNumber (_keyframeConfig >> "fogBase") ]; _interval setOvercast (getNumber (_keyframeConfig >> "overcast")); _interval setWaves (getNumber (_keyframeConfig >> "waves")); _interval setWindStr (getNumber (_keyframeConfig >> "wind")); _interval setGusts (getNumber (_keyframeConfig >> "gusts")); _interval setRain (getNumber (_keyframeConfig >> "rain")); _interval setLightnings (getNumber (_keyframeConfig >> "lightnings")); _interval setRainbow (getNumber (_keyframeConfig >> "rainbows"));*/ true Yeah this didn't work unfortunately , in spectator the weather mod shows but in game itself as a player it doesn't so no hope Share this post Link to post Share on other sites
dekela 129 Report post Posted February 10, 2018 that overwrite will indeed remove all exile induced weather, its what i use so i can run a 3rd party weather script. are you sure you have installed the mod correctly? Share this post Link to post Share on other sites