leonardos1978

Drones IDAP

9 posts in this topic

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you need the hack system, here is what you do all thanks too Kurewe for explaing this

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Posted May 26 (edited) · Report post
After adding the UCAV Sentinel, I realized that it's a NATO bird and that (Independant/Guer) players would not be able to use it. So, I added the UAVHacker trait to the players so that the sentinel could be hacked with the UAV Terminal.

Here's what to do:

NOTE 1: I'm not going to explain how to setup overwrites in this post. There's plenty of info in the forums on how to do that.

NOTE 2: If you run infiSTAR, your BadActionCheck and/or BadActionContentCheck setting(s) in the EXILE_AHAT_CONFIG.hpp might cause players to get kicked/banned. You will either need to set both to false or add "Hack UAV" to the allowed actions.

Setup overwrites for ExileServer_object_player_database_load.sqf and ExileServer_object_player_createBambi.sqf if you haven't already done so for another feature/function/addon.
If you already have overwrites for these files, just edit those files.
 

ExileServer_object_player_database_load.sqf

After this line:
_player setVariable ["ExileXM8IsOnline", false, true];

Add this line:
_player setUnitTrait ["UAVHacker" ,true];


ExileServer_object_player_createBambi.sqf

After this line:
_bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true];

Add this line:
_bambiPlayer setUnitTrait ["UAVHacker" ,true];

 

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