Dutchy

[WIP]Bezopasno Trader city [Chernarusredux]

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                                                      107410_screenshots_20180105014134_1.jpg
                                                                                                        Bezopasno Trader City


What is this?
Bezopasno is a Apocalyptic version of a trader city for the Chernarusredux map. The project is still a Work in progress however will be released very soon. I've always wanted to make a trader like this and I've finely done it :). I'll be working on the project as much as I can, adding and fixing this as I go. Don't worry I won't add to much as its got quite alot of objects already.

Release date
Soon™, the first version will be released around 6th of January TO BE ANNOUNCED.

Compatibility
Currently it will only work for Chernarusredux NOT Chernarus. I will make it usable for Chernarus in a later stage. I know that in the video other mods are used aswel (RHS). Don't worry I'll make sure it will work :)

What's up with the name?
The city's name used to be 'Opasnost' which stands for 'Danger', when survivors took over the town they renamed it to 'Bezopasno' which stands for 'Safety'.

Good to know
The city is located north of 'Rogovo', see map.
There are 2 entraces, 1 north and 1 east.
Current traders: Office (+Lockers)/ Armory/ Equipment/ Wastedump/ Food. The city is designed for my server which is a hardcore survival server, meaning you can't buy all your goodies and loot.
I will add more traders if requested.

Issue's
Currently I'm struggling to have the gates stay open. By default they are closed and I use  "gateA animateSource ["DoorAnimationSource", 1];" to open them.
Using  "gateA setVariable ["ExileIsLocked", -1,true];"  I can lock (which closes it) the gate. However I cannot Open a gate and Lock it, preventing people from trolling (opening/ closing the gate).
Disabling simulation isn't working either for some reason. So if anyone has a fix, <3.

ToDo list           *I'm always open for suggestions*
ADD: More traders (Vehicle/ Hardware/ Special Operations).
ADD: Field hospital with wounded/ sick people (Fenced area in video).
FIX: Gate issue.
REDO: Armory and Equipment traders.

I hope you'll enjoy my work, feedback is always good :).
Kind regards,

Dutchy

Video
https://youtu.be/PNG1RXNWrGc

Screenshots
 

Spoiler

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Edited by Dutchy
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Hello,

It will be, just have been really busy with my own server. Currently wrestling with the loot tables and positions for Redux. Once I've done the positions I'll put full attention in releasing this :).

Apologies for the overdue release!

Kind regards,
Dutchy

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Hi

No problem!

yeah i have alot of the same troubles with no lootin spawning what so ever! i guess your having simler issues? BTW have tried the gates open when you put them into editor? place them as if they were open, not closed, enable simulation and hopefully that will sort it?

 

cheers

Edited by Serpz
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Hello,

Hmm no loot spawning what so ever? Have you changed the loot table subjects like CivillianLowerclass/upperclass? It could be you've changed the config file and made it so only 20% of the loot positions are being used?
I managed to finish the loot tables and positions for Redux. Worked out perfect :). 

I have put the gates to open but that features doesn't work with the gates somehow. I can have them open but unlocked. Not locked and open at the same time, which sucks. Maybe a hero will come along and helpout, but who knows ;). 

Kind regards,
Dutchy

 

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Unfortunatly i had to change map to tanoa against my will as just couldnt get loot to spawn and im kinda new to some of the stuff so i think il rent a test server to try and crack it! while main server is up and running. When you do map edits, do you put a player in so you can then run around and test gates etc? and see if evrything is how you want it? because if you do and it works on there i cant see why it wont work on server. Very strange!

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Hello,

Loot positions is doable just goda figure it out :P. I could help you out if needed? 

Yes I use a character to run/ look around and test everything. The thing is, even in the editor, I cannot have the gate open And have it locked for players (preventing them from closing the gate). I can have it closed And locked, but not open And locked. That's a slight problem, but I've removed the gate for now.

Thanks,
Dutchy

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Yeah very strange! never had that problem. im just trying something else atm so il get back to you if i need help on that map thanks! ;-)

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